**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The lifecycle node basically wants you to knock down the defender as much as possible to extend the timer so you have an extended window to finish off the defender at the end. Power shield and unblockable specials actually both work in your favour in this case. If you pick any attacker with a projectile/range attack on the SP1, you basically knock blade down at the end to proc the lifecycle node, he heals to 10% but you can simply launch your special which is unblockable and with powershield should well do over 10% of health.
To deal with power alternater, you simply launch your SP1 as soon as you get it and thats acutally what you want to do as the more you knock the defender down, the longer it takes for lfiecycle to come back and with unblockable specials theres no risk. The rest is simply baiting blade's SP1 and playing around flux dispersal, which again incentivizes you to knock the defender down.
Even as a recent Cav, no reason to not play around with different teams. That's actually my favorite part about Cav EQ. I can build around synergies and can use far lower rarities than in story. Even if you don't 100% this month, getting a better idea of potential counters would go a longer way towards exploring next month.
It’s not difficult, it’s just annoying and so much slower to get through. That’s my issue with these nodes. EQ is taking so much longer and the game play feels far more slow paced. I just don’t feel like doing completion. Might be the first time I don’t 100% Cavalier simply because it’s taking too long.
Overall, this wasn't that bad, but definitely not as class friendly as other CAV EQ nodes in the past. Passive heal block and excessive powergain is always terrible.
I used doom more for powergain control than the supposed class benefits. Longer fights, but more effective power control made them easier in the end.
Luke cage sat this one out, but he's been a pure beast as a 6*R1 in previous months.
But I can't agree more with your assessment. They have given you everything in the node to do the fight, no special champ required, made even easier if they have a projectile attack, which is likely given it's a tech chapter.
Everyone complaining about the fight don't understand how the nodes are interacting. They basically gave you a roadmap to winning this fight, just need to follow it.
When Cav came about I retired Heroic for lack of time. Then progressively Master went for completion only till I also dropped it entirely. And months like this, I really don't feel like doing UC once I cleared all Cav. And here is not for lack of time. I'm constantly auto playing proving grounds just to dump my unused energy for the rest of the month.
I'm pretty free to play so it hurts me to abandon the units and other bits and bobs from lower difficulties. It's my choice. But it's either that or I burn out from the game. Coz the repetitiveness is extremely mindnumbing.
Bah. Kids.
Did you use Sp1 with Warlock?
Bc 2 SP1 and SP2 was enough to end most fights for me 🤔
Tech was definitely more restrictive, I agree.
ppl with suicides didn't had the best time this month.
I know you can use Kingpin, MoleGod or Chang chi but Was still annoying
So suddenly when you can't do it, game is too hard and requires too much.
The funny things is, I miss the cav nodes in uncollected, because if you understand how they work, well matched champs make cav fights faster than uncollected ones.
The newer players miss out on opportunities to learn and strategize node combinations etc because there was no need to. So they lack the experience in handling basic node interactions.
Then they get into UC. The layer of node/champ interaction deepens and they get screwed. Bring that further into Cav and they have totally no idea what they’re doing, only knowing to rely on guides and “xxx said Y champ is the mvp to take this node and I don’t have him, so I can’t do this node, hence it is a moneygrab.”
It’s kinda sad, really.
2 months ago I was able to 100% the quest with a little effort and use of resources. Last week I struggled for lack of options. This month I’m so demotivated. I may just skip it.
I think some of y'all think that the vets are toxic, but it's because we want to share the knowledge we have BUT NO ONE ASKS! Want to know how to fight a particular champ? Ask! Want to know how to fight a particular node? Ask! But don't just complain and say it's a moneygrab or terrible node design.
Keep this in mind - Cav EQ is here for a month. Just because you can't beat it on first pass (or second, or third) doesn't mean you have to quit the whole month. I always explore cav EQ and even this time I quit against Blade. I'm not immune from failing; I fail all the time. But I just left out and tried another team - a team that actually worked. Did I lose the energy getting to Blade? Yeah, but so what? It will refill again.