Hopefully Mephisto will be incinerate immune to Mephisto? Sure wish there was at least a 4* awakening crystal. Oh well. If the rewards are in line with the difficulty this shouldn't be to bad.
These Champions will not have the Adrenaline mechanic enabled
Since this is the first time you’ll all be encountering 6-Star Champions, we’re going to be keeping a very close eye on this Quest. We’ll be carefully evaluating game data, and will be gathering your feedback and thoughts on 6-Stars to help us fine tune them before they are released.
Your first chance to give us feedback on 6-Star Champions as well! We want to know how you found their difficulty level, your thoughts on how your specific Champions performed against Six-Stars, and any other thoughts or feedback you’d like to share with us!
Sorry but I don't really understand this.
So you are introducing us with the first 6* champions so that we can fight them and give you guys some feedback on their difficulty so that you can tune them before they are released.
Yet, by removing the adrenaline mechanic, these 6* champions are practically just 5* champs with massive boosts on excluding the challenger rating. You want us to test fight against these 6* champs, when the one unique thing about them, which is the adrenaline mechanic, is disabled? So how exactly are you going to identify for yourself that adrenaline is currently balanced in your coding when you omit it out of this challenge, hence we are not able to test out this mechanic?
Most of it sounds fun, but you've added Mephisto.
A lot of players won't have an Iceman, so how do you expect them to defeat him without spending a **** ton of units?
And since you've added him, the rewards don't fit the difficulty for people without an Iceman
Ok so after reading this, I don't understand the point. This is not an introduction to 6-star champions if the Adrenaline mechanic is off. This is just fighting rank 4 5*s on light steroids. How valid is this "data" collected going to be for you? How accurate can our feedback be?
If the point of this exercise is to evaluate the addition of 6* heroes into late-game story and event quests, I can say that I think you have already failed with this. There is no way for us to see how the Adrenaline mechanic works, which I'm sure will be magically buffed up by global recovery nodes and the like once they join officially. I feel like I've done this dance before, and I am used to having my toes stepped on at this point, so I will curb my enthusiasm.
On the upside, I do like the rewards considering the effort required. No complaint here about that. It is nice to have something extra to do. Buy this is not a true rollout of 6*s. This is a soft (as hell) release.
These Champions will not have the Adrenaline mechanic enabled
Since this is the first time you’ll all be encountering 6-Star Champions, we’re going to be keeping a very close eye on this Quest. We’ll be carefully evaluating game data, and will be gathering your feedback and thoughts on 6-Stars to help us fine tune them before they are released.
Your first chance to give us feedback on 6-Star Champions as well! We want to know how you found their difficulty level, your thoughts on how your specific Champions performed against Six-Stars, and any other thoughts or feedback you’d like to share with us!
Sorry but I don't really understand this.
So you are introducing us with the first 6* champions so that we can fight them and give you guys some feedback on their difficulty so that you can tune them before they are released.
Yet, by removing the adrenaline mechanic, these 6* champions are practically just 5* champs with massive boosts on excluding the challenger rating. You want us to test fight against these 6* champs, when the one unique thing about them, which is the adrenaline mechanic, is disabled? So how exactly are you going to identify for yourself that adrenaline is currently balanced in your coding when you omit it out of this challenge, hence we are not able to test out this mechanic?
I really don't get it.
Wouldn't matter anyway, a champ with the attack rating of these 6*s would kill any champ with a SP3 other than Iceman, Gwenpool and maybe the Mags. I see your point but it wouldn't matter in about 95% of the fights.
Ok so after reading this, I don't understand the point. This is not an introduction to 6-star champions if the Adrenaline mechanic is off. This is just fighting rank 4 5*s on light steroids. How valid is this "data" collected going to be for you? How accurate can our feedback be?
If the point of this exercise is to evaluate the addition of 6* heroes into late-game story and event quests, I can say that I think you have already failed with this. There is no way for us to see how the Adrenaline mechanic works, which I'm sure will be magically buffed up by global recovery nodes and the like once they join officially. I feel like I've done this dance before, and I am used to having my toes stepped on at this point, so I will curb my enthusiasm.
On the upside, I do like the rewards considering the effort required. No complaint here about that. It is nice to have something extra to do. Buy this is not a true rollout of 6*s. This is a soft (as hell) release.
Couldn't agree with you any better than that, even I mentioned that out too.
Come on Kabam, activate that adrenaline mechanic, and if you think that makes things significantly more difficult, perhaps you could "fine tune" those nodes or give higher rewards. We want to see how this mechanic works, it's just the same ol' challenge if you omit that out.
These Champions will not have the Adrenaline mechanic enabled
Since this is the first time you’ll all be encountering 6-Star Champions, we’re going to be keeping a very close eye on this Quest. We’ll be carefully evaluating game data, and will be gathering your feedback and thoughts on 6-Stars to help us fine tune them before they are released.
Your first chance to give us feedback on 6-Star Champions as well! We want to know how you found their difficulty level, your thoughts on how your specific Champions performed against Six-Stars, and any other thoughts or feedback you’d like to share with us!
Sorry but I don't really understand this.
So you are introducing us with the first 6* champions so that we can fight them and give you guys some feedback on their difficulty so that you can tune them before they are released.
Yet, by removing the adrenaline mechanic, these 6* champions are practically just 5* champs with massive boosts on excluding the challenger rating. You want us to test fight against these 6* champs, when the one unique thing about them, which is the adrenaline mechanic, is disabled? So how exactly are you going to identify for yourself that adrenaline is currently balanced in your coding when you omit it out of this challenge, hence we are not able to test out this mechanic?
I really don't get it.
Wasn't the Adrenaline mechanic tied to their L3? I feel like if we get to their L3 in these fights, it's over, Adrenaline or not. Maybe that's why it's been disabled.
Most of it sounds fun, but you've added Mephisto.
A lot of players won't have an Iceman, so how do you expect them to defeat him without spending a **** ton of units?
And since you've added him, the rewards don't fit the difficulty for people without an Iceman
This is the whole reason SW was nerfed. It's the haves vs the have-nots. If you have a champ, you can clear content designed for that champ easily. If you don't, well then too bad
Thank you all for the feedback on the rewards! This is our first time running something like this, and we're definitely out for Feedback! The big point of the Boss Rush is give you guys a taste of 6-Stars, and to see how you guys feel about the way your current Champions interact with them.
We're really looking forward to all of your feedback after you've had a chance to play through the content.
I was happy I saw the rewards I said **** offf it doesn't deserve that pain
Rewards are very disappointing
There should be a 5* awakening at least to pay back people who have badluck in opening 5* crystal like me
Are we, the not so good players, just goin to stare on that event for it is too difficult on our part. Is the experience only for pro players? My eyes will be sore for a week or two. Not so good rewards to push our limits after all.
Most of it sounds fun, but you've added Mephisto.
A lot of players won't have an Iceman, so how do you expect them to defeat him without spending a **** ton of units?
And since you've added him, the rewards don't fit the difficulty for people without an Iceman
This is the whole reason SW was nerfed. It's the haves vs the have-nots. If you have a champ, you can clear content designed for that champ easily. If you don't, well then too bad
If you don't have Iceman now (or by Thursday) then it's your own fault. He's in the arena right now.
Thank you all for the feedback on the rewards! This is our first time running something like this, and we're definitely out for Feedback! The big point of the Boss Rush is give you guys a taste of 6-Stars, and to see how you guys feel about the way your current Champions interact with them.
We're really looking forward to all of your feedback after you've had a chance to play through the content.
I'm excited to play through it, but I also agree in that I feel the rewards for it are very...lacking. Now, maybe it turns out to be an easy set of fights (Iceman has class advantge over 2 of them, Immunity to 3 of the fights (Blade/Caltrops, Morningstar, Mephisto, and can easily handle Ghost Rider, for example), but this is not something I see people being able to easily power through with 5/50 4*s. And to award players a 4* crystal and 10% of a 5* crystal does not seem overly appealing.
Maybe add in a handful of 6* shards? more 5* shards? T5B Fragments? I feel like there needs to be something that will make this challenge worthwhile (and no, I'm not talking about a shiny Title).
Wow.. do you guys really not think before releasing stuff. Testing out 6 stars and collecting data would require players fighting with them. Not just an AI we are fighting!!!! The Mechanical Adrenaline is a Hugh factor. Unless players have Iceman or a Dupped Vulture fighting Mephisto is going to really be frustrating especially at those challenger lvl. I really think so rethinking should be done prior to the 18th. And REWARDS ARE BETTER IN MASTER QUEST!!!!!. Last special events awakening gems were rewarded. If your going to introduce 6 stars. Then 5 star shards need to start being more readily available to obtain. 1k isn't enough for that level or game play your talking about.
How can we give any reasonable feedback on 6* champs when the ones we will be facing are all buffed up from whatever node?
Good question! These are the kinds of nodes you guys are used to seeing on 5-Star Champions that we already feature in more difficult content. So, while not a direct comparison against a Vanilla 5-Star Champion, this kind of content is already very common in game, and is quite comparable.
This is outrageous! It's a slap in the face! Whine whine complain complain! Don't give us any new content until the bugs are all fixed! We need full 5* crystals, awakening gems and T2 alphas for 10 minute quests! T5 basics too while you are at it! It's going to cost 1000s of units for each fight! And we need one month per fight!
I almost took you seriously for a second. I think the rewards are just slightly too low for the challenge. Maybe 25% of a 5* crystal? Hell, I'll even take 275 6* shards.
Those rewards are ****! C’mon Kabam, how about 5* crystal, awakening gem, units, and sig crystals. That seems more appropriate since end game is going the way of 5* dependency, and since you’ve blown so much in the past and still give us **** rewards we’re supposed to do your jobs again and tell you how to make the content. How bout getting testers that actually play if you wanna give us garbage and tell you how to fix your game.
Can we maybe change ghost rider since we all know he isn't a hard champ unless he has a sequence node and let alone the others like crossbones he can shrug off parry blade new but his sp2 can so damage green goblin that regen is insane morningstar annoying if caught by sp1 and bleed is annoying to get off her and mephisto with his aura makes him hard these make it difficult then looking at ghost rider can we change him for maybe a magik or even av
I have one question for @Kabam Miike , do you guys plan on making any other champs Incinerate Immune? There are some obvious candidates like Ghost Rider, Dorm, Phoenix and you can expand Vulture's abilities to cover all forms of Incinerate. Thank you.
Lmao @ all the people who haven't even tried the challenge complaining. If you don't like the rewards dont do it, not like it's required. And no, this won't even be a difficult challenge from the look of it.
Can we maybe change ghost rider since we all know he isn't a hard champ unless he has a sequence node and let alone the others like crossbones he can shrug off parry blade new but his sp2 can so damage green goblin that regen is insane morningstar annoying if caught by sp1 and bleed is annoying to get off her and mephisto with his aura makes him hard these make it difficult then looking at ghost rider can we change him for maybe a magik or even av
Comments
Sorry but I don't really understand this.
So you are introducing us with the first 6* champions so that we can fight them and give you guys some feedback on their difficulty so that you can tune them before they are released.
Yet, by removing the adrenaline mechanic, these 6* champions are practically just 5* champs with massive boosts on excluding the challenger rating. You want us to test fight against these 6* champs, when the one unique thing about them, which is the adrenaline mechanic, is disabled? So how exactly are you going to identify for yourself that adrenaline is currently balanced in your coding when you omit it out of this challenge, hence we are not able to test out this mechanic?
I really don't get it.
A lot of players won't have an Iceman, so how do you expect them to defeat him without spending a **** ton of units?
And since you've added him, the rewards don't fit the difficulty for people without an Iceman
If the point of this exercise is to evaluate the addition of 6* heroes into late-game story and event quests, I can say that I think you have already failed with this. There is no way for us to see how the Adrenaline mechanic works, which I'm sure will be magically buffed up by global recovery nodes and the like once they join officially. I feel like I've done this dance before, and I am used to having my toes stepped on at this point, so I will curb my enthusiasm.
On the upside, I do like the rewards considering the effort required. No complaint here about that. It is nice to have something extra to do. Buy this is not a true rollout of 6*s. This is a soft (as hell) release.
Wouldn't matter anyway, a champ with the attack rating of these 6*s would kill any champ with a SP3 other than Iceman, Gwenpool and maybe the Mags. I see your point but it wouldn't matter in about 95% of the fights.
Couldn't agree with you any better than that, even I mentioned that out too.
Come on Kabam, activate that adrenaline mechanic, and if you think that makes things significantly more difficult, perhaps you could "fine tune" those nodes or give higher rewards. We want to see how this mechanic works, it's just the same ol' challenge if you omit that out.
Wasn't the Adrenaline mechanic tied to their L3? I feel like if we get to their L3 in these fights, it's over, Adrenaline or not. Maybe that's why it's been disabled.
This is the whole reason SW was nerfed. It's the haves vs the have-nots. If you have a champ, you can clear content designed for that champ easily. If you don't, well then too bad
We're really looking forward to all of your feedback after you've had a chance to play through the content.
A 5* awakening for a 10 minute quest?
If you don't have Iceman now (or by Thursday) then it's your own fault. He's in the arena right now.
Anyway, who is really looking forward to fighting a boosted 6* Mephisto?
I'm excited to play through it, but I also agree in that I feel the rewards for it are very...lacking. Now, maybe it turns out to be an easy set of fights (Iceman has class advantge over 2 of them, Immunity to 3 of the fights (Blade/Caltrops, Morningstar, Mephisto, and can easily handle Ghost Rider, for example), but this is not something I see people being able to easily power through with 5/50 4*s. And to award players a 4* crystal and 10% of a 5* crystal does not seem overly appealing.
Maybe add in a handful of 6* shards? more 5* shards? T5B Fragments? I feel like there needs to be something that will make this challenge worthwhile (and no, I'm not talking about a shiny Title).
Good question! These are the kinds of nodes you guys are used to seeing on 5-Star Champions that we already feature in more difficult content. So, while not a direct comparison against a Vanilla 5-Star Champion, this kind of content is already very common in game, and is quite comparable.
I almost took you seriously for a second. I think the rewards are just slightly too low for the challenge. Maybe 25% of a 5* crystal? Hell, I'll even take 275 6* shards.
Do you even sentence, bro?