You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
Yes because heal block prevents regen. Regen however cannot bypass heal block so the heal block takes priority. Nothing weird about it.
I found it funny. thats why this post was made. But then demon guy whom I had bashed couple of weeks ago for making fun of new comers and guys who can't clear blade node. So I had wrote a long post regarding how to help them. But then he added fuel to fire
The title of your post is โPlease Explain.โ I and many others came in to explain, as requested.
Regrettably, we did so in good faith, assuming you actually sought an explanation rather than just a spotlight with which to be a troll. This was not the case, and Iโm not gonna waste any more time on it.
It's was in a funny sense.. someone explain. Sarcastically. Chek out my first few comments. I said the same. B
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
Yes because heal block prevents regen. Regen however cannot bypass heal block so the heal block takes priority. Nothing weird about it.
I found it funny. thats why this post was made. But then demon guy whom I had bashed couple of weeks ago for making fun of new comers and guys who can't clear blade node. So I had wrote a long post regarding how to help them. But then he added fuel to fire
Lol, "bashed". Lol
Would be too embarrassing for you too remember ๐ btw how do you manage so many dislike here in forum.. stil can't match your level
You're well on your way.
I'm way more active on the forums than you. I comment way more often than you. I wouldn't ever be embarrassed by a "bashing" from you because after posts like this, it wouldn't hold any water.
By your comment, well you're on your way, itself proves you admit you get maximum dislikes in this forum. Spending more times doesn't matter, what matters is people disagree to you the most
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
Yes because heal block prevents regen. Regen however cannot bypass heal block so the heal block takes priority. Nothing weird about it.
I found it funny. thats why this post was made. But then demon guy whom I had bashed couple of weeks ago for making fun of new comers and guys who can't clear blade node. So I had wrote a long post regarding how to help them. But then he added fuel to fire
The title of your post is โPlease Explain.โ I and many others came in to explain, as requested.
Regrettably, we did so in good faith, assuming you actually sought an explanation rather than just a spotlight with which to be a troll. This was not the case, and Iโm not gonna waste any more time on it.
It's was in a funny sense.. someone explain. Sarcastically. Chek out my first few comments. I said the same. B
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
Yes because heal block prevents regen. Regen however cannot bypass heal block so the heal block takes priority. Nothing weird about it.
I found it funny. thats why this post was made. But then demon guy whom I had bashed couple of weeks ago for making fun of new comers and guys who can't clear blade node. So I had wrote a long post regarding how to help them. But then he added fuel to fire
Lol, "bashed". Lol
Would be too embarrassing for you too remember ๐ btw how do you manage so many dislike here in forum.. stil can't match your level
You're well on your way.
I'm way more active on the forums than you. I comment way more often than you. I wouldn't ever be embarrassed by a "bashing" from you because after posts like this, it wouldn't hold any water.
By your comment, well you're on your way, itself proves you admit you get maximum dislikes in this forum. Spending more times doesn't matter, what matters is people disagree to you the most
The difference is that I have people to hit that button no matter what I say. Whether it's true or not, they'll hit it just because. They're disagreeing with you because what you say just isn't correct.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
Yes because heal block prevents regen. Regen however cannot bypass heal block so the heal block takes priority. Nothing weird about it.
I found it funny. thats why this post was made. But then demon guy whom I had bashed couple of weeks ago for making fun of new comers and guys who can't clear blade node. So I had wrote a long post regarding how to help them. But then he added fuel to fire
The title of your post is โPlease Explain.โ I and many others came in to explain, as requested.
Regrettably, we did so in good faith, assuming you actually sought an explanation rather than just a spotlight with which to be a troll. This was not the case, and Iโm not gonna waste any more time on it.
It's was in a funny sense.. someone explain. Sarcastically. Chek out my first few comments. I said the same. B
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
Yes because heal block prevents regen. Regen however cannot bypass heal block so the heal block takes priority. Nothing weird about it.
I found it funny. thats why this post was made. But then demon guy whom I had bashed couple of weeks ago for making fun of new comers and guys who can't clear blade node. So I had wrote a long post regarding how to help them. But then he added fuel to fire
Lol, "bashed". Lol
Would be too embarrassing for you too remember ๐ btw how do you manage so many dislike here in forum.. stil can't match your level
You're well on your way.
I'm way more active on the forums than you. I comment way more often than you. I wouldn't ever be embarrassed by a "bashing" from you because after posts like this, it wouldn't hold any water.
By your comment, well you're on your way, itself proves you admit you get maximum dislikes in this forum. Spending more times doesn't matter, what matters is people disagree to you the most
The difference is that I have people to hit that button no matter what I say. Whether it's true or not, they'll hit it just because. They're disagreeing with you because what you say just isn't correct.
You are no Tom cruise or any other celebrity that people will wait for your posts to hit dislikes.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
Yes because heal block prevents regen. Regen however cannot bypass heal block so the heal block takes priority. Nothing weird about it.
I found it funny. thats why this post was made. But then demon guy whom I had bashed couple of weeks ago for making fun of new comers and guys who can't clear blade node. So I had wrote a long post regarding how to help them. But then he added fuel to fire
The title of your post is โPlease Explain.โ I and many others came in to explain, as requested.
Regrettably, we did so in good faith, assuming you actually sought an explanation rather than just a spotlight with which to be a troll. This was not the case, and Iโm not gonna waste any more time on it.
It's was in a funny sense.. someone explain. Sarcastically. Chek out my first few comments. I said the same. B
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
Yes because heal block prevents regen. Regen however cannot bypass heal block so the heal block takes priority. Nothing weird about it.
I found it funny. thats why this post was made. But then demon guy whom I had bashed couple of weeks ago for making fun of new comers and guys who can't clear blade node. So I had wrote a long post regarding how to help them. But then he added fuel to fire
Lol, "bashed". Lol
Would be too embarrassing for you too remember ๐ btw how do you manage so many dislike here in forum.. stil can't match your level
You're well on your way.
I'm way more active on the forums than you. I comment way more often than you. I wouldn't ever be embarrassed by a "bashing" from you because after posts like this, it wouldn't hold any water.
By your comment, well you're on your way, itself proves you admit you get maximum dislikes in this forum. Spending more times doesn't matter, what matters is people disagree to you the most
The difference is that I have people to hit that button no matter what I say. Whether it's true or not, they'll hit it just because. They're disagreeing with you because what you say just isn't correct.
You are no Tom cruise or any other celebrity that people will wait for your posts to hit dislikes.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
Yes because heal block prevents regen. Regen however cannot bypass heal block so the heal block takes priority. Nothing weird about it.
I found it funny. thats why this post was made. But then demon guy whom I had bashed couple of weeks ago for making fun of new comers and guys who can't clear blade node. So I had wrote a long post regarding how to help them. But then he added fuel to fire
The title of your post is โPlease Explain.โ I and many others came in to explain, as requested.
Regrettably, we did so in good faith, assuming you actually sought an explanation rather than just a spotlight with which to be a troll. This was not the case, and Iโm not gonna waste any more time on it.
It's was in a funny sense.. someone explain. Sarcastically. Chek out my first few comments. I said the same. B
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
Yes because heal block prevents regen. Regen however cannot bypass heal block so the heal block takes priority. Nothing weird about it.
I found it funny. thats why this post was made. But then demon guy whom I had bashed couple of weeks ago for making fun of new comers and guys who can't clear blade node. So I had wrote a long post regarding how to help them. But then he added fuel to fire
Lol, "bashed". Lol
Would be too embarrassing for you too remember ๐ btw how do you manage so many dislike here in forum.. stil can't match your level
You're well on your way.
I'm way more active on the forums than you. I comment way more often than you. I wouldn't ever be embarrassed by a "bashing" from you because after posts like this, it wouldn't hold any water.
By your comment, well you're on your way, itself proves you admit you get maximum dislikes in this forum. Spending more times doesn't matter, what matters is people disagree to you the most
The difference is that I have people to hit that button no matter what I say. Whether it's true or not, they'll hit it just because. They're disagreeing with you because what you say just isn't correct.
You are no Tom cruise or any other celebrity that people will wait for your posts to hit dislikes.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Got me bad there. I'm going to go reexamine my entire life because of how deep that burn was.
You are using the champion that node was designed for.
Warlock inflicts power burn on enemies that try to regenerate with an infection. The node gives all enemies on that line a regeneration if you are close to them when the timer runs out. Therefore, Warlock has an easy way to build his furies.
Bro I hv cleared the lane, iam saying the nodes says I will regen if I stay away from the defender, but at the same time it has passive heal block, which is kind of weird combination
It's intended so you can't heal from the node. There are other times this node has been used without the accompanying heal block, but this time they didn't want you to heal, so instead of making a new node they just tacked on the heal block.
Finally got a perfect reply to this. Kudos @shadow_lurker22 , all I was waiting for someone to reply this. Rather than saying me whom to use etc etc.
Wait what? This was told to you like 90 times in this thread.
There arent even 90 comments kid, go And sleep
Sarcasm "kid". Several people told you this multiple times. Is that better? Or do you need shadow lurker to explain it to you again the same way so you'll magically understand?
Get better in sarcasm, that's quite outdated son
Not gonna lie, it was explained to you quite a few times. You just didnโt seem like you wanted to accept it
It's clear and simple what I mentioned. My post simply says why writing unecessary nodes, when it can be kept simple.
It's like they trying to put a story within a story..hope it clears your doubt.
You do realize that when they create a new node it isn't as simple as writing it down right? They have to program it into the game. I took some courses on very basic programming which is difficult on its own. The amount of advanced programming this company must do every month is very high considering they add new characters with nodes tailored to them, they also took on buffing 3 champions a month, as well as releasing gauntlet and summer of pain. My point is they wanted this node to work without you healing and in order to spare resources and time from programming a new node they just added 2 nodes that already exists together for the same result, which there is nothing wrong with doing. Hope this clears up any more confusion you may have and if not then I don't know what will.
Games like this are not generally programmed like a normal program, at least not directly. The best way to understand what game designers do is to think about Excel. Excel is a program. A programmer wrote the code to Excel. However, no user of Excel programs Excel or even sees the code to Excel. Instead they create spreadsheets in Excel. Those spreadsheets use the tools that Excel contains. You can do some pretty sophisticated things in Excel with formulas and macros, but you still aren't really editing or adding to the code for Excel. You're just putting data into the cells.
The content designers generally work one level deeper than that. Someone else, the systems designers say, create the spreadsheets using Excel formulas and macros. The content designers fill in the blanks in those structured spreadsheets. Content designers are as far away from the source code of the game as accountants who fill in the blanks in a spreadsheet are from the source code of Excel.
Nodes in MCOC are assemblages of effects. The underlying mechanics of those effects were programmed into the game engine (probably in a meta layer within the engine, an additional abstraction layer). A node designer created the node using those effects. And then a content designer created a fight using those nodes.
In a small company, the node designer and the content designer could be the same person. However, they almost certainly wouldn't be doing both things at the same time, touching different layers of the game simultaneously. The tools and workflow required would probably be completely different.
You are probably right but the point of my post was that it isn't as simple as writing something down.
I really don't know how would I hv made you all understand. I know about what the nodes says, cleared it easily, what I was trying to say all this while, the nodes combination was funny. Heal or Hide says I can regen, but at the same time heal block ain't allowing me to regen.. that's it..
Yes because heal block prevents regen. Regen however cannot bypass heal block so the heal block takes priority. Nothing weird about it.
I found it funny. thats why this post was made. But then demon guy whom I had bashed couple of weeks ago for making fun of new comers and guys who can't clear blade node. So I had wrote a long post regarding how to help them. But then he added fuel to fire
Lol, "bashed". Lol
Would be too embarrassing for you too remember ๐ btw how do you manage so many dislike here in forum.. stil can't match your level
Well he also has way more agrees likes and insightfuls than you so๐คทโโ๏ธ
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's not laziness. It's a very, very simple node. It still benefits players, in a sense. The sense is that they could have put a more punishing node on, like Arc Overload. I know, Arc Overload is not difficult at all, most of the time I don't even consider it unless there are companion nodes like Lionheart or the unblockable while armour up is active node idk what it's called. You are able to stop the defender from regenerating. It's not laziness. Heal block was no doubt put there so that people wouldn't have a constant 1% regen with willpower active due to the nodes. It doesn't throw off timing at all, it isn't a problem. This is in no way proof of laziness. Making the safe assumption that they wanted the defender to be able to regen, this node is one of the better options, as you can actively prevent that healing with any champion. It's not nonsense and not lazy at all.
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's just a node that helps Warlock the most. You and LMNOPQ are acting like you pulled a genius prank on all of us but I truly think neither of you understand how it's supposed help.
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's not laziness. It's a very, very simple node. It still benefits players, in a sense. The sense is that they could have put a more punishing node on, like Arc Overload. I know, Arc Overload is not difficult at all, most of the time I don't even consider it unless there are companion nodes like Lionheart or the unblockable while armour up is active node idk what it's called. You are able to stop the defender from regenerating. It's not laziness. Heal block was no doubt put there so that people wouldn't have a constant 1% regen with willpower active due to the nodes. It doesn't throw off timing at all, it isn't a problem. This is in no way proof of laziness. Making the safe assumption that they wanted the defender to be able to regen, this node is one of the better options, as you can actively prevent that healing with any champion. It's not nonsense and not lazy at all.
See bro I respect your opinion, maybe you didn't find it funny. Few did, all I was saying is heal or hide with Heal block was funny, though it's obvious that they didn't wanted us to heal as you mentioned earlier for advantage
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's not laziness. It's a very, very simple node. It still benefits players, in a sense. The sense is that they could have put a more punishing node on, like Arc Overload. I know, Arc Overload is not difficult at all, most of the time I don't even consider it unless there are companion nodes like Lionheart or the unblockable while armour up is active node idk what it's called. You are able to stop the defender from regenerating. It's not laziness. Heal block was no doubt put there so that people wouldn't have a constant 1% regen with willpower active due to the nodes. It doesn't throw off timing at all, it isn't a problem. This is in no way proof of laziness. Making the safe assumption that they wanted the defender to be able to regen, this node is one of the better options, as you can actively prevent that healing with any champion. It's not nonsense and not lazy at all.
See bro I respect your opinion, maybe you didn't find it funny. Few did, all I was saying is heal or hide with Heal block was funny, though it's obvious that they didn't wanted us to heal as you mentioned earlier for advantage
I don't understand why you keep reiterating this point about it being funny. It's not funny it's an in-game mechanic that was intentional. Also, I wasn't talking to you, I was talking to BuggyDClown so this comment is more relevant to him. I feel like halfway through this thread you were enlightened by people and changed your tone from misunderstanding and frustration to, 'oh I just thought this was funny'.
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's not laziness. It's a very, very simple node. It still benefits players, in a sense. The sense is that they could have put a more punishing node on, like Arc Overload. I know, Arc Overload is not difficult at all, most of the time I don't even consider it unless there are companion nodes like Lionheart or the unblockable while armour up is active node idk what it's called. You are able to stop the defender from regenerating. It's not laziness. Heal block was no doubt put there so that people wouldn't have a constant 1% regen with willpower active due to the nodes. It doesn't throw off timing at all, it isn't a problem. This is in no way proof of laziness. Making the safe assumption that they wanted the defender to be able to regen, this node is one of the better options, as you can actively prevent that healing with any champion. It's not nonsense and not lazy at all.
See bro I respect your opinion, maybe you didn't find it funny. Few did, all I was saying is heal or hide with Heal block was funny, though it's obvious that they didn't wanted us to heal as you mentioned earlier for advantage
I don't understand why you keep reiterating this point about it being funny. It's not funny it's an in-game mechanic that was intentional. Also, I wasn't talking to you, I was talking to BuggyDClown so this comment is more relevant to him. I feel like halfway through this thread you were enlightened by people and changed your tone from misunderstanding and frustration to, 'oh I just thought this was funny'.
But you seem to forget that it's my post. I comment whenever I want. Funny ain't it
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's just a node that helps Warlock the most. You and LMNOPQ are acting like you pulled a genius prank on all of us but I truly think neither of you understand how it's supposed help.
Oh man we all know warlock is best for this, so stop showing you hv knowledge, Had you had good understanding in your own life, you wouldn't hv sounded miserable and landed up arguing. We had our fun prank, so calm your fyre down & continue with your dislike mission
A prank? This was a very terrible attempt at a prank in that case.
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's not laziness. It's a very, very simple node. It still benefits players, in a sense. The sense is that they could have put a more punishing node on, like Arc Overload. I know, Arc Overload is not difficult at all, most of the time I don't even consider it unless there are companion nodes like Lionheart or the unblockable while armour up is active node idk what it's called. You are able to stop the defender from regenerating. It's not laziness. Heal block was no doubt put there so that people wouldn't have a constant 1% regen with willpower active due to the nodes. It doesn't throw off timing at all, it isn't a problem. This is in no way proof of laziness. Making the safe assumption that they wanted the defender to be able to regen, this node is one of the better options, as you can actively prevent that healing with any champion. It's not nonsense and not lazy at all.
I respectfully disagree your point. Not all teach champs Have heal block in their kit. Because generally there are many cavs on game from new to veteran TB's. Roster depth is important in this aspect. I won't argue over this point as it's not the matter we are talking. I am talking about Nature of Node. For example:- there's a bane node and there's additional node with it that defender won't take bane damage due to immunity from node. So it's still no problem because players are used to it. But it's not working as it should ; punishing both the attacker and Defender. In this instance it could be Replaced with Brute force. But now both degen are somewhat same in dot but differ how In terms of timing and condition and punishes only one. NOW on basis of this see This Heal or hide node. When it's natural nature is punish and benefit the attacker based upon the timing. Just change it to vigor, or something like that. Just adding heal block does not really make it good. Keeping in mind there are other nodes which already punishes the players if they don't have appropriate champs
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's just a node that helps Warlock the most. You and LMNOPQ are acting like you pulled a genius prank on all of us but I truly think neither of you understand how it's supposed help.
Please enlighten me who's best here. Cuz I never used warlock here. Just used HB and g2009 and didn't had problem. I am not acting like genius. Most of the tech champs which are at higher ranks like Ghost, guardian,warlock, HB, g2099 and others need shock or power drain. Now tell me which one of them very reliably both shock and Heal block. Guardian needs synergy maybe ? Or sacrifice his charge for power drain. G2099 heal reverse at sp 2 while she needs to get to sp 1 for power drain.warlock can access it more good comparing to others now how many others have it. Now combine with unblockable node etc etc. I am not here that node is hard or not. It's easy. But I am talking about nature of node. It's just being lazy. Why can't just swipe with another node like vigor or something.
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's just a node that helps Warlock the most. You and LMNOPQ are acting like you pulled a genius prank on all of us but I truly think neither of you understand how it's supposed help.
Please enlighten me who's best here. Cuz I never used warlock here. Just used HB and g2009 and didn't had problem. I am not acting like genius. Most of the tech champs which are at higher ranks like Ghost, guardian,warlock, HB, g2099 and others need shock or power drain. Now tell me which one of them very reliably both shock and Heal block. Guardian needs synergy maybe ? Or sacrifice his charge for power drain. G2099 heal reverse at sp 2 while she needs to get to sp 1 for power drain.warlock can access it more good comparing to others now how many others have it. Now combine with unblockable node etc etc. I am not here that node is hard or not. It's easy. But I am talking about nature of node. It's just being lazy. Why can't just swipe with another node like vigor or something.
Warlock is the best for that path. He power drains when they're infected and trying to heal. He has shock on sp1 which also power drains. He gets 10 fury's super quick and a Sp2 will pretty much finish them off.
It's not lazy at all. It's literally designed to help you take the path easier.
All this and what if the player doesn't own warlock? Kinda sux then
You can literally do the path with anyone in the game. You don't need a tech champ or a heal block or anything. But this one path in that chapter, Warlock is the best counter.
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's just a node that helps Warlock the most. You and LMNOPQ are acting like you pulled a genius prank on all of us but I truly think neither of you understand how it's supposed help.
Please enlighten me who's best here. Cuz I never used warlock here. Just used HB and g2009 and didn't had problem. I am not acting like genius. Most of the tech champs which are at higher ranks like Ghost, guardian,warlock, HB, g2099 and others need shock or power drain. Now tell me which one of them very reliably both shock and Heal block. Guardian needs synergy maybe ? Or sacrifice his charge for power drain. G2099 heal reverse at sp 2 while she needs to get to sp 1 for power drain.warlock can access it more good comparing to others now how many others have it. Now combine with unblockable node etc etc. I am not here that node is hard or not. It's easy. But I am talking about nature of node. It's just being lazy. Why can't just swipe with another node like vigor or something.
Warlock is the best for that path. He power drains when they're infected and trying to heal. He has shock on sp1 which also power drains. He gets 10 fury's super quick and a Sp2 will pretty much finish them off.
It's not lazy at all. It's literally designed to help you take the path easier.
Apart from Warlock bro. I'm saying other tech who can conveniently can do what warlock can do that ease. That was whole point cuz not everyone got him. And your last line that it's designed to help player. But how buddy ??? It's not officially build for warlock only. What are other options where that HEAL helps player . Maybe you didn't got what I mean. In simple words what champs exactly benefit from that heal node let alone forget that heal block on attacker ( or should say like that CHEESE as warlock kit interact with regen proportionatly to power drain)
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's not laziness. It's a very, very simple node. It still benefits players, in a sense. The sense is that they could have put a more punishing node on, like Arc Overload. I know, Arc Overload is not difficult at all, most of the time I don't even consider it unless there are companion nodes like Lionheart or the unblockable while armour up is active node idk what it's called. You are able to stop the defender from regenerating. It's not laziness. Heal block was no doubt put there so that people wouldn't have a constant 1% regen with willpower active due to the nodes. It doesn't throw off timing at all, it isn't a problem. This is in no way proof of laziness. Making the safe assumption that they wanted the defender to be able to regen, this node is one of the better options, as you can actively prevent that healing with any champion. It's not nonsense and not lazy at all.
I respectfully disagree your point. Not all teach champs Have heal block in their kit. Because generally there are many cavs on game from new to veteran TB's. Roster depth is important in this aspect. I won't argue over this point as it's not the matter we are talking. I am talking about Nature of Node. For example:- there's a bane node and there's additional node with it that defender won't take bane damage due to immunity from node. So it's still no problem because players are used to it. But it's not working as it should ; punishing both the attacker and Defender. In this instance it could be Replaced with Brute force. But now both degen are somewhat same in dot but differ how In terms of timing and condition and punishes only one. NOW on basis of this see This Heal or hide node. When it's natural nature is punish and benefit the attacker based upon the timing. Just change it to vigor, or something like that. Just adding heal block does not really make it good. Keeping in mind there are other nodes which already punishes the players if they don't have appropriate champs
I think that my point still stands. I understand that it seems like it's counterproductive to put that node there, and it only punishes the attacker. However, heal or hide only punishes the attacker if they don't leave striking distance. If they put vigor or Arc Overload, chances are the defender is going to regenerate. If you are baiting out a special, or don't have a heal block champion, the defender is going to regen. With heal or hide, you dash back, stay away, and no regen for the defender. I think the node is fine because you can prevent the defender from healing.
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's just a node that helps Warlock the most. You and LMNOPQ are acting like you pulled a genius prank on all of us but I truly think neither of you understand how it's supposed help.
Please enlighten me who's best here. Cuz I never used warlock here. Just used HB and g2009 and didn't had problem. I am not acting like genius. Most of the tech champs which are at higher ranks like Ghost, guardian,warlock, HB, g2099 and others need shock or power drain. Now tell me which one of them very reliably both shock and Heal block. Guardian needs synergy maybe ? Or sacrifice his charge for power drain. G2099 heal reverse at sp 2 while she needs to get to sp 1 for power drain.warlock can access it more good comparing to others now how many others have it. Now combine with unblockable node etc etc. I am not here that node is hard or not. It's easy. But I am talking about nature of node. It's just being lazy. Why can't just swipe with another node like vigor or something.
Warlock is the best for that path. He power drains when they're infected and trying to heal. He has shock on sp1 which also power drains. He gets 10 fury's super quick and a Sp2 will pretty much finish them off.
It's not lazy at all. It's literally designed to help you take the path easier.
Apart from Warlock bro. I'm saying other tech who can conveniently can do what warlock can do that ease. That was whole point cuz not everyone got him. And your last line that it's designed to help player. But how buddy ??? It's not officially build for warlock only. What are other options where that HEAL helps player . Maybe you didn't got what I mean. In simple words what champs exactly benefit from that heal node let alone forget that heal block on attacker ( or should say like that CHEESE as warlock kit interact with regen proportionatly to power drain)
Guardian and Hulkbuster murdered this entire quest for me. When he says it's designed to help you, I think he means the shock and power burn that grants fury. Of course that one path makes warlock really good. I think you are hooked on heal or hide benefiting the attacker and I just don't think it matters.
Earlier I thought you were talking about the passive heal block in the skill quest I see how it is less of a good node design. It's hardly lazy though. If they were lazy they wouldn't add healblock, that's another node to add. And heal or hide still benefits the attacker more than any other defender regen node.
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's not laziness. It's a very, very simple node. It still benefits players, in a sense. The sense is that they could have put a more punishing node on, like Arc Overload. I know, Arc Overload is not difficult at all, most of the time I don't even consider it unless there are companion nodes like Lionheart or the unblockable while armour up is active node idk what it's called. You are able to stop the defender from regenerating. It's not laziness. Heal block was no doubt put there so that people wouldn't have a constant 1% regen with willpower active due to the nodes. It doesn't throw off timing at all, it isn't a problem. This is in no way proof of laziness. Making the safe assumption that they wanted the defender to be able to regen, this node is one of the better options, as you can actively prevent that healing with any champion. It's not nonsense and not lazy at all.
I respectfully disagree your point. Not all teach champs Have heal block in their kit. Because generally there are many cavs on game from new to veteran TB's. Roster depth is important in this aspect. I won't argue over this point as it's not the matter we are talking. I am talking about Nature of Node. For example:- there's a bane node and there's additional node with it that defender won't take bane damage due to immunity from node. So it's still no problem because players are used to it. But it's not working as it should ; punishing both the attacker and Defender. In this instance it could be Replaced with Brute force. But now both degen are somewhat same in dot but differ how In terms of timing and condition and punishes only one. NOW on basis of this see This Heal or hide node. When it's natural nature is punish and benefit the attacker based upon the timing. Just change it to vigor, or something like that. Just adding heal block does not really make it good. Keeping in mind there are other nodes which already punishes the players if they don't have appropriate champs
I think that my point still stands. I understand that it seems like it's counterproductive to put that node there, and it only punishes the attacker. However, heal or hide only punishes the attacker if they don't leave striking distance. If they put vigor or Arc Overload, chances are the defender is going to regenerate. If you are baiting out a special, or don't have a heal block champion, the defender is going to regen. With heal or hide, you dash back, stay away, and no regen for the defender. I think the node is fine because you can prevent the defender from healing.
You are right in the views how nodes affecting and how it helps or can be countered. My point is about the nature of Node and it's element. Unlike Vigor and arc overlord ,it have element to benefit attacker. It's core nature and workness of the node. I am not saying it can't be done or hard. I am saying that this mentality and attitude of devs is wrong. You suddenly Stopped benefits of nodes fundamental element directed to attacker meanwhile keeping the punishable phase. It's designed in such way that punishment and reward depends upon the timing and skill of player. Cutting of that Positive point and just leaving the Punishment point isn't good for the health of the game. In future we might see such interaction in endgame contents. We ignore basics and later this things comes 4 times fold and since player never said in beginning when the fundamental or core elements were changed then it will not matter much when it becomes a norm. Vigor just punishes but don't benefits. Now that's core element of the node. Same goes with heal and hide. I am not saying it can't be done. But this is lame interaction and wrong way to make us adapt the new attitude towards the game state little by little. I enjoyed Cav eq 2 months and hope it improves more in terms of difficulty but when there's something seems wrong ( atleast on my personal grounds) we should or I should speak. And If there's good work then it need appreciation. That's it
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's just a node that helps Warlock the most. You and LMNOPQ are acting like you pulled a genius prank on all of us but I truly think neither of you understand how it's supposed help.
Please enlighten me who's best here. Cuz I never used warlock here. Just used HB and g2009 and didn't had problem. I am not acting like genius. Most of the tech champs which are at higher ranks like Ghost, guardian,warlock, HB, g2099 and others need shock or power drain. Now tell me which one of them very reliably both shock and Heal block. Guardian needs synergy maybe ? Or sacrifice his charge for power drain. G2099 heal reverse at sp 2 while she needs to get to sp 1 for power drain.warlock can access it more good comparing to others now how many others have it. Now combine with unblockable node etc etc. I am not here that node is hard or not. It's easy. But I am talking about nature of node. It's just being lazy. Why can't just swipe with another node like vigor or something.
Warlock is the best for that path. He power drains when they're infected and trying to heal. He has shock on sp1 which also power drains. He gets 10 fury's super quick and a Sp2 will pretty much finish them off.
It's not lazy at all. It's literally designed to help you take the path easier.
Apart from Warlock bro. I'm saying other tech who can conveniently can do what warlock can do that ease. That was whole point cuz not everyone got him. And your last line that it's designed to help player. But how buddy ??? It's not officially build for warlock only. What are other options where that HEAL helps player . Maybe you didn't got what I mean. In simple words what champs exactly benefit from that heal node let alone forget that heal block on attacker ( or should say like that CHEESE as warlock kit interact with regen proportionatly to power drain)
Guardian and Hulkbuster murdered this entire quest for me. When he says it's designed to help you, I think he means the shock and power burn that grants fury. Of course that one path makes warlock really good. I think you are hooked on heal or hide benefiting the attacker and I just don't think it matters.
Earlier I thought you were talking about the passive heal block in the skill quest I see how it is less of a good node design. It's hardly lazy though. If they were lazy they wouldn't add healblock, that's another node to add. And heal or hide still benefits the attacker more than any other defender regen node.
HB and g2099 were my MVP. Regarding the heal and hide I am not hooked to it. When something meant to do something then it should happen. If node has to be punishable then why remove rewarding element which is core element. Just replace it with something. It's very odd and seems lazy execution Regarding the skill path heal block, it didn't matter to much as I intercepted all day and don't rum suicides. Can't really say about that node when I have done exploration. For me it was just okish but for others it may be easy ir just a hell . They could have instead added spectre node reducing like 70-80% regen rate. I am happy that they didn't placed void In skill ch other wise it would have been really hilarious moment. ๐
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's just a node that helps Warlock the most. You and LMNOPQ are acting like you pulled a genius prank on all of us but I truly think neither of you understand how it's supposed help.
Please enlighten me who's best here. Cuz I never used warlock here. Just used HB and g2009 and didn't had problem. I am not acting like genius. Most of the tech champs which are at higher ranks like Ghost, guardian,warlock, HB, g2099 and others need shock or power drain. Now tell me which one of them very reliably both shock and Heal block. Guardian needs synergy maybe ? Or sacrifice his charge for power drain. G2099 heal reverse at sp 2 while she needs to get to sp 1 for power drain.warlock can access it more good comparing to others now how many others have it. Now combine with unblockable node etc etc. I am not here that node is hard or not. It's easy. But I am talking about nature of node. It's just being lazy. Why can't just swipe with another node like vigor or something.
Warlock is the best for that path. He power drains when they're infected and trying to heal. He has shock on sp1 which also power drains. He gets 10 fury's super quick and a Sp2 will pretty much finish them off.
It's not lazy at all. It's literally designed to help you take the path easier.
Apart from Warlock bro. I'm saying other tech who can conveniently can do what warlock can do that ease. That was whole point cuz not everyone got him. And your last line that it's designed to help player. But how buddy ??? It's not officially build for warlock only. What are other options where that HEAL helps player . Maybe you didn't got what I mean. In simple words what champs exactly benefit from that heal node let alone forget that heal block on attacker ( or should say like that CHEESE as warlock kit interact with regen proportionatly to power drain)
I'm going to try to explain this so you'll stop turning what I said into something completely different.
Chapter 2.1 main nodes- High Voltage- Each time a Tech attacker inflicts Power Drain, Burn or Lock on the Defender, inflict a Shock Passive dealing 5% of Base Attack as Energy Damage over 12 seconds.
Shocking Revelation- Each time the Defender is inflicted with a Shock Effect or when either Champion uses a Special Attack while the Defender is suffering from Shock Effect, Tech Attackers gain an indefinite fury passive increasing Attack rating b 35%. Max 10 stacks.
Fighting Dirty- At the end of the Defender's Special Attacks they gain an Unblockable Passive lasting 8 seconds. This ability does not trigger while the Defender is suffering from a Shock effect.
Chapter 2.1 has 4 paths with additional nodes- Mr. Sinister path- Specialist- 1- The Attacker's Special Attack 1 deals 50% more damage, but their other Special Attacks deal 50% less damage.
Power Axis 2- The Attacker gains +60% Combat Power Rate while below 2 bars of power, but suffers -60% Combat Power Rate while above.
Tech attackers that benefit the most from this path- Warlock/Darkhawk/IMIW/Psycho-Man because of Shock on SP1. Close seconds would be Sentinel and Hulkbuster.
Quake Path- Supercharge- Every 15 seconds the Defender activates a Power Gain Buff, granting 20% of their maximum power over 10 seconds.
Best attackers that benefit the most- Vision AoU/G2099/Vision/Mysterio/Kang/Civil Warrior/Star Lord/Vulture/Doc Oc/Green Goblin/Warlock. Secondary attackers- Tech champs that inflict Shock.
Gambit Path- Feat of Indestructible 2- When the Attacker reaches 2 bars of Power, the Defender gains a Indestructible Buff causing the to ignore damage for 5 seconds.
Best attackers that benefit the most- Vision AoU/G2099/Vision/Mysterio/Kang/Civil Warrior/Star Lord/Vulture/Doc Oc/Green Goblin/Warlock. Secondary attackers- Tech champs that inflict Shock.
HTD path- Heal or Hide- Every 12 seconds the Defender gains a Regeneration Buff restoring 10% of their Max Health over 5 seconds. If the Attacker is far away from the Defender when this triggers, the Attacker gains Regeneration instead.
Heal Block- Passive- The Attacker is permanently affected by a passive heal block.
Best attackers- Warlock benefits the most from this path. Secondary attackers with heal block- Sentinel/Darkhawk/Doc Oc/HTD/IMIW/Star Lord/Civil Warrior/Mysterio/P2099/Both Visions/Kang/SPsycho-Man/Red Skull/Yondu. These champs will not gain additional benefits like Warlock, only counter the regen. All other Tech Attackers will operate as they would normally for this chapter.
So when I say that Warlock is the best for the HTD path, I don't mean he's the only option. He just happens to benefit the most from that path because of his abilities. Warlock being able to degen and power drain defenders while infected with technovirus applies shock to them which gives Warlock fury's. That's how that node helps you. I never said it was built for Warlock only that Warlock benefits the MOST from that node.
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's just a node that helps Warlock the most. You and LMNOPQ are acting like you pulled a genius prank on all of us but I truly think neither of you understand how it's supposed help.
Please enlighten me who's best here. Cuz I never used warlock here. Just used HB and g2009 and didn't had problem. I am not acting like genius. Most of the tech champs which are at higher ranks like Ghost, guardian,warlock, HB, g2099 and others need shock or power drain. Now tell me which one of them very reliably both shock and Heal block. Guardian needs synergy maybe ? Or sacrifice his charge for power drain. G2099 heal reverse at sp 2 while she needs to get to sp 1 for power drain.warlock can access it more good comparing to others now how many others have it. Now combine with unblockable node etc etc. I am not here that node is hard or not. It's easy. But I am talking about nature of node. It's just being lazy. Why can't just swipe with another node like vigor or something.
Warlock is the best for that path. He power drains when they're infected and trying to heal. He has shock on sp1 which also power drains. He gets 10 fury's super quick and a Sp2 will pretty much finish them off.
It's not lazy at all. It's literally designed to help you take the path easier.
Apart from Warlock bro. I'm saying other tech who can conveniently can do what warlock can do that ease. That was whole point cuz not everyone got him. And your last line that it's designed to help player. But how buddy ??? It's not officially build for warlock only. What are other options where that HEAL helps player . Maybe you didn't got what I mean. In simple words what champs exactly benefit from that heal node let alone forget that heal block on attacker ( or should say like that CHEESE as warlock kit interact with regen proportionatly to power drain)
Guardian and Hulkbuster murdered this entire quest for me. When he says it's designed to help you, I think he means the shock and power burn that grants fury. Of course that one path makes warlock really good. I think you are hooked on heal or hide benefiting the attacker and I just don't think it matters.
Earlier I thought you were talking about the passive heal block in the skill quest I see how it is less of a good node design. It's hardly lazy though. If they were lazy they wouldn't add healblock, that's another node to add. And heal or hide still benefits the attacker more than any other defender regen node.
HB and g2099 were my MVP. Regarding the heal and hide I am not hooked to it. When something meant to do something then it should happen. If node has to be punishable then why remove rewarding element which is core element. Just replace it with something. It's very odd and seems lazy execution Regarding the skill path heal block, it didn't matter to much as I intercepted all day and don't rum suicides. Can't really say about that node when I have done exploration. For me it was just okish but for others it may be easy ir just a hell . They could have instead added spectre node reducing like 70-80% regen rate. I am happy that they didn't placed void In skill ch other wise it would have been really hilarious moment. ๐
So, reading your comment I see that you are most definitely hooked on nodes performing their function without interference. I'm not going to argue with you because it is your opinion. You aren't willing to listen to what I'm saying.
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's just a node that helps Warlock the most. You and LMNOPQ are acting like you pulled a genius prank on all of us but I truly think neither of you understand how it's supposed help.
Please enlighten me who's best here. Cuz I never used warlock here. Just used HB and g2009 and didn't had problem. I am not acting like genius. Most of the tech champs which are at higher ranks like Ghost, guardian,warlock, HB, g2099 and others need shock or power drain. Now tell me which one of them very reliably both shock and Heal block. Guardian needs synergy maybe ? Or sacrifice his charge for power drain. G2099 heal reverse at sp 2 while she needs to get to sp 1 for power drain.warlock can access it more good comparing to others now how many others have it. Now combine with unblockable node etc etc. I am not here that node is hard or not. It's easy. But I am talking about nature of node. It's just being lazy. Why can't just swipe with another node like vigor or something.
Warlock is the best for that path. He power drains when they're infected and trying to heal. He has shock on sp1 which also power drains. He gets 10 fury's super quick and a Sp2 will pretty much finish them off.
It's not lazy at all. It's literally designed to help you take the path easier.
Apart from Warlock bro. I'm saying other tech who can conveniently can do what warlock can do that ease. That was whole point cuz not everyone got him. And your last line that it's designed to help player. But how buddy ??? It's not officially build for warlock only. What are other options where that HEAL helps player . Maybe you didn't got what I mean. In simple words what champs exactly benefit from that heal node let alone forget that heal block on attacker ( or should say like that CHEESE as warlock kit interact with regen proportionatly to power drain)
I'm going to try to explain this so you'll stop turning what I said into something completely different.
Chapter 2.1 main nodes- High Voltage- Each time a Tech attacker inflicts Power Drain, Burn or Lock on the Defender, inflict a Shock Passive dealing 5% of Base Attack as Energy Damage over 12 seconds.
Shocking Revelation- Each time the Defender is inflicted with a Shock Effect or when either Champion uses a Special Attack while the Defender is suffering from Shock Effect, Tech Attackers gain an indefinite fury passive increasing Attack rating b 35%. Max 10 stacks.
Fighting Dirty- At the end of the Defender's Special Attacks they gain an Unblockable Passive lasting 8 seconds. This ability does not trigger while the Defender is suffering from a Shock effect.
Chapter 2.1 has 4 paths with additional nodes- Mr. Sinister path- Specialist- 1- The Attacker's Special Attack 1 deals 50% more damage, but their other Special Attacks deal 50% less damage.
Power Axis 2- The Attacker gains +60% Combat Power Rate while below 2 bars of power, but suffers -60% Combat Power Rate while above.
Tech attackers that benefit the most from this path- Warlock/Darkhawk/IMIW/Psycho-Man because of Shock on SP1. Close seconds would be Sentinel and Hulkbuster.
Quake Path- Supercharge- Every 15 seconds the Defender activates a Power Gain Buff, granting 20% of their maximum power over 10 seconds.
Best attackers that benefit the most- Vision AoU/G2099/Vision/Mysterio/Kang/Civil Warrior/Star Lord/Vulture/Doc Oc/Green Goblin/Warlock. Secondary attackers- Tech champs that inflict Shock.
Gambit Path- Feat of Indestructible 2- When the Attacker reaches 2 bars of Power, the Defender gains a Indestructible Buff causing the to ignore damage for 5 seconds.
Best attackers that benefit the most- Vision AoU/G2099/Vision/Mysterio/Kang/Civil Warrior/Star Lord/Vulture/Doc Oc/Green Goblin/Warlock. Secondary attackers- Tech champs that inflict Shock.
HTD path- Heal or Hide- Every 12 seconds the Defender gains a Regeneration Buff restoring 10% of their Max Health over 5 seconds. If the Attacker is far away from the Defender when this triggers, the Attacker gains Regeneration instead.
Heal Block- Passive- The Attacker is permanently affected by a passive heal block.
Best attackers- Warlock benefits the most from this path. Secondary attackers with heal block- Sentinel/Darkhawk/Doc Oc/HTD/IMIW/Star Lord/Civil Warrior/Mysterio/P2099/Both Visions/Kang/SPsycho-Man/Red Skull/Yondu. These champs will not gain additional benefits like Warlock, only counter the regen. All other Tech Attackers will operate as they would normally for this chapter.
So when I say that Warlock is the best for the HTD path, I don't mean he's the only option. He just happens to benefit the most from that path because of his abilities. Warlock being able to degen and power drain defenders while infected with technovirus applies shock to them which gives Warlock fury's. That's how that node helps you. I never said it was built for Warlock only that Warlock benefits the MOST from that node.
I really appreciate your write up and that info. Thanks for that I explored the Whole Cav eq within hours on 1st day soon it was released.So I know the nodes and how they worked. To be fair Except endgamers most of the people won't have high rank IMIW,(maybe he can due to defence),Psycho man and Dark hawk at high rank. And TBH HB better and best way to access the shock above stated champs. In previous statement you said heal was there to help players. But you never specified that it solely helps Warlock . You said it helps players which implies that most of champs would be good but that's not the case . Also as I said not everyone got warlock. Global node is different from path node and that heal mechanic just helps warlock only. I see no other champ who power drain or power burn on his heal block. Now if there's a another regen node, would that make difference? Not at all. Would warlock be a only a best option or sole option if there was another regen node? Yes he would So what's the difference?? Difference is Heal and hide have to basic fundamental or core element. Reward and punishment for attacker . If timing is right you are rewarded and if you mess up you are punished. That's the Function of that node naturally. Now just stopping that Benefit element altogether. Is it right? Leaving that Punishment phase only for same amount of work is right?? Please do not consider this situation with immunity nodes like bleed immunity or something like that. Bleed or some type of DOTs are part of kit of champ and game challenges restrictd it . But when a node itself a challenge or road block and meant to punish and reward player at same time depending on skill is different than former.
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's just a node that helps Warlock the most. You and LMNOPQ are acting like you pulled a genius prank on all of us but I truly think neither of you understand how it's supposed help.
Please enlighten me who's best here. Cuz I never used warlock here. Just used HB and g2009 and didn't had problem. I am not acting like genius. Most of the tech champs which are at higher ranks like Ghost, guardian,warlock, HB, g2099 and others need shock or power drain. Now tell me which one of them very reliably both shock and Heal block. Guardian needs synergy maybe ? Or sacrifice his charge for power drain. G2099 heal reverse at sp 2 while she needs to get to sp 1 for power drain.warlock can access it more good comparing to others now how many others have it. Now combine with unblockable node etc etc. I am not here that node is hard or not. It's easy. But I am talking about nature of node. It's just being lazy. Why can't just swipe with another node like vigor or something.
Warlock is the best for that path. He power drains when they're infected and trying to heal. He has shock on sp1 which also power drains. He gets 10 fury's super quick and a Sp2 will pretty much finish them off.
It's not lazy at all. It's literally designed to help you take the path easier.
Apart from Warlock bro. I'm saying other tech who can conveniently can do what warlock can do that ease. That was whole point cuz not everyone got him. And your last line that it's designed to help player. But how buddy ??? It's not officially build for warlock only. What are other options where that HEAL helps player . Maybe you didn't got what I mean. In simple words what champs exactly benefit from that heal node let alone forget that heal block on attacker ( or should say like that CHEESE as warlock kit interact with regen proportionatly to power drain)
Guardian and Hulkbuster murdered this entire quest for me. When he says it's designed to help you, I think he means the shock and power burn that grants fury. Of course that one path makes warlock really good. I think you are hooked on heal or hide benefiting the attacker and I just don't think it matters.
Earlier I thought you were talking about the passive heal block in the skill quest I see how it is less of a good node design. It's hardly lazy though. If they were lazy they wouldn't add healblock, that's another node to add. And heal or hide still benefits the attacker more than any other defender regen node.
HB and g2099 were my MVP. Regarding the heal and hide I am not hooked to it. When something meant to do something then it should happen. If node has to be punishable then why remove rewarding element which is core element. Just replace it with something. It's very odd and seems lazy execution Regarding the skill path heal block, it didn't matter to much as I intercepted all day and don't rum suicides. Can't really say about that node when I have done exploration. For me it was just okish but for others it may be easy ir just a hell . They could have instead added spectre node reducing like 70-80% regen rate. I am happy that they didn't placed void In skill ch other wise it would have been really hilarious moment. ๐
So, reading your comment I see that you are most definitely hooked on nodes performing their function without interference. I'm not going to argue with you because it is your opinion. You aren't willing to listen to what I'm saying.
No I am not. There are certain nodes which do the same. I am saying that Why put up node a which have both reward and punishment element and you just restrict positive aspect. It's just lame ans lazy executive. Simple replace it with another punishing or similar thing I don't want to face a situation in game later where there's a mix master and you gain fury when you prevent it. But global node prevent you to gain any buff . Passive or active lol. Idk if you're getting my point
Man it was so tough to take these so called knowledge people that how hilarious these nodes were. You will regen but it's heal block too. ,๐๐๐คฃ๐คฃ
Ikr๐คฃ๐คฃ๐คฃ๐คฃ๐คฃ Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's just a node that helps Warlock the most. You and LMNOPQ are acting like you pulled a genius prank on all of us but I truly think neither of you understand how it's supposed help.
Please enlighten me who's best here. Cuz I never used warlock here. Just used HB and g2009 and didn't had problem. I am not acting like genius. Most of the tech champs which are at higher ranks like Ghost, guardian,warlock, HB, g2099 and others need shock or power drain. Now tell me which one of them very reliably both shock and Heal block. Guardian needs synergy maybe ? Or sacrifice his charge for power drain. G2099 heal reverse at sp 2 while she needs to get to sp 1 for power drain.warlock can access it more good comparing to others now how many others have it. Now combine with unblockable node etc etc. I am not here that node is hard or not. It's easy. But I am talking about nature of node. It's just being lazy. Why can't just swipe with another node like vigor or something.
Warlock is the best for that path. He power drains when they're infected and trying to heal. He has shock on sp1 which also power drains. He gets 10 fury's super quick and a Sp2 will pretty much finish them off.
It's not lazy at all. It's literally designed to help you take the path easier.
Apart from Warlock bro. I'm saying other tech who can conveniently can do what warlock can do that ease. That was whole point cuz not everyone got him. And your last line that it's designed to help player. But how buddy ??? It's not officially build for warlock only. What are other options where that HEAL helps player . Maybe you didn't got what I mean. In simple words what champs exactly benefit from that heal node let alone forget that heal block on attacker ( or should say like that CHEESE as warlock kit interact with regen proportionatly to power drain)
Guardian and Hulkbuster murdered this entire quest for me. When he says it's designed to help you, I think he means the shock and power burn that grants fury. Of course that one path makes warlock really good. I think you are hooked on heal or hide benefiting the attacker and I just don't think it matters.
Earlier I thought you were talking about the passive heal block in the skill quest I see how it is less of a good node design. It's hardly lazy though. If they were lazy they wouldn't add healblock, that's another node to add. And heal or hide still benefits the attacker more than any other defender regen node.
HB and g2099 were my MVP. Regarding the heal and hide I am not hooked to it. When something meant to do something then it should happen. If node has to be punishable then why remove rewarding element which is core element. Just replace it with something. It's very odd and seems lazy execution Regarding the skill path heal block, it didn't matter to much as I intercepted all day and don't rum suicides. Can't really say about that node when I have done exploration. For me it was just okish but for others it may be easy ir just a hell . They could have instead added spectre node reducing like 70-80% regen rate. I am happy that they didn't placed void In skill ch other wise it would have been really hilarious moment. ๐
So, reading your comment I see that you are most definitely hooked on nodes performing their function without interference. I'm not going to argue with you because it is your opinion. You aren't willing to listen to what I'm saying.
No I am not. There are certain nodes which do the same. I am saying that Why put up node a which have both reward and punishment element and you just restrict positive aspect. It's just lame ans lazy executive. Simple replace it with another punishing or similar thing I don't want to face a situation in game later where there's a mix master and you gain fury when you prevent it. But global node prevent you to gain any buff . Passive or active lol. Idk if you're getting my point
I'm saying the benefit, the positive is still there. Assuming that regeneration was the theme for defenders for that path, any other node would be healing them and the only way to counter act it is with a heal block champ. For this one it acts the same as arc overload (without armour up, same as arc overload because the defender heals, not you) except by swiping back once you can stop the defender regening. I'm getting your point and it works a little better in that mixmaster, plus fury on evade counter, and hex scenario, but even then it's just a neutral effect. In this current scenario, you don't get to regen (neutral, not removing anything you normally can do), defender does (they get to regen, when normally they wouldn't, it is affected by a node, but then the positive is you can prevent regeneration (positive as any champion can stop defender regening). So between the positive and the negative you could say its a neutral or beneficial interaction depending on your opinion of how nodes should be considered. If you continue to say, "Yeah but you don't get to regen" as your point, I understand that, I think it's an unreasonable and unarguable point.
Comments
They hit disgaree coz they don't agree with you
Point is this Node isn't hard nor it meant for a specific champ as many people saying ( I see no official statement so ๐คท). It's just it's plain and simple node but proof of Laziness. Heal and hide is generally meant to punish and benefit player at same time depending on the timing. In this Cav Eq We get a passive heal which in slightest didn't affected me. It's just annoying there could have been better node for interaction like Vigor,Arc overload, or some thing Iike that. But heal and hide with passive heal block just is boring interaction of champs. As stated above all things do same thing but with different timing but only 1 giving advantage to player. Taking that advantage off from players isn't Issue at all. It's just it throws timing off the people (which further improves mental capacity of player) but a Non sense interaction. Supposed to give you heal but you can't heal ๐คฆ๐คฆ๐คฆ but another node there with regen. Why being so lazy
It's not lazy at all. It's literally designed to help you take the path easier.
In simple words what champs exactly benefit from that heal node let alone forget that heal block on attacker ( or should say like that CHEESE as warlock kit interact with regen proportionatly to power drain)
Earlier I thought you were talking about the passive heal block in the skill quest I see how it is less of a good node design. It's hardly lazy though. If they were lazy they wouldn't add healblock, that's another node to add. And heal or hide still benefits the attacker more than any other defender regen node.
My point is about the nature of Node and it's element. Unlike Vigor and arc overlord ,it have element to benefit attacker. It's core nature and workness of the node. I am not saying it can't be done or hard. I am saying that this mentality and attitude of devs is wrong. You suddenly Stopped benefits of nodes fundamental element directed to attacker meanwhile keeping the punishable phase. It's designed in such way that punishment and reward depends upon the timing and skill of player. Cutting of that Positive point and just leaving the Punishment point isn't good for the health of the game. In future we might see such interaction in endgame contents. We ignore basics and later this things comes 4 times fold and since player never said in beginning when the fundamental or core elements were changed then it will not matter much when it becomes a norm. Vigor just punishes but don't benefits. Now that's core element of the node. Same goes with heal and hide. I am not saying it can't be done. But this is lame interaction and wrong way to make us adapt the new attitude towards the game state little by little. I enjoyed Cav eq 2 months and hope it improves more in terms of difficulty but when there's something seems wrong ( atleast on my personal grounds) we should or I should speak. And If there's good work then it need appreciation. That's it
Regarding the heal and hide I am not hooked to it. When something meant to do something then it should happen. If node has to be punishable then why remove rewarding element which is core element. Just replace it with something. It's very odd and seems lazy execution
Regarding the skill path heal block, it didn't matter to much as I intercepted all day and don't rum suicides. Can't really say about that node when I have done exploration. For me it was just okish but for others it may be easy ir just a hell .
They could have instead added spectre node reducing like 70-80% regen rate. I am happy that they didn't placed void In skill ch other wise it would have been really hilarious moment. ๐
Chapter 2.1 main nodes-
High Voltage- Each time a Tech attacker inflicts Power Drain, Burn or Lock on the Defender, inflict a Shock Passive dealing 5% of Base Attack as Energy Damage over 12 seconds.
Shocking Revelation- Each time the Defender is inflicted with a Shock Effect or when either Champion uses a Special Attack while the Defender is suffering from Shock Effect, Tech Attackers gain an indefinite fury passive increasing Attack rating b 35%. Max 10 stacks.
Fighting Dirty- At the end of the Defender's Special Attacks they gain an Unblockable Passive lasting 8 seconds. This ability does not trigger while the Defender is suffering from a Shock effect.
Chapter 2.1 has 4 paths with additional nodes-
Mr. Sinister path-
Specialist- 1- The Attacker's Special Attack 1 deals 50% more damage, but their other Special Attacks deal 50% less damage.
Power Axis 2- The Attacker gains +60% Combat Power Rate while below 2 bars of power, but suffers -60% Combat Power Rate while above.
Tech attackers that benefit the most from this path- Warlock/Darkhawk/IMIW/Psycho-Man because of Shock on SP1.
Close seconds would be Sentinel and Hulkbuster.
Quake Path-
Supercharge- Every 15 seconds the Defender activates a Power Gain Buff, granting 20% of their maximum power over 10 seconds.
Best attackers that benefit the most- Vision AoU/G2099/Vision/Mysterio/Kang/Civil Warrior/Star Lord/Vulture/Doc Oc/Green Goblin/Warlock.
Secondary attackers- Tech champs that inflict Shock.
Gambit Path-
Feat of Indestructible 2- When the Attacker reaches 2 bars of Power, the Defender gains a Indestructible Buff causing the to ignore damage for 5 seconds.
Best attackers that benefit the most- Vision AoU/G2099/Vision/Mysterio/Kang/Civil Warrior/Star Lord/Vulture/Doc Oc/Green Goblin/Warlock.
Secondary attackers- Tech champs that inflict Shock.
HTD path-
Heal or Hide- Every 12 seconds the Defender gains a Regeneration Buff restoring 10% of their Max Health over 5 seconds. If the Attacker is far away from the Defender when this triggers, the Attacker gains Regeneration instead.
Heal Block- Passive- The Attacker is permanently affected by a passive heal block.
Best attackers- Warlock benefits the most from this path.
Secondary attackers with heal block- Sentinel/Darkhawk/Doc Oc/HTD/IMIW/Star Lord/Civil Warrior/Mysterio/P2099/Both Visions/Kang/SPsycho-Man/Red Skull/Yondu. These champs will not gain additional benefits like Warlock, only counter the regen. All other Tech Attackers will operate as they would normally for this chapter.
So when I say that Warlock is the best for the HTD path, I don't mean he's the only option. He just happens to benefit the most from that path because of his abilities. Warlock being able to degen and power drain defenders while infected with technovirus applies shock to them which gives Warlock fury's. That's how that node helps you. I never said it was built for Warlock only that Warlock benefits the MOST from that node.
I explored the Whole Cav eq within hours on 1st day soon it was released.So I know the nodes and how they worked. To be fair Except endgamers most of the people won't have high rank IMIW,(maybe he can due to defence),Psycho man and Dark hawk at high rank. And TBH HB better and best way to access the shock above stated champs. In previous statement you said heal was there to help players. But you never specified that it solely helps Warlock . You said it helps players which implies that most of champs would be good but that's not the case . Also as I said not everyone got warlock. Global node is different from path node and that heal mechanic just helps warlock only. I see no other champ who power drain or power burn on his heal block.
Now if there's a another regen node, would that make difference? Not at all.
Would warlock be a only a best option or sole option if there was another regen node? Yes he would
So what's the difference??
Difference is Heal and hide have to basic fundamental or core element. Reward and punishment for attacker . If timing is right you are rewarded and if you mess up you are punished. That's the Function of that node naturally. Now just stopping that Benefit element altogether. Is it right? Leaving that Punishment phase only for same amount of work is right?? Please do not consider this situation with immunity nodes like bleed immunity or something like that. Bleed or some type of DOTs are part of kit of champ and game challenges restrictd it . But when a node itself a challenge or road block and meant to punish and reward player at same time depending on skill is different than former.
I don't want to face a situation in game later where there's a mix master and you gain fury when you prevent it. But global node prevent you to gain any buff . Passive or active lol.
Idk if you're getting my point