**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Red goblin buff idea. Thoughts?
So the main complaint people have with RG is his ramp up. So lets change that so whilst fighting hero champs at the start of the fight gain 3 bloodlusts. If fighting a spiderverse champ gain 5 bloodlust. Also remove that lose a bloolust thing and 15% reduced attack on each bloodlust as well.
Now that alone would suffice but lets add a little extra like heavy attacks refresh all debuffs except stuns. Max for armour breaks would be 16. Incinerates would be 24. Power drain would be 8.
With that being said. This buff would easily solidify him in top 7 cosmic IMO.
Now that alone would suffice but lets add a little extra like heavy attacks refresh all debuffs except stuns. Max for armour breaks would be 16. Incinerates would be 24. Power drain would be 8.
With that being said. This buff would easily solidify him in top 7 cosmic IMO.
Post edited by Kabam Porthos on
1
Comments
I actually don’t think he needs the debuff refresh. What I do think he needs is another line in his sig that allows him to activate Frenzy for X amount of time at the start of the fight
I like removing the penalty for dying , I don’t see the reason for a penalty that severe. I do think people complain about the ramp up, but I think that’s just the nature of his kit and all cosmic champs in general.
I don’t see why people complain about him, but not Corvus and his charges.
Red goblin fully ramped in my eyes is very very powerful and it wouldn’t be quite balanced if they just removed his ramp up and he came out the gate so strong.
I don’t want to change his ramp up, but would appreciate a synergy like cable/ apoc one.