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Comparison of rewards for Summoner Appreciation 2020 vs Summ(on)er Camp 2021: FTP Perspectives
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Member Posts: 2,916 ★★★★★
I just did an excel comparison between SA Calendar in 2020 and Summ(on)er Camp + Canteen Store in 2021. Paid elements were excluded. So other than the difference between daily login vs 10 fights daily gate, FTP can have some better idea on the comparison between both events.
Post edited by Kabam Valiant on
27
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Red colour illustrate the better off area (3k 4* star shards in store is better off too).
am I reading this wright? is it supposed to be summoner camp + canteen? or only one of them?
So if it's not expensive free stuff, they see it as a great crime against them and it's not even a subtle crime like jaywalking, no, to them this is 20 seasons of Law and order SVU all at once kinda crime. It's stupid but that's why they mad.
I know it's free stuff but the value isn't the same than last year but units. With Cav EQ, lowest prices in glory store and improved war season rewards, 11k 5* and 6.4k 6* shards don't get the hype of last year
Also, I don't think people are separating game inflation from player inflation. The same stuff this year will mean less to me than it did last year not so much because of global game inflation, but because I have progressed to the point where that stuff means less. But freebee stuff isn't supposed to chase players up the progress ladder aggressively. Things like the calendar scale with progression but relatively softly, as it ought to. In terms of actual game economy inflation, things today have relatively similar value to what they were worth a year ago, when compared to players of identical progress.
Well, good thing they changed the name. The stuff itself is cool, but all the extra hubbub is very not-cool. Very not-cool at all.
Free to play players are getting an entire mobile game completely for free. They can play however they want, whenever they want, and it costs them nothing. For anyone who thinks this is "just a game" that's tremendous value. It literally doesn't get any better than that.
It is when people start thinking about the game play in transactional terms that it ceases to be a game. When they worry about what other people are getting, in this completely free game they are playing. When they "just want to enjoy it" by getting the stuff they want and think they deserve. When they think they are "putting in their time" and this entitles them to certain things.
What's great about the paying players is they are the reason the free to play players get to have a completely free game. They are the *only* reason free to play players get to have a completely free game. Without them, the free to play players would have to pay for every game they play, starting from the first day they were playing it. And in return the paying players get some extra benefits based on how and when they spend their money. And free to play players who constantly question why they aren't entitled to the same stuff, or the trivially indistinguishable "not the same but more" version of that complaint undermine the fundamentals of how games like this function and survive.
Without the free to play players the game would not be as rich and expansive as it is. But without the paying players the game would not exist at all. The game needs both kinds of players, but it needs paying players that understand the benefits of allowing much of the game to be accessible to the free to play players, and it needs free to play players that understand that paying players will get advantages, and they don't get a vote on what those are.
What the game doesn't need are overly entitled players from either group.
Kabam is a company, like Starbucks.
With their handing out of free stuffs, I’d say Kabam is a lot more generous.
Of course, unless you’re a person who would complain to the Starbucks staff about not getting a free cake when getting a free cup of water when Starbucks runs a free cake with drink purchase promotion.
Buy one of each, until you can't because it is locked. Then wait until you get the right token. Then continue. If can't, don't. If can, do. One each, until the end of the event.
It was actually intended to do that, but all other options that can confuse players are there to deal with exceptions and corner cases. If you don't live in one of those corner cases, just buy one of each, and the game will hand you exactly enough tokens to buy one of each.
Guys I'm Cavalier now and f2p. I have bought nothing from the Summer store as it is confusing for me. So in short, I'm Cavalier and f2p, I should buy the first 14 items only Once (till 5 star AG). Or am I thinking wrong?
And a request.. Please @ me so that I get a notification when you reply.
Thanks in advance.