**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Now it's hard to say the system is broken or not. Personally I don't think it's broken - never it was - and I totally fine with it. Because I never tried to grind Arena for top rewards. But someone does, and for those who grind arena it's a nightmare to chase a moving goal post and I understand why they hate it.
If you spent that on featured Cavalier crystals, you could buy just about 340 of them. You'd expect, on average, to get about 12 random 6* champs, 65 5* champs, 16 5* Nexus crystals, 3 6* Nexus crystals, and you should expect to pull the featured 6* champ about 3 times on average.
So continuous 72 hour refresh would probably not be an efficient use of units.
(This is for the 2nd question)
If yes, then inserting refreshes between the natural cooldowns will push the latter forward and forward, and grinding for the entire 72-hour period will actually consume more units than originally thought.
If no, then carry on.
I personally wouldn’t because that’s an usher time commitment but increasing the rewards can only help.