What would be YOUR ideal SoP fight

13

Comments

  • DontsellthemDontsellthem Posts: 751 ★★★
    A watered down version of WS from ROL, less health and attack. No nodes!
  • DualityCopeDualityCope Posts: 433 ★★★
    A grandmaster/nameless thanos/ gwenmaster type fight.

    A beefed up collector would be something too. Can't think of much harder than that
  • Reecespieces101Reecespieces101 Posts: 221
    Nick fury with kinetic transference, sp1 specialist and true focus
    Nick's sp1 is stupid difficult to evade and kinetic transference grants the defender a bunch of power when hitting into block ether become good at evading the sp1 or get a very powerful power control character
  • Reecespieces101Reecespieces101 Posts: 221
    Massacre with debuff immunity, the node in act 6 chapter 1 that hurts dex, 200% power gain and true focus
  • Reecespieces101Reecespieces101 Posts: 221
    Doctor strange with buffed up, dulled, long distance relationship, nullify countdown

    Buffed up requires 3 buffs on the attacker to deal damage combined with doctor stranges nullify it will be difficult to get the buffs

    Dulled reduces the chance for the attacker to crit by 50% per buff active on the them

    Long distance relationship places weakness on you while near the enemy and removes them when far away.

    Nullify countdown makes it so when 7 buffs are nullified by the defender they gain 75% of max power

    You need someone with passive buff or is immune to nulification.
  • JadedJaded Posts: 5,463 ★★★★★

    Doctor strange with buffed up, dulled, long distance relationship, nullify countdown

    Buffed up requires 3 buffs on the attacker to deal damage combined with doctor stranges nullify it will be difficult to get the buffs

    Dulled reduces the chance for the attacker to crit by 50% per buff active on the them

    Long distance relationship places weakness on you while near the enemy and removes them when far away.

    Nullify countdown makes it so when 7 buffs are nullified by the defender they gain 75% of max power

    You need someone with passive buff or is immune to nulification.

    Passive buffs never work with Buffed Up. But Angela would be easy.
  • Reecespieces101Reecespieces101 Posts: 221
    @Jaded
    Not necessarily because she needs atleast 3 buffs
    If she can't get those then you are screwed
  • SirGamesBondSirGamesBond Posts: 2,425 ★★★★★
    Idk, I'm not that creative.
    I see fight, I smash thumbs on screen.
  • dot_dittodot_ditto Posts: 1,442 ★★★★

    Nick fury with kinetic transference, sp1 specialist and true focus
    Nick's sp1 is stupid difficult to evade and kinetic transference grants the defender a bunch of power when hitting into block ether become good at evading the sp1 or get a very powerful power control character


  • LibertyPrimeV1LibertyPrimeV1 Posts: 4,179 ★★★★★

    More fights like the SoP Mr Sinister but for all champions (by using Nodes), as is when using someone like Guardian who has that "Parrying a Special makes it all Perfect Parries, and gives you Power for each hit." Ability were rewarded for making Multiple Test Attempts to Learn the perfect timings of his Specials and ques from the AI if it was gonna react a certain way.
    If they could manage to make another SoP Fight like that but where All Champions could do it with maybe Different ways depending on the Champion Type, only requiring Patience and Average Skill, that'd be my Ideal SoP Fight. (Also no Passive Unavoidable Damage, just a fight you take as long as you want on and be rewarded for improving your Skills)

    Any specific champ/nodes in mind? This is probably what most people want but it’s a ton harder to make then it looks.
    Well you could do one similar to Guardian where let's say...
    -All Attackers when Parrying Any Hit of a Special Attack will Automatically Parry All Attacks for 1.5 Seconds.
    -Everytime a Mutant/Skill Attacker Parries Any Special Attack Hit they gain an Indefinite "Advanced Human" Passive that Increases Debuff Duration and Potency by 50% (that stacks) then the next time a Debuff is Applied to the Opponent One of said Passives is consumed to boost that Debuff.
    -Each Special Attack Hit Parried by a Science/Mystic Attacker will Apply an Indefinite Passive "Alchemist Explosive" (that stacks), the next Special Attack that is Launched will Detonate said Passives dealing 2,500 Direct Damage for Each Passive on the Opponent.
    -Whenever a Cosmic/Tech Attacker Parries Any Special Attack Hit they will gain an Indefinite Passive "Growing Civilization" (that stacks), Each of said Passive will add 1000 Direct Burst Damage to Each Attacker's Medium Attack up to a Maximum of 25,000 Direct Burst Damage.

    Definitely a rough idea that could use some Numbers tweaks, but you get the General Idea, give 1-2 Classes a Bonus that the Majority of those Champions can Benefit from with each activated off a Learned Skill like Parry/Dexterity/Intercepting/ect.
    Or you could go the route of Boosting the Attackers off their Combat Style Tag (as in Control:Deniel or Offensive:Raw Damage for example), plenty of Possibilities.
  • DNA3000DNA3000 Posts: 15,639 Guardian
    Back when I did the Invisible Woman Boss Rush design, I brain stormed this combination: Power Struggle, Power Shield, Destructive Feedback: Korg. I still think that would be a tough nut to crack although it is perfectly doable with a high enough skill level. Today, I would probably add Immunity to Ability Accuracy Reduction to eliminate most of the cheese possibilities.
  • ErcarretErcarret Posts: 2,103 ★★★★★
    There was a pretty fun Storm fight in the tech Variant, where...let me see...she had Typhoon, Power Efficiency, Rolling Thunder, Unblockable Specials and Protection Shielding.

    She was basically throwing constant unblockable specials attacks which only got stronger and stronger as the fight went on. After 10 of them, she'd power burn you unless you threw an SP3 to reset the timer. All while having a shield that prevented you from dealing too much damage.

    If you wanted to make it a bit more tricky, you could add a Powerful From Afar node to it. Or maybe the node where you degen after two consecutive dashes back. I admittedly hate both of those nodes, but I think the fight needs something to make it a bit harder to back off to bait out her specials. I would probably let that node replace the shield one to not make it too frustrating (but then again, as people are fond of reminding us all, it is the Summer of Pain).

    Generally speaking, I think it would be more interesting to have fun nodes on an otherwise unremarkable and easily-fought champ than a tough fight vs an already hard defender. That's what I liked about this fight when I first happened upon it. 99 times out of 100, she's a really easy opponent to fight. It's just that this was that 1/100 where she wasn't.

    Well, she still kind of was, but it was a fun and somewhat tricky fight at least.
  • Intensity108Intensity108 Posts: 292 ★★
    i wanna see a captain america (classic) with the bleed vulnerability node
  • xNigxNig Posts: 7,114 ★★★★★

    Doctor strange with buffed up, dulled, long distance relationship, nullify countdown

    Buffed up requires 3 buffs on the attacker to deal damage combined with doctor stranges nullify it will be difficult to get the buffs

    Dulled reduces the chance for the attacker to crit by 50% per buff active on the them

    Long distance relationship places weakness on you while near the enemy and removes them when far away.

    Nullify countdown makes it so when 7 buffs are nullified by the defender they gain 75% of max power

    You need someone with passive buff or is immune to nulification.

    You’ll eventually get them.
  • xNigxNig Posts: 7,114 ★★★★★
    Uvogin said:

    xNig said:

    Try this.

    Punisher 2099
    - Force Of Will
    - Safeguard
    - Kinetic Transference
    - True Strike
    - Powerful From Afar
    - Immune To Power Manipulation

    Pertify doesn't count as power manipulation (works on sym), so void?
    Ah cool. I didn’t know petrify works and doesn’t count as power manipulation.

    It’s just that block damage from his sp1/2..
  • AverageDesiAverageDesi Posts: 3,407 ★★★★★
    xNig said:

    Try this.

    Punisher 2099
    - Force Of Will
    - Safeguard
    - Kinetic Transference
    - True Strike
    - Powerful From Afar
    - Immune To Power Manipulation

    void is the way
  • AverageDesiAverageDesi Posts: 3,407 ★★★★★

    Doctor strange with buffed up, dulled, long distance relationship, nullify countdown

    Buffed up requires 3 buffs on the attacker to deal damage combined with doctor stranges nullify it will be difficult to get the buffs

    Dulled reduces the chance for the attacker to crit by 50% per buff active on the them

    Long distance relationship places weakness on you while near the enemy and removes them when far away.

    Nullify countdown makes it so when 7 buffs are nullified by the defender they gain 75% of max power

    You need someone with passive buff or is immune to nulification.

    what is a passive buff
  • AverageDesiAverageDesi Posts: 3,407 ★★★★★
    xNig said:

    Uvogin said:

    xNig said:

    Try this.

    Punisher 2099
    - Force Of Will
    - Safeguard
    - Kinetic Transference
    - True Strike
    - Powerful From Afar
    - Immune To Power Manipulation

    Pertify doesn't count as power manipulation (works on sym), so void?
    Ah cool. I didn’t know petrify works and doesn’t count as power manipulation.

    It’s just that block damage from his sp1/2..
    https://www.youtube.com/watch?v=_glsqnArg7E
  • naikavonnaikavon Posts: 293 ★★★
    Debuff immune
    Delirium
    Gassed
    Long distance relationship
    Life cycle
    Destructive feedback


    Void
  • xNigxNig Posts: 7,114 ★★★★★
    naikavon said:

    Debuff immune
    Delirium
    Gassed
    Long distance relationship
    Life cycle
    Destructive feedback


    Void


    Ohhh this is nasty. Lol
  • Thanos1149Thanos1149 Posts: 1,136 ★★★
    Hyperion

    Energise
    Doubled power gain (idk the name)
    All or nothing
    Mystic Ward

    This will be fun to see
  • Reecespieces101Reecespieces101 Posts: 221
    "Fun" gimmick

    War machine

    Matador
    War machine's sp1 reduces the amount of power the enemy gains, best case build the enemy up to a sp2

    Heavy hitter
    Warmachine heavy can't be interrupted makes getting opening's more difficult

    Power shield
    This makes specials your only option for damage

    Aspect of evolution
    You now have only so much time to kill your enemy before sp1's kill you

    Power gain
    The defender gains 200% more power from any hit

    Feat of energy 2
    When you reach a sp2 your enemy gains a bar of power, make sure to dump your power quick

    Footloose
    Now after a special you can't hit your enemy
  • naikavonnaikavon Posts: 293 ★★★
    xNig said:

    naikavon said:

    Debuff immune
    Delirium
    Gassed
    Long distance relationship
    Life cycle
    Destructive feedback


    Void


    Ohhh this is nasty. Lol
    Life cycle may be a bit much. It takes this fight to just kind of evil, lol
  • xNigxNig Posts: 7,114 ★★★★★
    naikavon said:

    xNig said:

    naikavon said:

    Debuff immune
    Delirium
    Gassed
    Long distance relationship
    Life cycle
    Destructive feedback


    Void


    Ohhh this is nasty. Lol
    Life cycle may be a bit much. It takes this fight to just kind of evil, lol
    I might just Elsa this but it’s gonna be very painful. Lol
  • xNigxNig Posts: 7,114 ★★★★★

    Hyperion

    Energise
    Doubled power gain (idk the name)
    All or nothing
    Mystic Ward

    This will be fun to see

    "Fun" gimmick

    War machine

    Matador
    War machine's sp1 reduces the amount of power the enemy gains, best case build the enemy up to a sp2

    Heavy hitter
    Warmachine heavy can't be interrupted makes getting opening's more difficult

    Power shield
    This makes specials your only option for damage

    Aspect of evolution
    You now have only so much time to kill your enemy before sp1's kill you

    Power gain
    The defender gains 200% more power from any hit

    Feat of energy 2
    When you reach a sp2 your enemy gains a bar of power, make sure to dump your power quick

    Footloose
    Now after a special you can't hit your enemy

    Magik for both. Easy solo guaranteed.
  • Thanos1149Thanos1149 Posts: 1,136 ★★★
    xNig said:

    Hyperion

    Energise
    Doubled power gain (idk the name)
    All or nothing
    Mystic Ward

    This will be fun to see

    "Fun" gimmick

    War machine

    Matador
    War machine's sp1 reduces the amount of power the enemy gains, best case build the enemy up to a sp2

    Heavy hitter
    Warmachine heavy can't be interrupted makes getting opening's more difficult

    Power shield
    This makes specials your only option for damage

    Aspect of evolution
    You now have only so much time to kill your enemy before sp1's kill you

    Power gain
    The defender gains 200% more power from any hit

    Feat of energy 2
    When you reach a sp2 your enemy gains a bar of power, make sure to dump your power quick

    Footloose
    Now after a special you can't hit your enemy

    Magik for both. Easy solo guaranteed.
    And he’s immune to all forms of power control. Now we shall see. He’s immune to stagger, fate seal and nullify instead of mystic ward
  • MauledMauled Posts: 3,776 ★★★★★
    Ebony Maw with with Crit me with your best shot and mix mastwr
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