Summoner canteen is so absurd

TIERA_10203TIERA_10203 Member Posts: 103
Hello bros I’m a uc player rn and I’m facing a problem with the canteen. I’m up to a point in the rewards that I must be cavalier to purchase the 6 star signature stones. I’m just having this idea of whether I can bypass this by buying a previous item in the canteen, therefor fulfilling the “must spend 9 tokens to purchase”. Ofc sacrificing some bottom rewards.

Comments

  • LordPSNLordPSN Member Posts: 799 ★★★★
    edited August 2021
    Please confirm it from others too. But in my opinion, you can Bypass it. Buy some other things to fulfill the minimum conditions.
  • Real_Madrid_76_2Real_Madrid_76_2 Member Posts: 3,560 ★★★★★
    You are Uc and me too. Focus on 5 stars before becoming cavalier. After becoming cavalier, focus on 6 stars
  • SirGamesBondSirGamesBond Member Posts: 5,178 ★★★★★
    You cannot access an item if it's above your progression title.
    If you save the token and reach the next progression, you can buy higher tier items.
  • ErcarretErcarret Member Posts: 2,917 ★★★★★
    Hoodie25 said:

    Mauled said:

    You are Uc and me too. Focus on 5 stars before becoming cavalier. After becoming cavalier, focus on 6 stars

    After cavalier you should focus on 5* until you have 20+ R5 5* unless you’ve got some truly god like RNG. The majority of the utility in your roster that you need to get through Act 6 is going to be from high sig 5*, not unawakened 6*. They’re also cheaper to rank in terms of t5b
    Okay, 20+ r5 5 stars is pretty unnecessary for today’s economy. I mean, I’m a TB who has fully explored act 6, 7.1, 7.2, and all of the variants except for variant 1, and I only have 12 r5 5 stars (I’d say my luck is maybe a little above average but nothing spectacular). And high sig isn’t that important, at least not when there are plenty of characters that, when unawakened or just awakened, are bursting at the seams with utility and damage. After all, in terms of clearing content, Doom is Doom, awakened or not.

    After Cavalier, it just becomes a process of ranking up whoever will be most useful to your progression, whether that comes with a red border or a blue one.
    You only have twelve r5s after exploring Act 6 through 7.2 and earning six 4-5 gems from the variants? I just find that weird. You've basically skipped over all but the final stage of the game. I get that players nowadays can progress faster than we could back in the day when there weren't even any UC or Cav monthly events and high-tier resources were more scarce, but I'm still a little perplexed by that progression.

    It feels like you're missing out on some of the best parts of the game. What I've liked about ranking up 5*s is that I (almost) constantly have whatever utility I'm after. I have 25 r5s at the moment and can counter pretty much everything that's in the game. How do you manage that with only half the champs?
  • Hoodie25Hoodie25 Member Posts: 312 ★★★
    Ercarret said:

    Hoodie25 said:

    Mauled said:

    You are Uc and me too. Focus on 5 stars before becoming cavalier. After becoming cavalier, focus on 6 stars

    After cavalier you should focus on 5* until you have 20+ R5 5* unless you’ve got some truly god like RNG. The majority of the utility in your roster that you need to get through Act 6 is going to be from high sig 5*, not unawakened 6*. They’re also cheaper to rank in terms of t5b
    Okay, 20+ r5 5 stars is pretty unnecessary for today’s economy. I mean, I’m a TB who has fully explored act 6, 7.1, 7.2, and all of the variants except for variant 1, and I only have 12 r5 5 stars (I’d say my luck is maybe a little above average but nothing spectacular). And high sig isn’t that important, at least not when there are plenty of characters that, when unawakened or just awakened, are bursting at the seams with utility and damage. After all, in terms of clearing content, Doom is Doom, awakened or not.

    After Cavalier, it just becomes a process of ranking up whoever will be most useful to your progression, whether that comes with a red border or a blue one.
    You only have twelve r5s after exploring Act 6 through 7.2 and earning six 4-5 gems from the variants? I just find that weird. You've basically skipped over all but the final stage of the game. I get that players nowadays can progress faster than we could back in the day when there weren't even any UC or Cav monthly events and high-tier resources were more scarce, but I'm still a little perplexed by that progression.

    It feels like you're missing out on some of the best parts of the game. What I've liked about ranking up 5*s is that I (almost) constantly have whatever utility I'm after. I have 25 r5s at the moment and can counter pretty much everything that's in the game. How do you manage that with only half the champs?
    Well to be honest, I feel like I can get all the utility that I need from those 12 r5’s plus all the six stars that I have ranked up. I honestly can’t think of a piece of utility that I’m really missing. From my perspective, it seems like people with tons of r5’s end up with lots of champions with overlapping utility, and that just seems like a bit of a waste
  • Malreck04Malreck04 Member Posts: 3,324 ★★★★★
    Hoodie25 said:

    Ercarret said:

    Hoodie25 said:

    Mauled said:

    You are Uc and me too. Focus on 5 stars before becoming cavalier. After becoming cavalier, focus on 6 stars

    After cavalier you should focus on 5* until you have 20+ R5 5* unless you’ve got some truly god like RNG. The majority of the utility in your roster that you need to get through Act 6 is going to be from high sig 5*, not unawakened 6*. They’re also cheaper to rank in terms of t5b
    Okay, 20+ r5 5 stars is pretty unnecessary for today’s economy. I mean, I’m a TB who has fully explored act 6, 7.1, 7.2, and all of the variants except for variant 1, and I only have 12 r5 5 stars (I’d say my luck is maybe a little above average but nothing spectacular). And high sig isn’t that important, at least not when there are plenty of characters that, when unawakened or just awakened, are bursting at the seams with utility and damage. After all, in terms of clearing content, Doom is Doom, awakened or not.

    After Cavalier, it just becomes a process of ranking up whoever will be most useful to your progression, whether that comes with a red border or a blue one.
    You only have twelve r5s after exploring Act 6 through 7.2 and earning six 4-5 gems from the variants? I just find that weird. You've basically skipped over all but the final stage of the game. I get that players nowadays can progress faster than we could back in the day when there weren't even any UC or Cav monthly events and high-tier resources were more scarce, but I'm still a little perplexed by that progression.

    It feels like you're missing out on some of the best parts of the game. What I've liked about ranking up 5*s is that I (almost) constantly have whatever utility I'm after. I have 25 r5s at the moment and can counter pretty much everything that's in the game. How do you manage that with only half the champs?
    Well to be honest, I feel like I can get all the utility that I need from those 12 r5’s plus all the six stars that I have ranked up. I honestly can’t think of a piece of utility that I’m really missing. From my perspective, it seems like people with tons of r5’s end up with lots of champions with overlapping utility, and that just seems like a bit of a waste
    I guess it depends on what "era" you've been playing in. It makes sense to have more champs ranked up in the past where utility was rare but now these new champs have so much packed in they cover the same things you would need an entire team for in the past.
  • ErcarretErcarret Member Posts: 2,917 ★★★★★
    Hoodie25 said:

    Ercarret said:

    Hoodie25 said:

    Mauled said:

    You are Uc and me too. Focus on 5 stars before becoming cavalier. After becoming cavalier, focus on 6 stars

    After cavalier you should focus on 5* until you have 20+ R5 5* unless you’ve got some truly god like RNG. The majority of the utility in your roster that you need to get through Act 6 is going to be from high sig 5*, not unawakened 6*. They’re also cheaper to rank in terms of t5b
    Okay, 20+ r5 5 stars is pretty unnecessary for today’s economy. I mean, I’m a TB who has fully explored act 6, 7.1, 7.2, and all of the variants except for variant 1, and I only have 12 r5 5 stars (I’d say my luck is maybe a little above average but nothing spectacular). And high sig isn’t that important, at least not when there are plenty of characters that, when unawakened or just awakened, are bursting at the seams with utility and damage. After all, in terms of clearing content, Doom is Doom, awakened or not.

    After Cavalier, it just becomes a process of ranking up whoever will be most useful to your progression, whether that comes with a red border or a blue one.
    You only have twelve r5s after exploring Act 6 through 7.2 and earning six 4-5 gems from the variants? I just find that weird. You've basically skipped over all but the final stage of the game. I get that players nowadays can progress faster than we could back in the day when there weren't even any UC or Cav monthly events and high-tier resources were more scarce, but I'm still a little perplexed by that progression.

    It feels like you're missing out on some of the best parts of the game. What I've liked about ranking up 5*s is that I (almost) constantly have whatever utility I'm after. I have 25 r5s at the moment and can counter pretty much everything that's in the game. How do you manage that with only half the champs?
    Well to be honest, I feel like I can get all the utility that I need from those 12 r5’s plus all the six stars that I have ranked up. I honestly can’t think of a piece of utility that I’m really missing. From my perspective, it seems like people with tons of r5’s end up with lots of champions with overlapping utility, and that just seems like a bit of a waste
    It's possible that you're right and it's difficult to comment on one way or another without knowing your roster, but here are my 5r5 champs and the reasons I ranked them up.

    Science:
    * Quake (general goddess)
    * Beardo (swiss army knife)
    * Void (regen/power gain counter)
    * She-Hulk (poison immune, slow)
    * iBom (poison immune and poison/acid dealer)

    Skill:
    * Aegon (ramp-up champ)
    * Kingpin (shrug-off champ)
    * Falcon (defensive ability reduction god)
    * Nick Fury (bleed damage king)

    Mutant:
    * Namor (immune to everything as long as you're hitting the opponent)
    * Archangel (bleed/poison damage and ability accuracy reduction)
    * Colossus (armor ups, survivability and immunities)
    * Red Magneto (#Metal destroyer)
    * Havok (incinerate immune, energy damage cheese god).

    Cosmic:
    * Aarkus (shuts down robots/tech champs)
    * Angela (no DOT!)
    * Corvus (undying god)
    * Hyperion (poison immune, incinerate damage, fury, stuns, armor break, healing etc)
    * CGR (armor breaks, heal block, power lock, incinerate damage, incinerate/bleed immune, etc).

    Tech:
    * Ghost (cheese goddess)
    * Hulkbuster (armor up, shock damage, healing, stuns for days and power locks/drains)
    * Gully2099 (ramp-up champion with power drain, heal reversal, healing and standard robot immunities)
    * Starky (strong evader and hard-hitter).

    Mystics:
    * Tigra (projectile evader, damage-queen)
    * Claire (triple immunities, triple damage types, equally useful against robots as against cosmic champs).

    So there's not necessarily a lot of overlap. There's just a lot of things to deal with in the game. You seem to have dealt with it fine as-is if you've completed Act 6 and 7.1/7.2 and all but Variant 1, but I personally enjoy having a large roster that can easily tackle a wide variety of things and scenarios. I noticed a huge difference in my enjoyment of Act 6 after I'd let my roster grow for a while and I could choose exactly which champs I wanted to bring in to counter stuff there and not just rely on the same jack-of-all-trades that I had initially.

    That said, it's obviously possible that you have a ton of ranked-up 6* champions that pick up the slack. It seems like you do. If that's the case, my point is simply that the game seems to have come to a weird place where people can reliably focus on developing their 6*s before growing a sizeable 5* roster to earn those 6* champions in the first place.

    That's obviously not on you - of course not - and I'm not saying you're doing something wrong. In fact, I probably did the same with my 4*s and basically plowed through Act 4 and 5 with only a few select 4*s before the game forced me to ditch them as I went into Act 6. That led me to only have maybe 6 fully ranked up 4*s for the longest time. It's just...strange design on Kabam's part. Making most of the game's older content almost immediately obsolete is just weird.
  • Hoodie25Hoodie25 Member Posts: 312 ★★★
    Ercarret said:

    Hoodie25 said:

    Ercarret said:

    Hoodie25 said:

    Mauled said:

    You are Uc and me too. Focus on 5 stars before becoming cavalier. After becoming cavalier, focus on 6 stars

    After cavalier you should focus on 5* until you have 20+ R5 5* unless you’ve got some truly god like RNG. The majority of the utility in your roster that you need to get through Act 6 is going to be from high sig 5*, not unawakened 6*. They’re also cheaper to rank in terms of t5b
    Okay, 20+ r5 5 stars is pretty unnecessary for today’s economy. I mean, I’m a TB who has fully explored act 6, 7.1, 7.2, and all of the variants except for variant 1, and I only have 12 r5 5 stars (I’d say my luck is maybe a little above average but nothing spectacular). And high sig isn’t that important, at least not when there are plenty of characters that, when unawakened or just awakened, are bursting at the seams with utility and damage. After all, in terms of clearing content, Doom is Doom, awakened or not.

    After Cavalier, it just becomes a process of ranking up whoever will be most useful to your progression, whether that comes with a red border or a blue one.
    You only have twelve r5s after exploring Act 6 through 7.2 and earning six 4-5 gems from the variants? I just find that weird. You've basically skipped over all but the final stage of the game. I get that players nowadays can progress faster than we could back in the day when there weren't even any UC or Cav monthly events and high-tier resources were more scarce, but I'm still a little perplexed by that progression.

    It feels like you're missing out on some of the best parts of the game. What I've liked about ranking up 5*s is that I (almost) constantly have whatever utility I'm after. I have 25 r5s at the moment and can counter pretty much everything that's in the game. How do you manage that with only half the champs?
    Well to be honest, I feel like I can get all the utility that I need from those 12 r5’s plus all the six stars that I have ranked up. I honestly can’t think of a piece of utility that I’m really missing. From my perspective, it seems like people with tons of r5’s end up with lots of champions with overlapping utility, and that just seems like a bit of a waste
    It's possible that you're right and it's difficult to comment on one way or another without knowing your roster, but here are my 5r5 champs and the reasons I ranked them up.

    Science:
    * Quake (general goddess)
    * Beardo (swiss army knife)
    * Void (regen/power gain counter)
    * She-Hulk (poison immune, slow)
    * iBom (poison immune and poison/acid dealer)

    Skill:
    * Aegon (ramp-up champ)
    * Kingpin (shrug-off champ)
    * Falcon (defensive ability reduction god)
    * Nick Fury (bleed damage king)

    Mutant:
    * Namor (immune to everything as long as you're hitting the opponent)
    * Archangel (bleed/poison damage and ability accuracy reduction)
    * Colossus (armor ups, survivability and immunities)
    * Red Magneto (#Metal destroyer)
    * Havok (incinerate immune, energy damage cheese god).

    Cosmic:
    * Aarkus (shuts down robots/tech champs)
    * Angela (no DOT!)
    * Corvus (undying god)
    * Hyperion (poison immune, incinerate damage, fury, stuns, armor break, healing etc)
    * CGR (armor breaks, heal block, power lock, incinerate damage, incinerate/bleed immune, etc).

    Tech:
    * Ghost (cheese goddess)
    * Hulkbuster (armor up, shock damage, healing, stuns for days and power locks/drains)
    * Gully2099 (ramp-up champion with power drain, heal reversal, healing and standard robot immunities)
    * Starky (strong evader and hard-hitter).

    Mystics:
    * Tigra (projectile evader, damage-queen)
    * Claire (triple immunities, triple damage types, equally useful against robots as against cosmic champs).

    So there's not necessarily a lot of overlap. There's just a lot of things to deal with in the game. You seem to have dealt with it fine as-is if you've completed Act 6 and 7.1/7.2 and all but Variant 1, but I personally enjoy having a large roster that can easily tackle a wide variety of things and scenarios. I noticed a huge difference in my enjoyment of Act 6 after I'd let my roster grow for a while and I could choose exactly which champs I wanted to bring in to counter stuff there and not just rely on the same jack-of-all-trades that I had initially.

    That said, it's obviously possible that you have a ton of ranked-up 6* champions that pick up the slack. It seems like you do. If that's the case, my point is simply that the game seems to have come to a weird place where people can reliably focus on developing their 6*s before growing a sizeable 5* roster to earn those 6* champions in the first place.

    That's obviously not on you - of course not - and I'm not saying you're doing something wrong. In fact, I probably did the same with my 4*s and basically plowed through Act 4 and 5 with only a few select 4*s before the game forced me to ditch them as I went into Act 6. That led me to only have maybe 6 fully ranked up 4*s for the longest time. It's just...strange design on Kabam's part. Making most of the game's older content almost immediately obsolete is just weird.
    For starters, that’s a nice roster, I can see why you’d enjoy having that many r5’s at your disposal. After looking through each champ that you listed, I think the main difference is that in several cases you went after some secondary, almost niche utility: it’s not always necessary, but in certain cases it’s far and away the best option. I tended to rely on core utility (for the most part) and then piece things together to get around niche requirements. My rank ups are (I’ll include and denote my six star rank ups since they’re pretty important, and I won’t include an explanation for champions you’ve already covered unless I have a different reason for ranking them up)
    Skill:
    Nick Fury
    Ægon

    Science:
    Quake
    Human Torch (just shreds mystics)
    She-Hulk
    Spidergwen (6* r2, enervate is nice to have available, plus fully evading specials)

    Mutant:
    Professor X (6* r3, evade counter, damage god, power control, synergies, thorn damage, etc.)
    Storm X (6*r2, pretty recent rank up so I haven’t used her much, just has a lot of different utility in one package)
    Colossus
    Red Mags

    Cosmic:
    CMM (poison immune, invincibility for nuking opponent)
    Vision Aarkus ( 6* r2, tons of power gain buffs and armor break debuffs)
    Venom (tons of buffs, buff removal, regeneration, bleed damage)
    Hyperion

    Tech:
    Hulkbuster (6*r3)
    Ghost

    Mystic:
    Doom (power control, shock immunity, energy attacks)
    Longshot (6*r3, incinerates, buff control, and I wanted thronebreaker otherwise he’d be at r2)
    Dragon Man (6* r2, poison and bleed immunity, unblockable, incinerates, special 3 unstoppable cheese)
    Mephisto (6* r2, this was mainly for variant content tbh)

    For almost all the content that I’ve attempted this roster has gotten the job done. However, you might be right that I would have enjoyed it more if I’d had more diverse options to choose from. I mean, I did have to quake a ton of fights. But on the other hand, I kinda like the challenge of pushing through content even if I don’t have the ideal counter for a certain lane or fight. I think it just depends on what kind of experience you’re looking for.

    The inevitable progression of mcoc can feel weird at times for sure. Just think that eventually people will be doing the bare minimum with their six star rosters before moving onto seven stars. It’s a crazy game
  • ErcarretErcarret Member Posts: 2,917 ★★★★★
    Hoodie25 said:

    Ercarret said:

    Hoodie25 said:

    Ercarret said:

    Hoodie25 said:

    Mauled said:

    You are Uc and me too. Focus on 5 stars before becoming cavalier. After becoming cavalier, focus on 6 stars

    After cavalier you should focus on 5* until you have 20+ R5 5* unless you’ve got some truly god like RNG. The majority of the utility in your roster that you need to get through Act 6 is going to be from high sig 5*, not unawakened 6*. They’re also cheaper to rank in terms of t5b
    Okay, 20+ r5 5 stars is pretty unnecessary for today’s economy. I mean, I’m a TB who has fully explored act 6, 7.1, 7.2, and all of the variants except for variant 1, and I only have 12 r5 5 stars (I’d say my luck is maybe a little above average but nothing spectacular). And high sig isn’t that important, at least not when there are plenty of characters that, when unawakened or just awakened, are bursting at the seams with utility and damage. After all, in terms of clearing content, Doom is Doom, awakened or not.

    After Cavalier, it just becomes a process of ranking up whoever will be most useful to your progression, whether that comes with a red border or a blue one.
    You only have twelve r5s after exploring Act 6 through 7.2 and earning six 4-5 gems from the variants? I just find that weird. You've basically skipped over all but the final stage of the game. I get that players nowadays can progress faster than we could back in the day when there weren't even any UC or Cav monthly events and high-tier resources were more scarce, but I'm still a little perplexed by that progression.

    It feels like you're missing out on some of the best parts of the game. What I've liked about ranking up 5*s is that I (almost) constantly have whatever utility I'm after. I have 25 r5s at the moment and can counter pretty much everything that's in the game. How do you manage that with only half the champs?
    Well to be honest, I feel like I can get all the utility that I need from those 12 r5’s plus all the six stars that I have ranked up. I honestly can’t think of a piece of utility that I’m really missing. From my perspective, it seems like people with tons of r5’s end up with lots of champions with overlapping utility, and that just seems like a bit of a waste
    It's possible that you're right and it's difficult to comment on one way or another without knowing your roster, but here are my 5r5 champs and the reasons I ranked them up.

    Science:
    * Quake (general goddess)
    * Beardo (swiss army knife)
    * Void (regen/power gain counter)
    * She-Hulk (poison immune, slow)
    * iBom (poison immune and poison/acid dealer)

    Skill:
    * Aegon (ramp-up champ)
    * Kingpin (shrug-off champ)
    * Falcon (defensive ability reduction god)
    * Nick Fury (bleed damage king)

    Mutant:
    * Namor (immune to everything as long as you're hitting the opponent)
    * Archangel (bleed/poison damage and ability accuracy reduction)
    * Colossus (armor ups, survivability and immunities)
    * Red Magneto (#Metal destroyer)
    * Havok (incinerate immune, energy damage cheese god).

    Cosmic:
    * Aarkus (shuts down robots/tech champs)
    * Angela (no DOT!)
    * Corvus (undying god)
    * Hyperion (poison immune, incinerate damage, fury, stuns, armor break, healing etc)
    * CGR (armor breaks, heal block, power lock, incinerate damage, incinerate/bleed immune, etc).

    Tech:
    * Ghost (cheese goddess)
    * Hulkbuster (armor up, shock damage, healing, stuns for days and power locks/drains)
    * Gully2099 (ramp-up champion with power drain, heal reversal, healing and standard robot immunities)
    * Starky (strong evader and hard-hitter).

    Mystics:
    * Tigra (projectile evader, damage-queen)
    * Claire (triple immunities, triple damage types, equally useful against robots as against cosmic champs).

    So there's not necessarily a lot of overlap. There's just a lot of things to deal with in the game. You seem to have dealt with it fine as-is if you've completed Act 6 and 7.1/7.2 and all but Variant 1, but I personally enjoy having a large roster that can easily tackle a wide variety of things and scenarios. I noticed a huge difference in my enjoyment of Act 6 after I'd let my roster grow for a while and I could choose exactly which champs I wanted to bring in to counter stuff there and not just rely on the same jack-of-all-trades that I had initially.

    That said, it's obviously possible that you have a ton of ranked-up 6* champions that pick up the slack. It seems like you do. If that's the case, my point is simply that the game seems to have come to a weird place where people can reliably focus on developing their 6*s before growing a sizeable 5* roster to earn those 6* champions in the first place.

    That's obviously not on you - of course not - and I'm not saying you're doing something wrong. In fact, I probably did the same with my 4*s and basically plowed through Act 4 and 5 with only a few select 4*s before the game forced me to ditch them as I went into Act 6. That led me to only have maybe 6 fully ranked up 4*s for the longest time. It's just...strange design on Kabam's part. Making most of the game's older content almost immediately obsolete is just weird.
    For starters, that’s a nice roster, I can see why you’d enjoy having that many r5’s at your disposal. After looking through each champ that you listed, I think the main difference is that in several cases you went after some secondary, almost niche utility: it’s not always necessary, but in certain cases it’s far and away the best option. I tended to rely on core utility (for the most part) and then piece things together to get around niche requirements. My rank ups are (I’ll include and denote my six star rank ups since they’re pretty important, and I won’t include an explanation for champions you’ve already covered unless I have a different reason for ranking them up)
    Skill:
    Nick Fury
    Ægon

    Science:
    Quake
    Human Torch (just shreds mystics)
    She-Hulk
    Spidergwen (6* r2, enervate is nice to have available, plus fully evading specials)

    Mutant:
    Professor X (6* r3, evade counter, damage god, power control, synergies, thorn damage, etc.)
    Storm X (6*r2, pretty recent rank up so I haven’t used her much, just has a lot of different utility in one package)
    Colossus
    Red Mags

    Cosmic:
    CMM (poison immune, invincibility for nuking opponent)
    Vision Aarkus ( 6* r2, tons of power gain buffs and armor break debuffs)
    Venom (tons of buffs, buff removal, regeneration, bleed damage)
    Hyperion

    Tech:
    Hulkbuster (6*r3)
    Ghost

    Mystic:
    Doom (power control, shock immunity, energy attacks)
    Longshot (6*r3, incinerates, buff control, and I wanted thronebreaker otherwise he’d be at r2)
    Dragon Man (6* r2, poison and bleed immunity, unblockable, incinerates, special 3 unstoppable cheese)
    Mephisto (6* r2, this was mainly for variant content tbh)

    For almost all the content that I’ve attempted this roster has gotten the job done. However, you might be right that I would have enjoyed it more if I’d had more diverse options to choose from. I mean, I did have to quake a ton of fights. But on the other hand, I kinda like the challenge of pushing through content even if I don’t have the ideal counter for a certain lane or fight. I think it just depends on what kind of experience you’re looking for.

    The inevitable progression of mcoc can feel weird at times for sure. Just think that eventually people will be doing the bare minimum with their six star rosters before moving onto seven stars. It’s a crazy game
    That's a nice roster, I'm not surprised that you're getting things done!

    I've always been a slow player that tends to progress in quick spurts between one title and another before taking a rather long story break to focus on other stuff, so maybe it's not surprising that I develop my roster in a different way than you if you play it a different way.

    Then again, I was as slow before and I still ended up with a really small 4* roster that has only really grown in size recently as I've ranked up some champs for arena grind, so I guess it might also just be the way Kabam themselves changes the content over time.

    Regardless, congrats on a great roster! I wish you all the best in...well, whatever content comes next now that you've done most of it. :)
  • Graves_3Graves_3 Member Posts: 1,541 ★★★★★

    GiT GUd
    I used 4*s and like 1 or 2 5*s to get Cav.

    Doesn’t matter how much you GiT GUd, you can’t get cavalier with 4*s. So stop trolling.
  • ThecurlerThecurler Member Posts: 878 ★★★★
    edited August 2021
    Hoodie25 said:

    Mauled said:

    You are Uc and me too. Focus on 5 stars before becoming cavalier. After becoming cavalier, focus on 6 stars

    After cavalier you should focus on 5* until you have 20+ R5 5* unless you’ve got some truly god like RNG. The majority of the utility in your roster that you need to get through Act 6 is going to be from high sig 5*, not unawakened 6*. They’re also cheaper to rank in terms of t5b
    Okay, 20+ r5 5 stars is pretty unnecessary for today’s economy. I mean, I’m a TB who has fully explored act 6, 7.1, 7.2, and all of the variants except for variant 1, and I only have 12 r5 5 stars (I’d say my luck is maybe a little above average but nothing spectacular). And high sig isn’t that important, at least not when there are plenty of characters that, when unawakened or just awakened, are bursting at the seams with utility and damage. After all, in terms of clearing content, Doom is Doom, awakened or not.

    After Cavalier, it just becomes a process of ranking up whoever will be most useful to your progression, whether that comes with a red border or a blue one.
    Interesting you managed to explore all the 5* gated paths in act6 with x12 r5s. It’s possible of course but I’d be surprised if unit/item man didn’t play a major part.
  • Hoodie25Hoodie25 Member Posts: 312 ★★★
    Thecurler said:

    Hoodie25 said:

    Mauled said:

    You are Uc and me too. Focus on 5 stars before becoming cavalier. After becoming cavalier, focus on 6 stars

    After cavalier you should focus on 5* until you have 20+ R5 5* unless you’ve got some truly god like RNG. The majority of the utility in your roster that you need to get through Act 6 is going to be from high sig 5*, not unawakened 6*. They’re also cheaper to rank in terms of t5b
    Okay, 20+ r5 5 stars is pretty unnecessary for today’s economy. I mean, I’m a TB who has fully explored act 6, 7.1, 7.2, and all of the variants except for variant 1, and I only have 12 r5 5 stars (I’d say my luck is maybe a little above average but nothing spectacular). And high sig isn’t that important, at least not when there are plenty of characters that, when unawakened or just awakened, are bursting at the seams with utility and damage. After all, in terms of clearing content, Doom is Doom, awakened or not.

    After Cavalier, it just becomes a process of ranking up whoever will be most useful to your progression, whether that comes with a red border or a blue one.
    Interesting you managed to do explore all the 5* gated paths in act6 with x12 r5s. It’s possible of course but I’d be surprised if unit/item man didn’t play a major part.
    I used some units here and there for sure, but nothing over the top. Quake, on the other hand, I used all the time
  • MauledMauled Member, Guardian Posts: 3,957 Guardian
    Hoodie25 said:

    Ercarret said:

    Hoodie25 said:

    Ercarret said:

    Hoodie25 said:

    Mauled said:

    You are Uc and me too. Focus on 5 stars before becoming cavalier. After becoming cavalier, focus on 6 stars

    After cavalier you should focus on 5* until you have 20+ R5 5* unless you’ve got some truly god like RNG. The majority of the utility in your roster that you need to get through Act 6 is going to be from high sig 5*, not unawakened 6*. They’re also cheaper to rank in terms of t5b
    Okay, 20+ r5 5 stars is pretty unnecessary for today’s economy. I mean, I’m a TB who has fully explored act 6, 7.1, 7.2, and all of the variants except for variant 1, and I only have 12 r5 5 stars (I’d say my luck is maybe a little above average but nothing spectacular). And high sig isn’t that important, at least not when there are plenty of characters that, when unawakened or just awakened, are bursting at the seams with utility and damage. After all, in terms of clearing content, Doom is Doom, awakened or not.

    After Cavalier, it just becomes a process of ranking up whoever will be most useful to your progression, whether that comes with a red border or a blue one.
    You only have twelve r5s after exploring Act 6 through 7.2 and earning six 4-5 gems from the variants? I just find that weird. You've basically skipped over all but the final stage of the game. I get that players nowadays can progress faster than we could back in the day when there weren't even any UC or Cav monthly events and high-tier resources were more scarce, but I'm still a little perplexed by that progression.

    It feels like you're missing out on some of the best parts of the game. What I've liked about ranking up 5*s is that I (almost) constantly have whatever utility I'm after. I have 25 r5s at the moment and can counter pretty much everything that's in the game. How do you manage that with only half the champs?
    Well to be honest, I feel like I can get all the utility that I need from those 12 r5’s plus all the six stars that I have ranked up. I honestly can’t think of a piece of utility that I’m really missing. From my perspective, it seems like people with tons of r5’s end up with lots of champions with overlapping utility, and that just seems like a bit of a waste
    It's possible that you're right and it's difficult to comment on one way or another without knowing your roster, but here are my 5r5 champs and the reasons I ranked them up.

    Science:
    * Quake (general goddess)
    * Beardo (swiss army knife)
    * Void (regen/power gain counter)
    * She-Hulk (poison immune, slow)
    * iBom (poison immune and poison/acid dealer)

    Skill:
    * Aegon (ramp-up champ)
    * Kingpin (shrug-off champ)
    * Falcon (defensive ability reduction god)
    * Nick Fury (bleed damage king)

    Mutant:
    * Namor (immune to everything as long as you're hitting the opponent)
    * Archangel (bleed/poison damage and ability accuracy reduction)
    * Colossus (armor ups, survivability and immunities)
    * Red Magneto (#Metal destroyer)
    * Havok (incinerate immune, energy damage cheese god).

    Cosmic:
    * Aarkus (shuts down robots/tech champs)
    * Angela (no DOT!)
    * Corvus (undying god)
    * Hyperion (poison immune, incinerate damage, fury, stuns, armor break, healing etc)
    * CGR (armor breaks, heal block, power lock, incinerate damage, incinerate/bleed immune, etc).

    Tech:
    * Ghost (cheese goddess)
    * Hulkbuster (armor up, shock damage, healing, stuns for days and power locks/drains)
    * Gully2099 (ramp-up champion with power drain, heal reversal, healing and standard robot immunities)
    * Starky (strong evader and hard-hitter).

    Mystics:
    * Tigra (projectile evader, damage-queen)
    * Claire (triple immunities, triple damage types, equally useful against robots as against cosmic champs).

    So there's not necessarily a lot of overlap. There's just a lot of things to deal with in the game. You seem to have dealt with it fine as-is if you've completed Act 6 and 7.1/7.2 and all but Variant 1, but I personally enjoy having a large roster that can easily tackle a wide variety of things and scenarios. I noticed a huge difference in my enjoyment of Act 6 after I'd let my roster grow for a while and I could choose exactly which champs I wanted to bring in to counter stuff there and not just rely on the same jack-of-all-trades that I had initially.

    That said, it's obviously possible that you have a ton of ranked-up 6* champions that pick up the slack. It seems like you do. If that's the case, my point is simply that the game seems to have come to a weird place where people can reliably focus on developing their 6*s before growing a sizeable 5* roster to earn those 6* champions in the first place.

    That's obviously not on you - of course not - and I'm not saying you're doing something wrong. In fact, I probably did the same with my 4*s and basically plowed through Act 4 and 5 with only a few select 4*s before the game forced me to ditch them as I went into Act 6. That led me to only have maybe 6 fully ranked up 4*s for the longest time. It's just...strange design on Kabam's part. Making most of the game's older content almost immediately obsolete is just weird.
    For starters, that’s a nice roster, I can see why you’d enjoy having that many r5’s at your disposal. After looking through each champ that you listed, I think the main difference is that in several cases you went after some secondary, almost niche utility: it’s not always necessary, but in certain cases it’s far and away the best option. I tended to rely on core utility (for the most part) and then piece things together to get around niche requirements. My rank ups are (I’ll include and denote my six star rank ups since they’re pretty important, and I won’t include an explanation for champions you’ve already covered unless I have a different reason for ranking them up)
    Skill:
    Nick Fury
    Ægon

    Science:
    Quake
    Human Torch (just shreds mystics)
    She-Hulk
    Spidergwen (6* r2, enervate is nice to have available, plus fully evading specials)

    Mutant:
    Professor X (6* r3, evade counter, damage god, power control, synergies, thorn damage, etc.)
    Storm X (6*r2, pretty recent rank up so I haven’t used her much, just has a lot of different utility in one package)
    Colossus
    Red Mags

    Cosmic:
    CMM (poison immune, invincibility for nuking opponent)
    Vision Aarkus ( 6* r2, tons of power gain buffs and armor break debuffs)
    Venom (tons of buffs, buff removal, regeneration, bleed damage)
    Hyperion

    Tech:
    Hulkbuster (6*r3)
    Ghost

    Mystic:
    Doom (power control, shock immunity, energy attacks)
    Longshot (6*r3, incinerates, buff control, and I wanted thronebreaker otherwise he’d be at r2)
    Dragon Man (6* r2, poison and bleed immunity, unblockable, incinerates, special 3 unstoppable cheese)
    Mephisto (6* r2, this was mainly for variant content tbh)

    For almost all the content that I’ve attempted this roster has gotten the job done. However, you might be right that I would have enjoyed it more if I’d had more diverse options to choose from. I mean, I did have to quake a ton of fights. But on the other hand, I kinda like the challenge of pushing through content even if I don’t have the ideal counter for a certain lane or fight. I think it just depends on what kind of experience you’re looking for.

    The inevitable progression of mcoc can feel weird at times for sure. Just think that eventually people will be doing the bare minimum with their six star rosters before moving onto seven stars. It’s a crazy game
    I suppose it does depend on when you came into the game and your luck, but I’m still ranking a few 5* here and there to be honest. Not often admittedly, but the likes of Red Guardian and Namor will usually get the nod because of sig stone issues. I’ve got 34 R5s, 8 R2, 13 R3. There’s a bit of overlap- Doom, Ghost and AA for example but for the most part I’ve picked unique utility, or combinations of utility wherever possible. There’s a few like Hitmonkey that were ranked up for fun but it does mean that I can handle virtually any piece of content now.
    My only 3 glaring holes are Heimdall, IAbom, Magik.
  • QfuryQfury Member Posts: 1,860 ★★★★★
    Pfft Uncollected peasent!
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  • MauledMauled Member, Guardian Posts: 3,957 Guardian

    Mauled said:

    You are Uc and me too. Focus on 5 stars before becoming cavalier. After becoming cavalier, focus on 6 stars

    After cavalier you should focus on 5* until you have 20+ R5 5* unless you’ve got some truly god like RNG. The majority of the utility in your roster that you need to get through Act 6 is going to be from high sig 5*, not unawakened 6*. They’re also cheaper to rank in terms of t5b
    Yupp. I cannot understand why so many are against the natural progression we all went thru. It even goes a helluva lot faster then it did for us who are already end gamers. If you skip 4* right away to focus on 5* and then skip 5* when you are on your way to maxing them to focus on 6* you will one day find yourself in a piece of content stuck and wonder where it all went wrong, or call it out for beeing unfair and bs like we have seen in the past
    Yep, totally agree. In 6 months when I’m opening a 6* a week it might be a bit different but it makes sense to build a firm foundation before overstretching. The difference between completion and exploration of Act 6 was probably 10-15 rank ups for me.
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