Basing it on money invested would screw the f2p players, as they are equally facing the issues.
I'm expecting that they will base the compensation on progression level at the time of bug fix release. So we can expect different comp packs for different progression players.
I didn't want to look at this thread, but I was curious at how many Disagrees there'd be.
Compensation is usually tied to progression. Money accelerates progression, which (usually) directly impacts compensation received. Good enough for a problem that everybody is facing.
Spend-dependent compensation should be left for spend-dependent issues, like the recent Cav Crystal compensation.
Some people are investing literally 1000’s of £\$ into this game, should they get a relevant percentage of compensation back based on their investments?
People, in the immortal words of a 1980s anti-drug PSA campaign, please remember to JUST SAY NO!
Some people are investing literally 1000’s of £\$ into this game, should they get a relevant percentage of compensation back based on their investments?
Speedran how to gain 100 disagrees in a few hours.
Comments
I'm expecting that they will base the compensation on progression level at the time of bug fix release. So we can expect different comp packs for different progression players.
Compensation is usually tied to progression. Money accelerates progression, which (usually) directly impacts compensation received. Good enough for a problem that everybody is facing.
Spend-dependent compensation should be left for spend-dependent issues, like the recent Cav Crystal compensation.
Couldn't do it without you OP, you're doing great.