Cav skill nodes
Heyo
Member Posts: 22 ★
Hey all what your veiw on the cav skill nodes?
I feel like it just screws over suicide users in the game. Having to waste units to switch just to comple it Is a pain in the rear!
I feel like it just screws over suicide users in the game. Having to waste units to switch just to comple it Is a pain in the rear!
9
Comments
If they get that update on changing up masteries in a much less expensive/ complex way, the quest nodes are fine.
Edit: especially with side objectives connected the event quest
At the same time, it is still doable, I used Mole God for most of it and it will be changed in time again, we just need to wait it out.
A simple change to mitigate the monthly strife would be preventing the suicide debuffs from proccing. There'd still be moaning, because there always is, but it'd be far less.
I don't think this is poorly thought out as well. I'm pretty sure the devs know what the impact is, and are choosing from a list of equally problematic options. For example, you could make the debuffs passives instead: then they wouldn't interact with Willpower, but they would also become invisible to champions that can shake off debuffs. Is that fair? We can go even further, and make them not debuffs and not passives, so Willpower doesn't interact with them but they behave differently from normal passive effects, but then we would confuse 99% of the playerbase into not understanding what the heck they were seeing and getting into fist fights over what a passive effect is, again.
It is really the current limitations of the game engine, and the limitations on the players ability to remember and deal with complex mechanics, that is at work here, not "lazy design" as I've heard it referred to elsewhere. If someone has an idea that would resolve the problem, instead of just pushing the problem somewhere else they don't care about as much (but other people would), I would love to hear it.
Took him in with full suicides on. Cleared the lane each time.
Aegon at sig 200 does work for it though, if you get an early shrug in the first fight.
1. The cost of turning suicides off and on.
2. The time it takes doing so we could really use a "profile 1" (suicide build) or "profile 2" (non suicides) they could implement a 50 unit cost to switch between the 2 if they want that cost to stay.
This will give time to suicide users to counter those debuffs & get rid of them before their willpower healing stops & poison eats them
Non suicide users will also have to ensure that they don't stack too many debuffs & play as the node wants them to
These passive heal blocks are getting used much more frequently than they ever were & it's a problem that not enough people are addressing currently
I’m loving the new way. I was finally able to use my aegon outside of LOL.
I can basically use any skill champ no need to worry about dumb shock champs. I did love using my rank 3 6* BWDO, but it’s nice to open up lots of other skill champs.
I don’t run suicides and never have, so I can’t comment on that.
What is the point of masteries if I have to switch them off/on every few days? Obviously only to bring Kabam more profit.
Solution is to play all the time without them. Fights will be longer, I'll have to spend more ingame time which I don't wont to and next step is deleting game because my time as recourse is limited and more valuable than satisfaction I receive playing this game longer than I intended only for Kabam's profit margin to be thicker.