The purpose of 4star heroes soon to become zero
Aliab
Member Posts: 138 ★
In all your posts about six star champions I have yet to see anyone address the issues of how unuseable four star heroes are about to become for the summoners that have cleared existing game content. People spent years building up their teams and apparently wasting resources now because they’ll need to pay or grind for another two years to get champs that will be able to compete in future content. I’ve been playing a long time and generally your new content has been interesting and challenging. Yet all new content is specifically made to make people pay rather than actually take into account enjoyment of the game. I really hope moving forward you have better ideas for improving the game instead of adding shiny new content that will skew the balance in favour of the existing Legendary players.
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2. It's called progression. There is no "end game" for rosters as long as new champs and new tiers of champs come out. I know plenty of players who maxed out many 3* champs before 4* were as common as they are now. Do they regret it? Not usually. Going back to upgrade now, I would regret. But at the time it helped them beat content sooner to progress sooner to be able to go after these higher champs. 4* won't be irrelevant for over a year at least. If you played when 5* came out, you'd know 3* were still relevant for awhile.
But the problem of course is that this doesn't require nearly as much investment in the game as having to acquire a wholly new tier of champs to compete.
However, it would have meant that the champs you grinded for, invested in and cherished would remain useful for much longer.
2* have always been useless. Duh!!
The only way to keep 4*s relevant is to limit the flow of upgrade materials to upgrade 5*s to rank 4 to players.
Why so?
Having limited t2a and t4cc to upgrade 5*s to r4 will force players to make a choice on who to r4. So there will be limited 5*s r4s on defense, with the bulk being 4* 5/50s, thus keeping 4*s relevant.
The moment flood gates open for t2a, like how t4cc is now, entire defenses will be filled with 5* r4s and 4*s will become useless.
All the content coming forward will be almost impossible to finish with four stars without reviving/spending(minus their very very very very very infrequent challenges like Web Slinger). So read what I have sent instead of making up information on your own.
That's the real reason you started this thread.
I don’t blame Kabam you know. I blame net marble because this is what they do. Try marvel future fight. Within a week you can’t do anything unless you pay serious amounts of money. The contest never felt that way, but that’s how it’s going to be from now on I realised. Even the quality of their deals has gone down. Only recent deals that were solid were the units, mastery core, and blade crystals.
Nah. I just opened 3 fully formed t4cc from 10 crystals. Drop rates are fine. It’s ridiculousky easy to farm t4cc now.
(You’re gonna tell me not to use my experience as a yardstick to measure others’. Gonna return that statement right back to you. )
Well lucky you then. The drop rate is most certainly not fine and you’re just lucky so good for you. But I do take back my statement that four stars were no good. Did the boss rush all four star team and was easy. But usually get about 3 crit hits out of 5 with witch and would only crit like every 10 hits
How many versions of the same champ do I need?
Well it's part of their $$ scheme. Basically resetting negates all the hard work you did for your 5* and 4* which kinda blows if you think about it.
They can’t introduce harder content without making champs insanely powerful so to combat this they introduce a way for us to get better champs to overcome new content. That’s how games with no end works. You just keep grinding to progress further
This. In a game like this, there is no such thing as a Roster that will beat all future content indefinitely. There is no plateau where progression is sufficient for the duration of the game. The same way that it took time and effort to build current Rosters, it will take time and effort to build future Rosters. When new content is added with a new degree of challenge, what worked for us before won't necessarily work the same. They're stepping stones. Nor does it make all the effort we put in worthless because it's carried us this far.
They could have added new ranks to champs and introduced different rank up requirements. That would have added a new resource gathering cycle and revenue whilst still allowing us to keep using and building our favourites. Instead they've set an expiry date on those champs.