The State of The Game
SgtBourne
Member Posts: 10 ★
*Hey, Summoners! (Probably will be banned for this...) I normally don't do posts on here but...
I drafted something I have been struggling with within this game. I have seen other Tubers create videos and commentating about the issues, but I have yet to see it in written form. So I wanted to see if you guys can help me by adding or suggesting to change what I have come up with thus far?
*The State of Marvel Contest of Champions (MCOC) 2021*
Major current and common unresolved issues with MCOC in most areas of the game, specifically end game content:
0. *Persistent Arena bots and not being addressed*
1. Players’ champion is often non-responsive to backdraft (eg. character stays put - no movement for first two attempted slide-back commands with the left thumb on-screen).
2. When the Player (Summoner) has backdrafted successfully, the Ai can now somehow (skipped inputs) reach and make contact causing loss of health or KO of the summoner’s champion.
3. While in a fighting stance and not in block mode, the AI now often activates their specials intercepting the player during a light attack, light attack, command by the Summoner, which shouldn’t allow any activations by the AI with two exceptions. (eg. It is known that when the Summoner executes a [light, medium] or [Medium, medium] it was normal for the AI to occasionally activate their specials). *note - it has never been a good idea to end a blocked hit with a medium*
4. When the AI is knocked down they are able to immediately shoot a special of their own with no time for the summoner to block or dexterity (or dex failed).
5. AI recovering from their specials extraordinary quickly after execution (skipped frames), giving them the ability to slide toward the summoner and cause damage or KO the summoner.
6. Breaking through the block without innate ability, or present node to explain the occurrence. The Ai Somehow can break through the Summoners block even though the block was executed (using the left thumb on the phone screen) much sooner than contact from the Ai could be made.
7. Appearing as if the AI has dexterity abilities or evade abilities (distorted inputs). Many times the AI retreats back so quickly, it is as if they had dexterity or evades active in the node or in their abilities, but upon checking none of these encounters had such abilities. Conversely, the AI executed specials or heavy attacks and slides toward the summoner with unexpected timing causing loss of health or KO.
8. Wifing against the AI at odd moments during a fight creating an advantage for the AI to get the Summoner KO.
9. Disconnects/ Network Issues/Crashes/loading times (clicking ‘fight,’ clicking ‘next,’ claiming crystals, clicking ‘help’ in Arena or for ally board) At the start of the fight and during a fight, persistent lag leading to more dropped input or confusion and game crashes.
10. Persisting Parry/ Dex bug. Although a hot-fix was released on or about 8/2021 - 9/2021, dexing appears to continue to fail, as well as parry.
I drafted something I have been struggling with within this game. I have seen other Tubers create videos and commentating about the issues, but I have yet to see it in written form. So I wanted to see if you guys can help me by adding or suggesting to change what I have come up with thus far?
*The State of Marvel Contest of Champions (MCOC) 2021*
Major current and common unresolved issues with MCOC in most areas of the game, specifically end game content:
0. *Persistent Arena bots and not being addressed*
1. Players’ champion is often non-responsive to backdraft (eg. character stays put - no movement for first two attempted slide-back commands with the left thumb on-screen).
2. When the Player (Summoner) has backdrafted successfully, the Ai can now somehow (skipped inputs) reach and make contact causing loss of health or KO of the summoner’s champion.
3. While in a fighting stance and not in block mode, the AI now often activates their specials intercepting the player during a light attack, light attack, command by the Summoner, which shouldn’t allow any activations by the AI with two exceptions. (eg. It is known that when the Summoner executes a [light, medium] or [Medium, medium] it was normal for the AI to occasionally activate their specials). *note - it has never been a good idea to end a blocked hit with a medium*
4. When the AI is knocked down they are able to immediately shoot a special of their own with no time for the summoner to block or dexterity (or dex failed).
5. AI recovering from their specials extraordinary quickly after execution (skipped frames), giving them the ability to slide toward the summoner and cause damage or KO the summoner.
6. Breaking through the block without innate ability, or present node to explain the occurrence. The Ai Somehow can break through the Summoners block even though the block was executed (using the left thumb on the phone screen) much sooner than contact from the Ai could be made.
7. Appearing as if the AI has dexterity abilities or evade abilities (distorted inputs). Many times the AI retreats back so quickly, it is as if they had dexterity or evades active in the node or in their abilities, but upon checking none of these encounters had such abilities. Conversely, the AI executed specials or heavy attacks and slides toward the summoner with unexpected timing causing loss of health or KO.
8. Wifing against the AI at odd moments during a fight creating an advantage for the AI to get the Summoner KO.
9. Disconnects/ Network Issues/Crashes/loading times (clicking ‘fight,’ clicking ‘next,’ claiming crystals, clicking ‘help’ in Arena or for ally board) At the start of the fight and during a fight, persistent lag leading to more dropped input or confusion and game crashes.
10. Persisting Parry/ Dex bug. Although a hot-fix was released on or about 8/2021 - 9/2021, dexing appears to continue to fail, as well as parry.
8
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