Daredevil Hell's Kitchen buff, 9 months later

ChovnerChovner Member Posts: 1,265 ★★★★★
edited September 2021 in Strategy and Tips
So has anyone really dug into how to best use Daredevi Hell's Kitchen after his buff last December? I pulled him twice in a row weeks after his buff, and just again today from a Basic but haven't used him other than arena.
Post edited by Kabam Porthos on

Comments

  • RookiieRookiie Member Posts: 4,821 ★★★★★
    @Texas_11 had something on him
  • The_Sentry06The_Sentry06 Member Posts: 7,804 ★★★★★
    He's a bit underrated imo.
  • RookiieRookiie Member Posts: 4,821 ★★★★★

    Chobbly said:

    Kabam Miike said back in January that they were initially happy but would look again when they had more data:
    Link to original thread (https://forums.playcontestofchampions.com/en/discussion/comment/1630806#Comment_1630806)



    He’s good against Champions that have Falter - Ghost and Professor X in particular but there are others. His ability to manage non-damaging debuffs in Murdock Boy can be really useful. Animations are great but the downsides to the kit still exist - the issues arising from the reduced Base Regeneration Rate is the main one, but also the level of damage output in particular.

    It’s interesting how DDHK has settled in when compared to Kingpin. Both have the Rage mechanic and a reduced Regen rate but the kit for Kingpin handles it much better, IMHO. Kingpin’s synergies also better balance out the negatives of that kit (Hood springs to mind).

    @Kabam Miike, would it be possible to get a response to this? There’s a lot of other things going on at the moment, but given it’s nearly 10 months since the buff dropped, there should be enough data there now for an opinion on if some tweaks would be warranted or possible to DDHK’s kit.

    His base kit has a lot going for it. A numbers adjustment to the regen rate and cruelties would make him perfectly usable to the average player.

    Or like we said, make the regen rate 100% (normal), and only 40% for the rage debuff.
    And convert the Rage debuff into a Fury buff when entering Stick's Apprentice :)
  • SpideyFunkoSpideyFunko Member Posts: 21,963 ★★★★★
    @Terra has a best rotation somewhere
  • RookiieRookiie Member Posts: 4,821 ★★★★★

    I have DDNF rank 3 on my mini account, I awakened him with an abyss gem and sigged him up a bit. I think he's definitely underrated, but not as if he's this underrated gem that's gonna change your account. People talk about him like he's a the lowest of the low, but he's not as high as an amazing champ, if you know what I mean. He's a decent rank up IMO.

    And I think people look too much to has damage and forget the pretty cool utility he has. His damage isn't awful, it's just not high at all. He has average damage, which I get nowadays is a con of a champion to a lot of people. But over the last half a year or so, I've come more into the mindset that utility is better than damage. You are almost never going to die in a fight because you don't have enough damage where you couldn't have solved that with the right utility. Say you die against selective time stream because you don't have damage, could have brought the utility to solve the problem. Say you die against thorns because you couldn't out-damage them first, could have brought the utility. We have so many different counters today in the game, that bringing something new to the table is actually a really great thing, even if their damage isn't the highest.

    Essentially, aside from the new timer in war for a tie break, it doesn't matter as much how long a champion takes to win a fight, if they have the kit to survive/beat the fight. Obviously you don't want them to take the mick (Psychoman cough cough), but if they have enough, not insane, damage I think they're worth a look at.

    And that's the point, even though DDHK doesn't have the highest damage, the way people talk about him seems like he has unusable damage. But he really doesn't. He will take a bit longer to do the fight, but he will do it safely. So what does he do safely?

    He has the best miss counter in the game, this is not a debate, he just has it. No heavies, no temperature, no 10 buffs. Just on his base kit, and permanent. It's just there. This is a great piece of utility.

    He has a reliable shrug off, with the caveat that you need to be able to heavy attack. If you don't know, he shrugs off non-damaging debuffs when in his below-16-combo mode, and heavy attacks reduces his combo meter. Long distance relationship, fatigues, void's debuffs (if you stay in your below-15-combo mode), heal block etc can all be countered. And this lets him fit in well with a lot of skill specific nodes in act 7/Cav EQ

    He has really nice survivability with his rage debuffs, I know there's a controversy about his reduced regeneration rate but he still does have a solid, near constant, on demand regeneration to top him up.

    He has a chunky physical resistance, immune to spectre and other effects that affect regeneration rate.

    In his above 15 combo mode, he has a crit rate boost and reduces defensive ability accuracy by 65%, which is decent but (clearly) not as reliable as 100%, though with the elektra or psylocke synergy knocking the opponent down inflicts a disorient for 12 seconds which bumps that to 100%. Psylocke is already decent as a horsewomen, and Elektra just needs a solid buff.

    Something I've never seen anyone talk about is his mastery over his combo metre, maybe you don't think there's much use to it. But he is absolutely the best counter tactics.. well, counter.. When their attack gets high, or even before then, throw a heavy and you reduce your combo and their attack. This works well for combo party too, no risk of getting those cruelty buffs detonated if you don't have any/many. And the power to cower node in AQ isn't an issue either.

    He also has his reduction to passive degen and direct damage. So things like Thorns, Electro Damage back, Magik's limbo, special delivery etc are all countered. And while this does need sig 200 to have a 100% reduction, it actually has a great synergy with the rest of his kit, which in my opinion, means he doesn't need it maxed necessarily. Sig 100, already gets you an 80% reduction, which is a pretty nice benefit, and with firstly his willpower regen and secondly his 65% DAAR, it actually gets round most of the damage, and if it's not failed by your DAAR, it's reduced by your sig, and you can regen the little damage that gets through.

    In my opinion, all he needs is a slight tweak. Regeneration rate increased to 50 or 60% would be nice, and honestly, just bump up his damage by 20%-25%. Or give his fury a 50-75% bump. Something like that, just to bring his damage a bit more in line with the above average champs. He's definitely not as bad as people say.

    Edit: and as Rookiie said, his rage buffs converting to furies would do wonders for his damage. Maybe even just a chance, or a weaker fury would be fine, since he can get a lot of them. Even give it a cooldown if necessary.

    Loved reading this.
    Kabam please small tune ups and we will all finally be so happy.
  • TerraTerra Member Posts: 8,643 ★★★★★
    edited September 2021

    @Terra has a best rotation somewhere

    @BitterSteel seems to have it covered, don't need me 😂

    Although my personal one is rotating sp2s against non immunes. Parry >Heavy > sp2 is what I use. Sp3 for longer fights but not really necessary. As for against immunes, you won't be able to bleed them down, so crits are your best bet there. Lots of MLLLM, plus heavies for cruelty
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Terra said:

    @Terra has a best rotation somewhere

    @BitterSteel seems to have it covered, don't need me 😂
    Hey I just went over his utility, you go for the damage rotation then we have it covered between the two of us ;)
  • MegaSkater67MegaSkater67 Member Posts: 1,380 ★★★★
    I wrote this for him a while ago, he’s one of m favourite champs and I absolutely love the buff. In my opinion he doesn’t need any further changes, he’s fun, has great utility and decent damage. He also has some amazing synergies with a lot of the champs I use often, Spider-Gwen in particular.

    https://www.reddit.com/r/ContestOfChampions/comments/m30dsq/an_in_depth_guide_to_the_devil_of_hells_kitchen/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
  • ChobblyChobbly Member Posts: 1,003 ★★★★

    ....

    His base kit has a lot going for it. A numbers adjustment to the regen rate and cruelties would make him perfectly usable to the average player.

    Or like we said, make the regen rate 100% (normal), and only 40% for the rage debuff.

    This is the thing. There's some nice stuff in the kit, and everyone give him a try and make their own opinion. I do wonder if those who have him as a 6* maybe feel happier than if they just had the 5* because of Adrenaline plus Rage healing makes him that little bit tankier.

    Most changes suggested in the Spotlight and elsewhere have been small and modest alterations. Nothing drastic, just a tweak here or there.

    We keep going around the houses on this, but no response from Kabam. It would be good to know either way...
  • Texas_11Texas_11 Member Posts: 2,644 ★★★★★
    Only reason why DDHK gets no love is because he is not suicide friendly.
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