Red mags damage working fine?

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  • DemonzfyreDemonzfyre Member Posts: 22,104 ★★★★★
    AMS94 said:

    AMS94 said:

    Wordunken said:

    As i say even if you have the exact prowesses the armourbreak amount can vary so if you are incredibly unluvky you can fail all of the armor break rolls. And armor reduction feels more potent for different intervals with high amount armor oponents.

    If enemy has %50 dmg reduct from armor and lets assume this value to be equal to 3000 armor and there is diminising returns in this game so if you reduce its armor to 1000 it can still have %40 dmg reduct but at 100 armor value the effect can be reduced about %5 thats why low armor break value are generally considered meaningless when it comes to fighting huge armor values and why armor breaks removes armor on top off reducing it on the first place.

    In your case maybe the enemy has resistance +already decent armour and you were unlucky on your armmour break rolls and couldnt get more than 10(random number) so the dmg couldnt even get to negative armor ratings.(feels small)

    But for the other case this dimishing returns doesnt seem to take effect but let alone increase the effect just like a log func slope(i dont know this for sure but feels like it)

    So in this situation the armor breaks stack to 20 the enemy already has low armor and the dmg boost skyrocketed.

    This can all be wrong. Im just coming up with my own posible explanation. As people sad a video would be much better.

    I agree that his Armor Breaks are RnG dependent just like his bleeds, but that ws not the point
    In short my point is that, earlier I could do about 700k-800k damage whereas now that damage seems to be consistently less than 500k, even though the number of heavies & total prowess are almost the same
    If it ws just RnG, then in my earlier runs there would have been variances, but he used to consistently kill him every single time with a lot of overkill in the 3rd hit of his Sp3
    Now that doesn't happen & most of the times he survives the Sp3 & I gotta do 1 or 2 combos after that to finish him
    It doesn't make sense that earlier I always used to get good RnG on my Armor Breaks but now I always get poor RnG, whereas the % chance in his abilities has always been the same
    And as said earlier, I cn only provide a video fr how he does now, but I don't have any earlier videos to provide fr comparison
    What rarity or rank are you using?
    5* 5/65 sig 100 without suicides
    No boosts, No synergies
    And what what exactly were you doing before you noticed this reduction? Just parry heavy until "x" amount of prowless?
  • AMS94AMS94 Member Posts: 1,776 ★★★★★

    AMS94 said:

    AMS94 said:

    Wordunken said:

    As i say even if you have the exact prowesses the armourbreak amount can vary so if you are incredibly unluvky you can fail all of the armor break rolls. And armor reduction feels more potent for different intervals with high amount armor oponents.

    If enemy has %50 dmg reduct from armor and lets assume this value to be equal to 3000 armor and there is diminising returns in this game so if you reduce its armor to 1000 it can still have %40 dmg reduct but at 100 armor value the effect can be reduced about %5 thats why low armor break value are generally considered meaningless when it comes to fighting huge armor values and why armor breaks removes armor on top off reducing it on the first place.

    In your case maybe the enemy has resistance +already decent armour and you were unlucky on your armmour break rolls and couldnt get more than 10(random number) so the dmg couldnt even get to negative armor ratings.(feels small)

    But for the other case this dimishing returns doesnt seem to take effect but let alone increase the effect just like a log func slope(i dont know this for sure but feels like it)

    So in this situation the armor breaks stack to 20 the enemy already has low armor and the dmg boost skyrocketed.

    This can all be wrong. Im just coming up with my own posible explanation. As people sad a video would be much better.

    I agree that his Armor Breaks are RnG dependent just like his bleeds, but that ws not the point
    In short my point is that, earlier I could do about 700k-800k damage whereas now that damage seems to be consistently less than 500k, even though the number of heavies & total prowess are almost the same
    If it ws just RnG, then in my earlier runs there would have been variances, but he used to consistently kill him every single time with a lot of overkill in the 3rd hit of his Sp3
    Now that doesn't happen & most of the times he survives the Sp3 & I gotta do 1 or 2 combos after that to finish him
    It doesn't make sense that earlier I always used to get good RnG on my Armor Breaks but now I always get poor RnG, whereas the % chance in his abilities has always been the same
    And as said earlier, I cn only provide a video fr how he does now, but I don't have any earlier videos to provide fr comparison
    What rarity or rank are you using?
    5* 5/65 sig 100 without suicides
    No boosts, No synergies
    And what what exactly were you doing before you noticed this reduction? Just parry heavy until "x" amount of prowless?
    When he ws buffed at that time I used to do parry heavies only just to learn see how much prowess cn I gain from that playstyle & how quickly cn I get to Sp3
    It ws like a testing phase fr him which I do fr every champion that I take to R5 or plan on taking to R5
    At that time I noticed he could do vision very easily under 20 hits with 17-18 heavies & about 34-36 prowess & the last hit of sp3 looked like a big overkill at that time
    After that when it came to potion farming I started doing parry-medium-heavy just to finish a little quicker & it ws still almost the same result with Vision easily getting KO'ed in 1 Sp3 & under 40 prowess
    But one day he didn't get KO with same playstyle & ws left with about 20% health...it ws the first time that happened so I ws a little surprised
    I did it again & it ws the same result
    Then I did the parry heavy thing again to see if it's bcoz of the difference in prowess potency....with 18 heavies & 37 prowess he ws still left at 4% health after Sp3
    That's when I was sure that something is wrong
    Then I did it again with parry heavy only...20 heavies & 43 prowess
    This time I got the KO but the Sp3 didn't feel as big as it used to be bcoz before the last hit of Sp3 Vision ws still at 44% health & I didn't know whether the last hit will be enough to take him down, whereas earlier he would always go to about 30% health before the last hit with under 40 prowess
    I have tried it enough times to know that it's not only bcoz of the Armor break RnG bcoz the consistency of damage has been different in both phases i.e. earlier days & the way he is now fr about 1.5 to 2 months
    If it ws just bcoz of RnG, I would've got the results I'm getting now in those days as well, at least a few times
    I can't say about bleeds bcoz I rarely use him in non immune metal matchups... Modok, Guardian & Hulkbuster are probably the only non immune metal champs that I use Magneto fr
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