Red mags damage working fine?
Ps_cr7
Member Posts: 296 ★★
I went with red mags in act 7.1.1 and 6.2.1, he used to do more damage on sp3 with 35+ prowess against metals. Does anyone experience the same?
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Till few days before, red mags 35+ prowess against metal, no Armor break, I was finishing easily with sp3 but today I didn't get same damage in the quests .
Red mags apply bleed/Armor breaks after sp3, not during or before I hit sp3, so earlier damage that I was getting was not because of 'armor breaks', it was just because of prowess and #metal.
Not sure about the bleeds but his damage against bleed immune is definitely much less than what it used to be
To anyone that says I don't know what I'm talking about, I use him consistently against ROL Vision fr my potion farming runs & the damage has shown a significant decline fr more than a month now
Earlier I could get him down in about 17-18 hits (all hits being heavies) with nearly 32-35 prowess, & with that even the first hit of Sp3 would let me know that Vision is done now bcoz the damage used to be that big....overall damage seemed to be close to about a million with these numbers
It never used to happen where Vision would survive after a Sp3
But now he often survives & remains at about 15-20% health with similar numbers i.e. 17-18 heavies & 32-35 prowess
Just yesterday I ws 20 heavies in with 43 prowess & I didn't know whether Vision will die or not till the entire Sp3 ws complete as he ws left with 44% health after first 2 hits (whereas earlier he used to be about 25-30% health after first 2 hits with less number of heavies & prowess)
I don't know if I cn call it a nerf yet but definitely there has been some meddling with his numbers, without question
Now what is to be seen is if it's just a bug or is it intentional
And it's not just ROL...I also noticed this against the SOP Darkhawk boss where I had to do 2 sp3 to get him down whereas I ws sure I had enough prowess to get him down comfortably (I only used heavies in that fights)
His damage feels at about 50-60% of what it used to be
As far as team is concerned, I generally use the same team fr potion farming except when testing new champs
Fury fr most fights, SheHulk fr Juggs, Mags fr Vision, Torch fr SW & Wolverine, & AA just fr filling the 5th spot
I was using corvus and he just didn't magneticed me (sorry if this word doesn't exist), neither did reduce AA so he was extremely easy to fight.
About 18 20% prowess with 18 5% prowess, & the damage is still significantly less than it used to be
At first even I thought that it might be due to most of the prowess being 5% ones & that's why I did the fight twice again with heavies only
Once with 18 heavies & 37 prowess
Once with 20 heavies & 43 prowess
I remember how Mags used to shred that fight under 20 hits & now it's not the same
May be people will disagree but it has happened, at least on my account if not to everyone else
While the damage is still great, but healthpools are rising & soon it won't be one Sp3 & u're done
Works fine.
In short my point is that, earlier I could do about 700k-800k damage whereas now that damage seems to be consistently less than 500k, even though the number of heavies & total prowess are almost the same
If it ws just RnG, then in my earlier runs there would have been variances, but he used to consistently kill him every single time with a lot of overkill in the 3rd hit of his Sp3
Now that doesn't happen & most of the times he survives the Sp3 & I gotta do 1 or 2 combos after that to finish him
It doesn't make sense that earlier I always used to get good RnG on my Armor Breaks but now I always get poor RnG, whereas the % chance in his abilities has always been the same
And as said earlier, I cn only provide a video fr how he does now, but I don't have any earlier videos to provide fr comparison
No boosts, No synergies