Same thing happened to me in 7.1.1, masochism nebula path, had 40 prowess and only took her down to 48% health, I immediately quit the fight, went back in and had 42 prowess and easily finished off nebula with damage to spare
Same thing happened to me in 7.1.1, masochism nebula path, had 40 prowess and only took her down to 48% health, I immediately quit the fight, went back in and had 42 prowess and easily finished off nebula with damage to spare That’s because the armour breaks are probably being removed by masochism.
Same thing happened to me in 7.1.1, masochism nebula path, had 40 prowess and only took her down to 48% health, I immediately quit the fight, went back in and had 42 prowess and easily finished off nebula with damage to spare That’s because the armour breaks are probably being removed by masochism. It's red mags against metal, you didn't need armor breaks, you just needed prowess.
I went with red mags in act 7.1.1 and 6.2.1, he used to do more damage on sp3 with 35+ prowess against metals. Does anyone experience the same?
Let me reiterate, for some of those who didn't get my point. Also, it was a question, so you could have said, it's working fine. But no ,you have to be pound down.Till few days before, red mags 35+ prowess against metal, no Armor break, I was finishing easily with sp3 but today I didn't get same damage in the quests .Red mags apply bleed/Armor breaks after sp3, not during or before I hit sp3, so earlier damage that I was getting was not because of 'armor breaks', it was just because of prowess and #metal.
Let me reiterate, for some of those who didn't get my point. Also, it was a question, so you could have said, it's working fine. But no ,you have to be pound down.Till few days before, red mags 35+ prowess against metal, no Armor break, I was finishing easily with sp3 but today I didn't get same damage in the quests .Red mags apply bleed/Armor breaks after sp3, not during or before I hit sp3, so earlier damage that I was getting was not because of 'armor breaks', it was just because of prowess and #metal. you're wrong lol
Let me reiterate, for some of those who didn't get my point. Also, it was a question, so you could have said, it's working fine. But no ,you have to be pound down.Till few days before, red mags 35+ prowess against metal, no Armor break, I was finishing easily with sp3 but today I didn't get same damage in the quests .Red mags apply bleed/Armor breaks after sp3, not during or before I hit sp3, so earlier damage that I was getting was not because of 'armor breaks', it was just because of prowess and #metal. He applies the armour break and bleed before the special
Let me reiterate, for some of those who didn't get my point. Also, it was a question, so you could have said, it's working fine. But no ,you have to be pound down.Till few days before, red mags 35+ prowess against metal, no Armor break, I was finishing easily with sp3 but today I didn't get same damage in the quests .Red mags apply bleed/Armor breaks after sp3, not during or before I hit sp3, so earlier damage that I was getting was not because of 'armor breaks', it was just because of prowess and #metal. He applies the armour break and bleed before the special Okay, but I was not on mascho path 3 times, that is why I asked. But I will check.
Yes his Sp3 damage has been modifiedNot sure about the bleeds but his damage against bleed immune is definitely much less than what it used to beTo anyone that says I don't know what I'm talking about, I use him consistently against ROL Vision fr my potion farming runs & the damage has shown a significant decline fr more than a month nowEarlier I could get him down in about 17-18 hits (all hits being heavies) with nearly 32-35 prowess, & with that even the first hit of Sp3 would let me know that Vision is done now bcoz the damage used to be that big....overall damage seemed to be close to about a million with these numbersIt never used to happen where Vision would survive after a Sp3But now he often survives & remains at about 15-20% health with similar numbers i.e. 17-18 heavies & 32-35 prowessJust yesterday I ws 20 heavies in with 43 prowess & I didn't know whether Vision will die or not till the entire Sp3 ws complete as he ws left with 44% health after first 2 hits (whereas earlier he used to be about 25-30% health after first 2 hits with less number of heavies & prowess)I don't know if I cn call it a nerf yet but definitely there has been some meddling with his numbers, without questionNow what is to be seen is if it's just a bug or is it intentionalAnd it's not just ROL...I also noticed this against the SOP Darkhawk boss where I had to do 2 sp3 to get him down whereas I ws sure I had enough prowess to get him down comfortably (I only used heavies in that fights)His damage feels at about 50-60% of what it used to be
Yes his Sp3 damage has been modifiedNot sure about the bleeds but his damage against bleed immune is definitely much less than what it used to beTo anyone that says I don't know what I'm talking about, I use him consistently against ROL Vision fr my potion farming runs & the damage has shown a significant decline fr more than a month nowEarlier I could get him down in about 17-18 hits (all hits being heavies) with nearly 32-35 prowess, & with that even the first hit of Sp3 would let me know that Vision is done now bcoz the damage used to be that big....overall damage seemed to be close to about a million with these numbersIt never used to happen where Vision would survive after a Sp3But now he often survives & remains at about 15-20% health with similar numbers i.e. 17-18 heavies & 32-35 prowessJust yesterday I ws 20 heavies in with 43 prowess & I didn't know whether Vision will die or not till the entire Sp3 ws complete as he ws left with 44% health after first 2 hits (whereas earlier he used to be about 25-30% health after first 2 hits with less number of heavies & prowess)I don't know if I cn call it a nerf yet but definitely there has been some meddling with his numbers, without questionNow what is to be seen is if it's just a bug or is it intentionalAnd it's not just ROL...I also noticed this against the SOP Darkhawk boss where I had to do 2 sp3 to get him down whereas I ws sure I had enough prowess to get him down comfortably (I only used heavies in that fights)His damage feels at about 50-60% of what it used to be Do you have any video proof? What team are you using?
there are two important causes for this (its probably working fine)1. the prowess potency differs. heavy prowess gives %20 sp dmg while copied one gives only %5 so its not the same amount of buff for every magneto wth 35 prowess, its important how many of those are from heavies and clones.2. the armour break is very important. effects applied from sp3 works for the sp3 dmg itself too .so you actualy deal the dmg with the armour reduction applied, secondly you have a % chance for every prowess to apply bleed and in this case an armour break so even if you have exact amount of specified prowesses it still can vary. and lastly any prevention for those armourbreaks can alter the dmg of it.(immune remove etc. ı dont know purifing causes it to work before or after it but you probably dealing with a metal so there is huge chance for it to fail too)3. it already does an absurd amount of dmg. so dont mind it but prioritize the heavy proweses ; they are much more potent.
there are two important causes for this (its probably working fine)1. the prowess potency differs. heavy prowess gives %20 sp dmg while copied one gives only %5 so its not the same amount of buff for every magneto wth 35 prowess, its important how many of those are from heavies and clones.2. the armour break is very important. effects applied from sp3 works for the sp3 dmg itself too .so you actualy deal the dmg with the armour reduction applied, secondly you have a % chance for every prowess to apply bleed and in this case an armour break so even if you have exact amount of specified prowesses it still can vary. and lastly any prevention for those armourbreaks can alter the dmg of it.(immune remove etc. ı dont know purifing causes it to work before or after it but you probably dealing with a metal so there is huge chance for it to fail too)3. it already does an absurd amount of dmg. so dont mind it but prioritize the heavy proweses ; they are much more potent. That is why I specifically mentioned that all my hits except Sp3 were heavies onlyAbout 18 20% prowess with 18 5% prowess, & the damage is still significantly less than it used to beAt first even I thought that it might be due to most of the prowess being 5% ones & that's why I did the fight twice again with heavies onlyOnce with 18 heavies & 37 prowessOnce with 20 heavies & 43 prowessI remember how Mags used to shred that fight under 20 hits & now it's not the sameMay be people will disagree but it has happened, at least on my account if not to everyone elseWhile the damage is still great, but healthpools are rising & soon it won't be one Sp3 & u're done
As i say even if you have the exact prowesses the armourbreak amount can vary so if you are incredibly unluvky you can fail all of the armor break rolls. And armor reduction feels more potent for different intervals with high amount armor oponents.If enemy has %50 dmg reduct from armor and lets assume this value to be equal to 3000 armor and there is diminising returns in this game so if you reduce its armor to 1000 it can still have %40 dmg reduct but at 100 armor value the effect can be reduced about %5 thats why low armor break value are generally considered meaningless when it comes to fighting huge armor values and why armor breaks removes armor on top off reducing it on the first place.In your case maybe the enemy has resistance +already decent armour and you were unlucky on your armmour break rolls and couldnt get more than 10(random number) so the dmg couldnt even get to negative armor ratings.(feels small)But for the other case this dimishing returns doesnt seem to take effect but let alone increase the effect just like a log func slope(i dont know this for sure but feels like it)So in this situation the armor breaks stack to 20 the enemy already has low armor and the dmg boost skyrocketed.This can all be wrong. Im just coming up with my own posible explanation. As people sad a video would be much better.
As i say even if you have the exact prowesses the armourbreak amount can vary so if you are incredibly unluvky you can fail all of the armor break rolls. And armor reduction feels more potent for different intervals with high amount armor oponents.If enemy has %50 dmg reduct from armor and lets assume this value to be equal to 3000 armor and there is diminising returns in this game so if you reduce its armor to 1000 it can still have %40 dmg reduct but at 100 armor value the effect can be reduced about %5 thats why low armor break value are generally considered meaningless when it comes to fighting huge armor values and why armor breaks removes armor on top off reducing it on the first place.In your case maybe the enemy has resistance +already decent armour and you were unlucky on your armmour break rolls and couldnt get more than 10(random number) so the dmg couldnt even get to negative armor ratings.(feels small)But for the other case this dimishing returns doesnt seem to take effect but let alone increase the effect just like a log func slope(i dont know this for sure but feels like it)So in this situation the armor breaks stack to 20 the enemy already has low armor and the dmg boost skyrocketed.This can all be wrong. Im just coming up with my own posible explanation. As people sad a video would be much better. I agree that his Armor Breaks are RnG dependent just like his bleeds, but that ws not the pointIn short my point is that, earlier I could do about 700k-800k damage whereas now that damage seems to be consistently less than 500k, even though the number of heavies & total prowess are almost the sameIf it ws just RnG, then in my earlier runs there would have been variances, but he used to consistently kill him every single time with a lot of overkill in the 3rd hit of his Sp3Now that doesn't happen & most of the times he survives the Sp3 & I gotta do 1 or 2 combos after that to finish himIt doesn't make sense that earlier I always used to get good RnG on my Armor Breaks but now I always get poor RnG, whereas the % chance in his abilities has always been the sameAnd as said earlier, I cn only provide a video fr how he does now, but I don't have any earlier videos to provide fr comparison
As i say even if you have the exact prowesses the armourbreak amount can vary so if you are incredibly unluvky you can fail all of the armor break rolls. And armor reduction feels more potent for different intervals with high amount armor oponents.If enemy has %50 dmg reduct from armor and lets assume this value to be equal to 3000 armor and there is diminising returns in this game so if you reduce its armor to 1000 it can still have %40 dmg reduct but at 100 armor value the effect can be reduced about %5 thats why low armor break value are generally considered meaningless when it comes to fighting huge armor values and why armor breaks removes armor on top off reducing it on the first place.In your case maybe the enemy has resistance +already decent armour and you were unlucky on your armmour break rolls and couldnt get more than 10(random number) so the dmg couldnt even get to negative armor ratings.(feels small)But for the other case this dimishing returns doesnt seem to take effect but let alone increase the effect just like a log func slope(i dont know this for sure but feels like it)So in this situation the armor breaks stack to 20 the enemy already has low armor and the dmg boost skyrocketed.This can all be wrong. Im just coming up with my own posible explanation. As people sad a video would be much better. I agree that his Armor Breaks are RnG dependent just like his bleeds, but that ws not the pointIn short my point is that, earlier I could do about 700k-800k damage whereas now that damage seems to be consistently less than 500k, even though the number of heavies & total prowess are almost the sameIf it ws just RnG, then in my earlier runs there would have been variances, but he used to consistently kill him every single time with a lot of overkill in the 3rd hit of his Sp3Now that doesn't happen & most of the times he survives the Sp3 & I gotta do 1 or 2 combos after that to finish himIt doesn't make sense that earlier I always used to get good RnG on my Armor Breaks but now I always get poor RnG, whereas the % chance in his abilities has always been the sameAnd as said earlier, I cn only provide a video fr how he does now, but I don't have any earlier videos to provide fr comparison What rarity or rank are you using?