It's a cool mode but it would be nice if it worked for solo objectives that don't seem to mention any restrictions. For example the "VENOMIZED" solo objective says "Defeat Carnage 15 times using Venom (Any Rarity).". It doesn't mention in which game modes so I would have expected it to work with the practice game mode.
It's a nice addition. About the only thing is like to see in the immediate future is a way to double or triple the Health of the champion you are dueling.
Later on, nodes etc would be a really nice addition.
It’s better than having to try to find duel targets but having to use duel credits or units after 5 fights is still annoying.
It won't actually cost you anything to do the practice fights. It's just visually presenting like that. Still not good but useful to know for now.
Kambam Zero, you're saying even with the duel credit logo appearing under the "start", it won't actually cost anything right? Just wanna be clear.
Yes, it won't cost you. Tested it on my prod account just to be sure. Since Duel and practice modes share a lot of functionality, the button was always looking at duel pricing for what it should display, hence in the case where you have no duel stamina it shows duel credits or Units. When you actually launch the fight, it won't charge you though because practice fights don't cost anything.
It's an unfortunate visual bug that we will be fixing, but won't be fixed until the next version as it is a client fix.
Hmm seems like the issue is if you have no duel stamina it will show the pricing of duels. I did just test it on my prod account and it didn't actually cost my duel credits when I ran out of stamina. So you can still do it at no cost but this is certainly something we'll get fixed.
I tested this today and it definitely took away a duel credit. Using an iPad 6th gen. I can post a video if needed but I got the same feedback from my alliance mates.
Hmm seems like the issue is if you have no duel stamina it will show the pricing of duels. I did just test it on my prod account and it didn't actually cost my duel credits when I ran out of stamina. So you can still do it at no cost but this is certainly something we'll get fixed.
I tested this today and it definitely took away a duel credit. Using an iPad 6th gen. I can post a video if needed but I got the same feedback from my alliance mates.
If you could post a video of this that would be great. I tried it again on my account and after doing practice a number of times it never removed a duel credit.
tip for those of you wanting to practice but the fight be longer than (15) hits, is use your strongest version of the champ, and use the champ you want to practice as 2 or 3 stars below the one you selected.
i.e. 6* practice target, use a 3* version of the champ you want to practice as. With arena now able to secure nearly every champ as a 3* is a great way to build the roster and try out these different scenarios.
I agree though, it would be great if you could incorporate defender nodes on it to try out different situations.
tip for those of you wanting to practice but the fight be longer than (15) hits, is use your strongest version of the champ, and use the champ you want to practice as 2 or 3 stars below the one you selected.
i.e. 6* practice target, use a 3* version of the champ you want to practice as. With arena now able to secure nearly every champ as a 3* is a great way to build the roster and try out these different scenarios.
I agree though, it would be great if you could incorporate defender nodes on it to try out different situations.
For those with full rosters, that's a good shout.
For everyone else, it would be nice to have a toggle switch, radio button or similar for the champion you are dueling to have double or triple health points.
Having a simple node selector would be great, even if it just had the common nodes that cause problems like Mix Master, etc.
Comments
Later on, nodes etc would be a really nice addition.
Glad he wasn’t the buff choice. Hopefully when they get around to him his buff is better than Guillotine.
It's an unfortunate visual bug that we will be fixing, but won't be fixed until the next version as it is a client fix.
i.e. 6* practice target, use a 3* version of the champ you want to practice as. With arena now able to secure nearly every champ as a 3* is a great way to build the roster and try out these different scenarios.
I agree though, it would be great if you could incorporate defender nodes on it to try out different situations.
For everyone else, it would be nice to have a toggle switch, radio button or similar for the champion you are dueling to have double or triple health points.
Having a simple node selector would be great, even if it just had the common nodes that cause problems like Mix Master, etc.