Solo Players need way to earn Glory
Pry22
Member Posts: 136 ★
recently left alliance. AQ way to repetitive and too frequent. Two and half straight years of 6 days on then only a 2 day break. Its really getting to be too much of the same. So solo is a nice break but there is absolutely no way to earn glory. This is a shame. Cant progress now but same time sick of AQ.
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Comments
I'm not specifically opposed to having a way for solo players to earn glory, but I should point out that after two and a half years I would have expected it to be ingrained into a player that AQ is five days on and three days off. Also, Glory is in effect a reward for participating in an alliance: MMOs generally reward players that join in-game groups specifically because it honestly makes them more likely to become long term players. Asking for a solo way to earn glory is essentially asking for a way to earn alliance rewards without having to join an alliance. There are limits to how much they can do that without nullifying the reason for glory to exist in the first place: to offer a reward for participating in an alliance you can't get otherwise.
People are reading the whole post, its the fact that it doesnt make any sense at all is what is confusing you
This discriminates against non-button pushers.
The second would for them to break of AW into champs tiers (3*,4*,5*,6*)
The only issue I see with what you’re saying is that you’re assuming a majority of people prefer to play solo and I feel like In a game where progression is key to your rosters growth being surrounded by a group of likeminded individuals with a similar goal is paramount to achieving that goal/s
Basically you're proposing Temporary Allies? I'm not sure I could get behind that. It's dangerously close to Shell Allies. Players would be going Solo just to boost their Accounts, and then returning to their Allies. Something that already occurs. Now, I'm not opposed to feeling out an Ally and finding the right fit. That's what happens alot. However, one of the key elements to being part of an Ally is loyalty. The point of being in an Ally is to work together to accelerate growth. As such, there are certain incentives, such as Glory. It's a way of gaining more Rewards in an Ally, and it allows the Player more freedom to select those Rewards. It's an idea, just not one I could see being implemented feasibly. However, if there was a separate Event for Solo Players to earn Glory, I wouldn't be opposed to it. I'm just not sure how it would conflict with the encouragement to join an Ally.
It does make sense... dudes spent 2 and a half years of doing AQs and just wants to chill without the shifts... it's a valid question and point.
Yes glory is alliance based, but they could still expand it to other solo quests/events.
Not as much obviously but a little 300-400 glory every month or something wouldn't be a crime.
Well, it's an idea. It would have to have its own Reward System. AQ is based on Rank, Prestige, and Points. The Rewards are also awarded on a per-Ally basis. I mean, it's a thought. It would take some work, and it would potentially conflict with the current goals, but it's interesting.
This is a great point. What if I don't WANT to push the button? Don't make me do something I don't want to do! So on second thought there should be no effort involved whatsoever.
I don't think PUG queues would work in MCOC. These kinds of things work in traditional MMOs because they are more real-time coordinated. Alliance activity in MCOC is more asynchronously coordinated. In other words, a decent player in a traditional MMO could just look around and see what the other players were doing and try to help on the fly. And the content was typically well known in advance so a lot of in-game coordination wasn't usually necessary. I don't think MCOC lends itself to that kind of gameplay. It took our alliance a while to become used to each player's capabilities, timezones, and other nuances. Throw random people together and they would likely be so uncoordinated that the content they faced would have to be watered down a lot to make it work.
I'm not sure I understand the tier idea. It sounds like a way to segregate alliances into brackets, but that doesn't help solo players.
If your Ally is pressuring you to spend, or not spend for that matter, it might be a good idea to find a new one.
Note: not saying all in the calendar is bad, just that some items aren't desired by players.
I recently started an alliance for people who do not want to be in an alliance. Right now there are only two of us. There are absolutely no participation or spending requirements or rules of any kind. I do request that you respond to help requests when you happen to be online, but even that is not a rule, it's just a matter of courtesy. You may participate in as much or as little as you want. We are not concerned at all with leaderboard rankings or prestige or anything of that nature.
I created the alliance solely to get some of the rewards that exist only for alliance members just for running game content you would already be running if you were not in an alliance. The intent is essentially to be the most casual alliance in the entire game, but the more members we get, the more "extra" rewards we will all receive.
If you're interested or want more info let me know and I'll send an invite or answer any questions. I probably will not check back into this thread and don't want to derail it further anyway, so please reach out to me directly via a direct message in the forums or in the game.
There is an alliance recruitment section of the forums, but in this case I believe this is relevant to the topic under discussion. An alliance operating under the parameters you describe is unlikely to be earning rank up resources much faster than a solo player, but a "solo" player playing within such an alliance will be earning more resources than they would otherwise while doing essentially nothing differently. In fact, responding to help requests takes almost no time and earns the player loyalty credits which are essentially free currency. There's little reason to not push a button that spills out rewards (however small) like an ATM.
If and when you get enough players, I recommend start doing Alliance Wars. By which I mean, start them up, place whatever randomly on defense, and then ignore the whole thing. You're handing someone else a free win, and you get rewards just for losing. It is another way to get essentially free rewards from the game for essentially no effort.