Cosmic Eclipse Sym Spidey
Sir_Globalot
Member Posts: 174 โ
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What the heck is this fight
So I took in my 6* r1 Venom to counter the evade, no problem. The thing that cost me 4 revives, however, was the 10 block limit; Spidey's sp1 hits 5 times and hits hard, so how do you all counter this? People are saying he's the easiest fight but honestly, I can't do that daily
So I took in my 6* r1 Venom to counter the evade, no problem. The thing that cost me 4 revives, however, was the 10 block limit; Spidey's sp1 hits 5 times and hits hard, so how do you all counter this? People are saying he's the easiest fight but honestly, I can't do that daily
Post edited by Kabam Porthos on
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Once you are at 8 or 9 blocked hits, then don't push him to sp1, block a hit , dex the unblockable hit and repeat the cycle.
If you have a doubt, tag me.
still if he throws it five times youโve no choice but to attempt the dex
But yeah, the combination of Bubble Shield and his sp1 is the main puzzle to solve in this fight.
Combat techniques you can use to try to play around it:
Practice AI manipulation techniques. Specifically, convince them to hold special. Can do this by stopping your combos short. MLLL directly into block. The reason this works is that you will recover from your light attack fast enough to enter a block before the computer is recovered/able to enter an input. Gives you a momentary "frame advantage" (you are able to enter your next input first). When you complete a full combo, there is a small recovery time applied to you before you can enter your next input (this is what prevents us from having an unlimited combo). If you end a combo (normal MLLLM for example), the AI will have a small frame advantage (recover slightly before you). And will read you as open during that split second and likely fire the special. You recover in time to dex or block, but it's already been fired none the less.
From there, the next technique you can try is to reparry. Basically you take the first hit on block (in order to avoid them throwing special), then lift block for a second to then parry the second hit. But it takes practice and can get wrecked when first learning it (practice mode ftw).
Now, let's say he throws the special:
His sp1 is actually fully dex-able, but distance is required to dex the webshots usually. MLLL combo also applies here as well. As with any defender who requires distance to cleanly dex their sp1 (think YJ and Electro), using a MLLL combo into a dash back will set you up with the distance required to dex it. Again practice mode could be useful here.
Aside from that, the other option is to practice blocking the webshots, then dexing out of the punches at the right moment. This is an old technique that players have been using for years to avoid Spidey Unblockable at sp1. The webshots are blockable, but the punches are not, when the Enhanced SP1 node is active. Once again, the new practice mode is amazing for this. You'll still take 2 hits to block this way, but probably better than 5 at least.
All that being said... AA makes this fight markedly easier for 2 reasons. Damage (sooner the fight is over the better) and AAR (if awakened). He will turn off the evade and the nodes. ๐ Hope any of this is useful. Good luck!
https://youtu.be/5QnsJiU_mww
This is a really good point, it got me think about this boss and the AV as well.
I don't have Styfe, would Mr Sinister have a chance (as he also can stop Unblockable)?
I do understand that Spidy SP hit into block pretty hard too so will have to dex.
@hungryhungrybbq , thank you a great indept explaination with a lot of useful tip. I also don't have AA. Would a Immortal Abom work instead for extra passive damages?
As some people have shown that it is doable, with the right champs, but to do this for 28 days, seem a bit much, especially since it is the only way to fully Rank up Summoner Symbiote Steve. Seem a bit unbalance in my opinion.
I don't have iBom, but I don't think he has an anti-evade mechanic. Which is why folks are turning to Venom and such. But, even with a good counter, I'd still recommend utilizing the new practice function. To learn to deal with his SP1. Like in the first footage I posted. That's the practice mode. I will be using this new tool a lot myself.
As for the relative difficulty of these quests... It's not always a popular opinion, but I think it's fights like these that teach us new things and make us better players in the long run. And yeah, for anyone whose roster and/or experience is a little more limited, it's going to be more challenging. But, the combat experience and the rewards to help grow your account are usually worth the effort. And you'll be better prepared for the next challenge that arises.
However, again.. a very unpopular opinion, regardless of what others say. There's nothing wrong with making the decision to do a different difficulty if that's what you decide. This game is to have fun, not a race. If Legendary doesn't feel right yet. But either way.. the event has just started. With practice and/or undiscovered counters in your roster, you may find that it's doable for you. Spend some time each day in practice mode before you go in. Good luck!
Afterthat played Slow and job done
But careful with LockOn