**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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But Memory Leak is something that can occur on Any Device with Any App/Game, not just Mobile Phones or just this Game, but in this case I've seen it occur on Multiple Devices while playing this game specifically.
The only thing I was unsure about was the minute technical details, not that I don't know if it exists or not.
If that is indeed the case, would it not be the App that is causing the issue?
That is nowhere close to what I have experienced. It's more like rolling a standard di and seeing which of the 6 sides come up, btw never know until the first punch is thrown
For example this is a Constant Online Game with Multiple Aspects to keep it Running in Multiple Regions all Connected as well, meaning it's Much Harder to discern the cause of any "Unsynced" Transmissions if you will when compared to something like a Singleplayer Game or an Online App like Facebook that built infrastructure to make sure it doesn't happen.
I never said it was specific to your case or what's going on with op's, but it is a Thing that Exists here and that Can and Has affected not just me but tons of people on a Variety of Devices. It Could be One of Many Causes for certain Issues, I just brought it up when it sounded similar to the issue they were having.
As well again like I mentioned it is a Slow Burn thing so no you aren't likely to be able to diagnose it as the issue when switching between apps or not playing long enough for the errors to become noticable, but it definitely exists here and Will appear if you never close the app even on the best of phones because the type of game this is.
(iPhone 11 here)
I vividly recall playing arena matches against the old MMX death squads when players were still figuring out the infinite streak and I would have to brace myself for Genacide’s super speedy champs that required me to play like a madman. I could never figure out what he did to make them move faster than the old uber-twitchy Venom AQ boss.
The answer was that he didn’t. Like today, the game may step up speed without warning, which I *assume* is not intended. But for anyone who plays this game more than casually, it is easy to tell fights where the movement is simply faster than normal. Many of the YouTube how to videos make me smile with the smooth, genteel pace of the fight which never seems to happen on my screen.
I’m not sure all of this is memory leak. Allegedly, frame drop is a result of memory leak, and that happens at any time for a lot of players. That can make the game “seem” faster, but probably not in the same way. It’s more likely to occur for me when controls timing remain the same, but I get clipped by a defender who lurches across the screen or when a swipe or tap delays a split second.
That kind of thing can happen at any moment on my Xs, and there are times I just close the app and wait a few hours because the game performance usually continues be poor. Just “closing the app” helps little.
I’m not a programmer, but I don’t think these are all the same problems. Some may be memory leak issues, some may be simple server performance issues, some may be phone performance issues. Speed fights have been around for a long time, and I can only imagine the lines of code written on top of each other over and over by teams of different programmers. Who knows if anyone could even figure out why it happens if they even had the time?
Dr. Zola
You've been continually misinterpreting and misconstruing almost everything I've said yet I've stayed chill the entire and didn't write off everything you said because of your Numerous Spelling Errors on previous comments...
Due respect, I think that issue is more prevalent in android than any Apple device I have ever used. As was stated by OP, I agree, doesn't matter if it's first fight or 50th, it is literally a **** shoot, in my experience.