AW Season rewards Plat 1-3 Disparity

BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
I think there is a monumental gap between rewards for Plat 1 and 2, and then a miniscule gap between Plat 2 and 3. And I think this disparity and gradient in rewards really enforces the wrong attitude for players.

For context, here are Plat 1 through 3 rewards



Ignoring the T5B and T2A (identical across brackets), the t5cc (which decreases reasonably) and the 5* Nexus, You'll see that:
Plat 3 get 15k 6* shards
Plat 2 get's 17.5k 6* shards
Plat 1 gets 20k 6* shards and a 6* Nexus

That is an extremely dramatic leap. Plat 3 to 2 gets an increase of 2.5k 6* shards and 10% T5CC, Plat 2 to 1 get's the same increase of 6* shards and T5CC and a 6* Nexus.

I think that jump is genuinely ridiculous. Losing out on plat 1 by a few spots would hurt immensely, you've lost out on 2.5k 6* shards, 10% T5cc, and an entire 6* Nexus. Obviously the main thing here is the Nexus, the other two items are fair and just increments. And an alliance mid table in plat 2 feels immense pressure to step things up and push for that 6* Nexus because... it's a 6* Nexus, it's an entire other champ plus 2.5k 6* shards. I think that's an unhealthy and unenjoyable amount of pressure for plat 2 alliances.

But a player in plat 3 who misses out on plat 2 just shrugs their shoulders, in the grand scheme of things, 2.5k 6* shards and 10% T5CCC won't be hard to make up. And an alliance mid plat 3 has almost no incentive to push for plat 2, that's a hell of a lot of extra revives, items and boosts to push for only 2.5k 6* shards, plat 1 feels too far out of reach so why bother pushing through two tiers of season bracket which could take the best part of a year, by which time the rewards will have hopefully been buffed.

The push for plat 1 is artificially and unhealthily high, and the push for plat 2 is artificially and unhealthily low. That's what has happened by this huge gap in the incremental rewards from tier to tier.

I think Plat 2 rewards should get a bump so the step up between plat 3 and 1 isn't so lopsided. I'm trying to write this post unbiased, and for transparency's sake I am in plat 3 at the moment, but the reason I write this post is because I feel 0 desire to spend 12 wars sweating, bursting blood vessels, crying, and otherwise putting effort into pushing for 2.5k 6* shards and 10% T5CC, when I see players in plat 2 and 1 fighting for that and an entire Nexus. I do think the units, items and stress required to get that extra 2.5k 6* shards are worth it.

But I look to lower tiers and think the same, the difference there in tiers steps down the same, 2.5k 6* shards and 10% T5CC less from plat 3 to plat 4, then the same again minus a bit of T5B for gold 1, then 2k 6* shards, a bit of T5B and 10% T5CC less for gold 2 and so on.

But I know that 2.5k 6* shards to a player in Gold 3 is much more valuable than it is to me, so (and feel free to correct me if you disagree), I don't feel like the issue is as prevalent there. I mean a player in gold 3 may want to push to gold 2 for an extra 2k 6* shards. You tell me.

However, my point of this thread is to propose a smoothing out of tiers. Instead of a dramatic drop off that promotes attitudes of both extremes (too much pressure and desire to push, and not enough), this is what I suggest as an example. Catalyst amounts, 5* Nexus and T5CC remain unchanged. I'm just talking about 6* Shards here.

Plat 1 remains the same: 1 Nexus, 20k 6* Shards
Plat 2 from 17.5k --> 25k 6* shards
Plat 3 from 15k --> 17.5k 6* shards
Plat 4 remains the same: 12.5k 6* shards

Obviously this part is more open to interpretation and discussion and I'm not saying this is the right answer. I wanted to keep Plat 1 6* shards and Nexus the same, because I'm not looking for a nerf of any rewards. But to make Plat 2 and 3 more smoothed out you have to add some 6* shards to them. I feel like this is a pretty happy medium. Plat 4 is 800 alliances compared to P1: 50, P2: 100 and P3: 300, so I feel that's a good place to draw the line to stop increasing 6* shards, as that's 800 extra alliances getting shards, compare to the 100 and 300 of P2 and 3 respectively.

If you think I'm selfishly drawing the line after my tier for AW seasons, know that I'd be equally happy if only Plat 2 6* shards were increased and P3 remained the same. I thought personally that 1 Nexus +20k 6* shards -> 25k shards -> 17.5k shards -> 12.5k Shards made more sense than 1 Nexus +20k 6* shards -> 25k shards -> 15k shards -> 12.5k Shards.

Another option is to extend the smoothing further, and bump up gold 1 and plat 4 rewards, but I feel like as I said before, adding extra 6* shards to 800 in Plat 4 and 1500 in Gold 1 could be too much for the economy in Kabams eyes.

But if you disagree that's absolutely fair, this thread isn't supposed to be a debate around how to smooth the brackets, more just to raise the issue with Kabam about how these bracket structures make players in P2 and P3 feel.

So anyone in P1-3 please drop your feelings on how the brackets and the reward decrease affects your enjoyment of Seasons, and anyone else with their thoughts please share too.

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Comments

  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Zan0 said:

    Coming from someone in p3 running 2 bgs. I couldn’t agree more with this post. A 5 star nexus is basically just 275 6 star shards at this point

    Don't get me started on the change of 30k 5* shards --> 1 5* Nexus. It went from almost 3 featured crystals I could buy from Black ISO Market trying to get whichever new champion(s) I was gunning for at the time, to pulling one 5* which is almost guaranteed to be a dupe of someone, or someone new I don't need. A player in plat 2 or 3 has moved on from 99% of new 5* unless they're in the featured.

    It took all the choice of what to do with your rewards away. You could go for 3 basics for ISO, 3 x 750 lots of 6* shards from Black ISO Market or go for some featured crystals. Now I use the 5* Nexus to try and target a class of ISO I need.

    There is one champion in the 5* basic I would rank up, Shang Chi. Wish I could have 2 or 3 shots at his featured crystal though. Such a demoralising change.
  • Bugmat78Bugmat78 Member Posts: 2,381 ★★★★★
    OP should have a look at gold rank rewards...makes you want to cry.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Bugmat78 said:

    OP should have a look at gold rank rewards...makes you want to cry.

    The point wasn’t about the amount of any single tier, it’s about the difference between P1 and P2, then P2 and P3 dissuading people to push for higher tiers
  • Bugmat78Bugmat78 Member Posts: 2,381 ★★★★★

    Bugmat78 said:

    OP should have a look at gold rank rewards...makes you want to cry.

    The point wasn’t about the amount of any single tier, it’s about the difference between P1 and P2, then P2 and P3 dissuading people to push for higher tiers
    It's like that from gold 3 right up to plat 3 though - barely any difference. Like 2k shards and maybe a t5cc crystal each tier. Plat 1 is the main payoff.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    edited October 2021
    Bugmat78 said:

    Bugmat78 said:

    OP should have a look at gold rank rewards...makes you want to cry.

    The point wasn’t about the amount of any single tier, it’s about the difference between P1 and P2, then P2 and P3 dissuading people to push for higher tiers
    It's like that from gold 3 right up to plat 3 though - barely any difference. Like 2k shards and maybe a t5cc crystal each tier. Plat 1 is the main payoff.
    Sure, but 2.5k 6* shards to a player in Gold 3 is much more valuable than 2.5k 6* shards to a player in plat 2 don’t you agree?
  • JadedJaded Member Posts: 5,477 ★★★★★
    Just remove the 5* nexus from p2-4 and make it a 6* nexus. No need to increase anything else. Plus pretty much anyone is platinum is focused on 6* champions.
  • ChriissRChriissR Member Posts: 652 ★★★★
    100% agree. We finished rank 2 in Plat 2 and it's heartbreaking. 5* Champs for myself and our alliance are useless. It's mainly used as a ISO selector.
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  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Jaded said:

    Just remove the 5* nexus from p2-4 and make it a 6* nexus. No need to increase anything else. Plus pretty much anyone is platinum is focused on 6* champions.

    As much as I'd love to see that, I can't see Plat 2-4 getting Nexus' as well as 12.5k-17.5k 6* shards. And honestly I wouldn't want a 6* Nexus in place of shards, as I'm going for featured crystals and I prefer the choice of what to do with shards over a Nexus
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    Even if you consider a nexus as just 10k shards , the amount of 6* shards get cut in half
  • JadedJaded Member Posts: 5,477 ★★★★★
    edited October 2021

    Jaded said:

    Just remove the 5* nexus from p2-4 and make it a 6* nexus. No need to increase anything else. Plus pretty much anyone is platinum is focused on 6* champions.

    As much as I'd love to see that, I can't see Plat 2-4 getting Nexus' as well as 12.5k-17.5k 6* shards. And honestly I wouldn't want a 6* Nexus in place of shards, as I'm going for featured crystals and I prefer the choice of what to do with shards over a Nexus
    The point is the shard difference is static across the tiers. The only difference is the jump from 5* nexus to a 6* nexus. So keep the shards and remove the 5* nexus for a 6* nexus. It would make it fair across all tiers. Your changes would make too much of a difference from p4 to p1. Rn p4 to p2 is 5k shards (just speaking about the 6* shards) difference but you suggest giving double and leaving the 5* nexus. So I understand you would want more shards, the sensible option would be to remove the 5* nexus in exchange for the 6* nexus for all platinum tiers. Gold tiers get the 5* nexus.

    This way the difference is a very small margin of shards and the pain of missing a tier is much less.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Jaded said:

    Jaded said:

    Just remove the 5* nexus from p2-4 and make it a 6* nexus. No need to increase anything else. Plus pretty much anyone is platinum is focused on 6* champions.

    As much as I'd love to see that, I can't see Plat 2-4 getting Nexus' as well as 12.5k-17.5k 6* shards. And honestly I wouldn't want a 6* Nexus in place of shards, as I'm going for featured crystals and I prefer the choice of what to do with shards over a Nexus
    The point is the shard difference is static across the tiers. The only difference is the jump from 5* nexus to a 6* nexus. So keep the shards and remove the 5* nexus for a 6* nexus. It would make it fair across all tiers. Your changes would make too much of a difference from p4 to p1. Rn p4 to p2 is 5k shards (just speaking about the 6* shards) difference but you suggest giving double and leaving the 5* nexus. So I understand you would want more shards, the sensible option would be to remove the 5* nexus in exchange for the 6* nexus for all platinum tiers. Gold tiers get the 5* nexus.

    This way the difference is a very small margin of shards and the pain of missing a tier is much less.
    But then surely you’re just shifting that pain of missing a tier down to between Plat 4 and Gold 1? Imagine gold 1 with 10k 6* shards looking at Plat 4 with 12.5k shards and a 6* nexus. It’s the same exact problem just shifted down for other people to deal with.

  • JadedJaded Member Posts: 5,477 ★★★★★

    Jaded said:

    Jaded said:

    Just remove the 5* nexus from p2-4 and make it a 6* nexus. No need to increase anything else. Plus pretty much anyone is platinum is focused on 6* champions.

    As much as I'd love to see that, I can't see Plat 2-4 getting Nexus' as well as 12.5k-17.5k 6* shards. And honestly I wouldn't want a 6* Nexus in place of shards, as I'm going for featured crystals and I prefer the choice of what to do with shards over a Nexus
    The point is the shard difference is static across the tiers. The only difference is the jump from 5* nexus to a 6* nexus. So keep the shards and remove the 5* nexus for a 6* nexus. It would make it fair across all tiers. Your changes would make too much of a difference from p4 to p1. Rn p4 to p2 is 5k shards (just speaking about the 6* shards) difference but you suggest giving double and leaving the 5* nexus. So I understand you would want more shards, the sensible option would be to remove the 5* nexus in exchange for the 6* nexus for all platinum tiers. Gold tiers get the 5* nexus.

    This way the difference is a very small margin of shards and the pain of missing a tier is much less.
    But then surely you’re just shifting that pain of missing a tier down to between Plat 4 and Gold 1? Imagine gold 1 with 10k 6* shards looking at Plat 4 with 12.5k shards and a 6* nexus. It’s the same exact problem just shifted down for other people to deal with.

    Then remove the nexus crystals completely. Adding isn’t always the solution for fairness. Also someone will always be hurt via 201 in arenas, 11th in aq etc…
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Jaded said:

    Jaded said:

    Jaded said:

    Just remove the 5* nexus from p2-4 and make it a 6* nexus. No need to increase anything else. Plus pretty much anyone is platinum is focused on 6* champions.

    As much as I'd love to see that, I can't see Plat 2-4 getting Nexus' as well as 12.5k-17.5k 6* shards. And honestly I wouldn't want a 6* Nexus in place of shards, as I'm going for featured crystals and I prefer the choice of what to do with shards over a Nexus
    The point is the shard difference is static across the tiers. The only difference is the jump from 5* nexus to a 6* nexus. So keep the shards and remove the 5* nexus for a 6* nexus. It would make it fair across all tiers. Your changes would make too much of a difference from p4 to p1. Rn p4 to p2 is 5k shards (just speaking about the 6* shards) difference but you suggest giving double and leaving the 5* nexus. So I understand you would want more shards, the sensible option would be to remove the 5* nexus in exchange for the 6* nexus for all platinum tiers. Gold tiers get the 5* nexus.

    This way the difference is a very small margin of shards and the pain of missing a tier is much less.
    But then surely you’re just shifting that pain of missing a tier down to between Plat 4 and Gold 1? Imagine gold 1 with 10k 6* shards looking at Plat 4 with 12.5k shards and a 6* nexus. It’s the same exact problem just shifted down for other people to deal with.

    Then remove the nexus crystals completely. Adding isn’t always the solution for fairness. Also someone will always be hurt via 201 in arenas, 11th in aq etc…
    Yeah someone always will, but Kabam have done things in the past to change how badly it hurts for just missing out. Think about changes for Arena, that’s been changed a fair few times because they knew a massive drop off is demoralising for player spirit and wanting to play the game seriously.

    And remember, I’m not saying missing out is bad in general. Im saying having one monumental missing out for plat 1 and one tiny missing out for plat 2 doesn’t make as much sense because it’s not a smooth increment.
  • CoppinCoppin Member Posts: 2,601 ★★★★★
    edited October 2021
    I disagree... There is an incentive to try for those higher ranks.. if it was equally or gradually reduced a few people could say... Why even try for 2500 more shards..

  • Bugmat78Bugmat78 Member Posts: 2,381 ★★★★★

    Bugmat78 said:

    Bugmat78 said:

    OP should have a look at gold rank rewards...makes you want to cry.

    The point wasn’t about the amount of any single tier, it’s about the difference between P1 and P2, then P2 and P3 dissuading people to push for higher tiers
    It's like that from gold 3 right up to plat 3 though - barely any difference. Like 2k shards and maybe a t5cc crystal each tier. Plat 1 is the main payoff.
    Sure, but 2.5k 6* shards to a player in Gold 3 is much more valuable than 2.5k 6* shards to a player in plat 2 don’t you agree?
    I dont know depends on what kind of account you have. Despite me slumming in gold (mainly because we started or own ally and dont love AW) I benefit more from featured than basic crystals with 120 6* atm. I'm pretty bummed by having a5* nexus crystal too as a reward for finishing in gold 2 - would rather the shards which could get me at least 1500 more 6* shards in black iso, or a featured 5*.
  • DNA3000DNA3000 Member, Guardian Posts: 19,673 Guardian

    Like with everything, kabam is consistently out of touch, things are outdated, and they never listen…. Until they are forced to, then they always revert back to their old ways. Rinse repeat.

    Actually, you are 100% wrong here. The big jump from P1 to P2 is an artifact of them continuously updating AW season rewards, not letting them become outdated. Once upon a time, the season rewards were fairly even moving up the brackets until masters, where the devs decided that the competition for masters was high enough that it warranted higher rewards. When people pointed out the huge (at the time) discrepancy between P1 and Masters relative to the more moderate jump in competitiveness between the very top of P1 and the bottom of Masters, the devs buffed P1 (and also added P4 around the same time if I recall correctly).

    I'm pretty sure the big jump between P1 and P2 is a compromise over the notion that the *boundary* between P1 and Masters is relatively small, but they still want to have a big bump in rewards for the "highest" levels of competition at tier 1. It isn't that P2 players are missing out on P1 rewards even though they are "almost" P1, it is that both the top and the bottom of P1 are getting the rewards the devs want the players who just missed Masters to get, and the bottom of P1 are just getting lucky.

    The devs are not going to make a hundred war brackets with finely tuned rewards, because they aren't going to manage a hundred brackets. But more importantly, there is this vague notion that there is a hyper competitive range of alliances and a not-so competitive range below, and they want the rewards to reflect that. So there's going to be a range of rewards at the bottom that tends to be relatively smooth, because big jumps in rewards wouldn't really function as well to incentivize strong competition in brackets where the alliances intrinsically don't want to push (if anything, it will just stress them out more). But at the top, where alliances are already pushing, they want to give them something to push for. Which means they actually want players feeling that "I missed out" feeling somewhat and structure the rewards accordingly.

    Everyone is free to argue whether this is something they think is a good idea or not: my opinions on the matter are coming mostly from the outside looking in. But I think if you want to advocate for changing this, pointing out that a large disparity exists between P1 and P2 is probably insufficient to cause Kabam to act, because I believe that disparity is deliberate, not accidental.
  • SungjSungj Member Posts: 2,113 ★★★★★



    But then surely you’re just shifting that pain of missing a tier down to between Plat 4 and Gold 1? Imagine gold 1 with 10k 6* shards looking at Plat 4 with 12.5k shards and a 6* nexus. It’s the same exact problem just shifted down for other people to deal with.

    This argument is completely flawed. First off if there is a more sizable rewards gap it makes more sense to put it between tiers (gold to plat) rather than within levels of the same tier (Plat 2 - Plat 1).

    Secondly, you're making an assumption that we want the reward structure to be the same if moved down. They could easily just remove the extra 6* shards or lower them significantly say down to 5k shards and then include the 6* nexus to the rewards gaps to make them more organic.

    Most importantly even if they make a big jump from gold to plat it's still a net positive. The gold players aren't losing anything they had before and now 800 alliances get better rewards instead of just 50.

    There's literally no argument that can be made logically for kabam not to keep rewards increase consistent across tiers as long as they aren't removing anything from the players at the top or the bottom

    It's not the same exact problem at all
  • pseudosanepseudosane Member, Guardian Posts: 3,990 Guardian
    We hit p2 this season for the first time this season. It was a momentous achievement, being relative underdogs, but we made it. We rejoiced.
    The rewards do not reflect the effort we put in, and we knew that going in. The jump between p3 and p2 in rewards is relatively nothing. I agree with @BitterSteel . The difficulty between p3 and p2 is huge, but the rewards dont reflect it.

    to reach p3, one needs to stay between Tiers3 and tier4. Here you face challenger map, with lower stats and slightly lower defenses. As we move up in tier3 though, you start to see majority r3 defenses before you hit tier2.

    To hit P2, you have to be majority in tier2 with some tier3 wars. Here you face the expert map, with inflated stats. And here you start to see majority r3 defenses and low double digit/ if not single digit deaths.

    To hit P1, you HAVE to be in t2 and spend time in t1 tiers. Here you see majority if not full r3 defenses and max boosts.

    Currently, the P1 players definitely get their dues in terms of rewards, as they should. But p2 players, do not really. The items, the boosts, required to get/stay in p2 does not reflect its difficulty. It is far more stresssful, takes longer to assign, more to boost and heal.

    Will we push p2 again? not really. We did it once, and the rewards did not feel adequate. Id rather chill and get easy p3 rewards instead.
    currently p2 feels rather like losers of p1, than winners from p3. A sharp drop off in rewards that does not incentivize the push.

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  • TyEdgeTyEdge Member Posts: 3,116 ★★★★★
    Hot take - Kabam is possibly content with disincentivizing big war pushes with the state of the game in regards to bugs and cheaters.

    I would love to see selectors used to restore some of this flexibility.

    5-star selector - choose from a 5-star nexus, a 5-star feature, or x-number of shards. Supplemental shards can be added in smaller numbers to the nexus or feature if needed.

    T5cc selector - choose between x% random or half-x% selector

    My war season was a total bust. A 6-star Loki, and two t5cc drops in the one class where I already had an unused t5cc due to a lack of a quality champ.
  • FlyGalaxyBombFlyGalaxyBomb Member Posts: 778 ★★★

    We hit p2 this season for the first time this season. It was a momentous achievement, being relative underdogs, but we made it. We rejoiced.
    The rewards do not reflect the effort we put in, and we knew that going in. The jump between p3 and p2 in rewards is relatively nothing. I agree with @BitterSteel . The difficulty between p3 and p2 is huge, but the rewards dont reflect it.

    to reach p3, one needs to stay between Tiers3 and tier4. Here you face challenger map, with lower stats and slightly lower defenses. As we move up in tier3 though, you start to see majority r3 defenses before you hit tier2.

    To hit P2, you have to be majority in tier2 with some tier3 wars. Here you face the expert map, with inflated stats. And here you start to see majority r3 defenses and low double digit/ if not single digit deaths.

    To hit P1, you HAVE to be in t2 and spend time in t1 tiers. Here you see majority if not full r3 defenses and max boosts.

    Currently, the P1 players definitely get their dues in terms of rewards, as they should. But p2 players, do not really. The items, the boosts, required to get/stay in p2 does not reflect its difficulty. It is far more stresssful, takes longer to assign, more to boost and heal.

    Will we push p2 again? not really. We did it once, and the rewards did not feel adequate. Id rather chill and get easy p3 rewards instead.
    currently p2 feels rather like losers of p1, than winners from p3. A sharp drop off in rewards that does not incentivize the push.

    Me who places a r5 5* and like 2 r2 6*s in p1 :'(

    Everyone has their views on this topic but I personally don't agree with it :) Nice claims @BitterSteel
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  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Sungj said:



    But then surely you’re just shifting that pain of missing a tier down to between Plat 4 and Gold 1? Imagine gold 1 with 10k 6* shards looking at Plat 4 with 12.5k shards and a 6* nexus. It’s the same exact problem just shifted down for other people to deal with.

    Secondly, you're making an assumption that we want the reward structure to be the same if moved down. They could easily just remove the extra 6* shards or lower them significantly say down to 5k shards and then include the 6* nexus to the rewards gaps to make them more organic.
    You definitely didn’t read the entire conversation Jaded and I had then. Because I agree with you, I definitely don’t want that to happen.

    Jaded said just replace the 5* nexus with 6* nexus for plat 2-4 and I said no that wouldn’t be good.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    DNA3000 said:

    Like with everything, kabam is consistently out of touch, things are outdated, and they never listen…. Until they are forced to, then they always revert back to their old ways. Rinse repeat.

    Actually, you are 100% wrong here. The big jump from P1 to P2 is an artifact of them continuously updating AW season rewards, not letting them become outdated. Once upon a time, the season rewards were fairly even moving up the brackets until masters, where the devs decided that the competition for masters was high enough that it warranted higher rewards. When people pointed out the huge (at the time) discrepancy between P1 and Masters relative to the more moderate jump in competitiveness between the very top of P1 and the bottom of Masters, the devs buffed P1 (and also added P4 around the same time if I recall correctly).

    I'm pretty sure the big jump between P1 and P2 is a compromise over the notion that the *boundary* between P1 and Masters is relatively small, but they still want to have a big bump in rewards for the "highest" levels of competition at tier 1. It isn't that P2 players are missing out on P1 rewards even though they are "almost" P1, it is that both the top and the bottom of P1 are getting the rewards the devs want the players who just missed Masters to get, and the bottom of P1 are just getting lucky.

    The devs are not going to make a hundred war brackets with finely tuned rewards, because they aren't going to manage a hundred brackets. But more importantly, there is this vague notion that there is a hyper competitive range of alliances and a not-so competitive range below, and they want the rewards to reflect that. So there's going to be a range of rewards at the bottom that tends to be relatively smooth, because big jumps in rewards wouldn't really function as well to incentivize strong competition in brackets where the alliances intrinsically don't want to push (if anything, it will just stress them out more). But at the top, where alliances are already pushing, they want to give them something to push for. Which means they actually want players feeling that "I missed out" feeling somewhat and structure the rewards accordingly.

    Everyone is free to argue whether this is something they think is a good idea or not: my opinions on the matter are coming mostly from the outside looking in. But I think if you want to advocate for changing this, pointing out that a large disparity exists between P1 and P2 is probably insufficient to cause Kabam to act, because I believe that disparity is deliberate, not accidental.
    Pretty much this. People keep talking about items and boosts in relation to effort put out but the effort that separates even just the top of P1 and bottom of P1 typically isn't item expenditure, it's planning. Officers spend 2 sometimes 3 hours every war assigning fights, not paths, on a fight by fight basis.

    There are twice as many alliances in P2 than there are in Master and P1 combined. The gap between those two groups is fairly massive in comparison to the upper half of P1 to Master.
  • pseudosanepseudosane Member, Guardian Posts: 3,990 Guardian

    DNA3000 said:

    Like with everything, kabam is consistently out of touch, things are outdated, and they never listen…. Until they are forced to, then they always revert back to their old ways. Rinse repeat.

    Actually, you are 100% wrong here. The big jump from P1 to P2 is an artifact of them continuously updating AW season rewards, not letting them become outdated. Once upon a time, the season rewards were fairly even moving up the brackets until masters, where the devs decided that the competition for masters was high enough that it warranted higher rewards. When people pointed out the huge (at the time) discrepancy between P1 and Masters relative to the more moderate jump in competitiveness between the very top of P1 and the bottom of Masters, the devs buffed P1 (and also added P4 around the same time if I recall correctly).

    I'm pretty sure the big jump between P1 and P2 is a compromise over the notion that the *boundary* between P1 and Masters is relatively small, but they still want to have a big bump in rewards for the "highest" levels of competition at tier 1. It isn't that P2 players are missing out on P1 rewards even though they are "almost" P1, it is that both the top and the bottom of P1 are getting the rewards the devs want the players who just missed Masters to get, and the bottom of P1 are just getting lucky.

    The devs are not going to make a hundred war brackets with finely tuned rewards, because they aren't going to manage a hundred brackets. But more importantly, there is this vague notion that there is a hyper competitive range of alliances and a not-so competitive range below, and they want the rewards to reflect that. So there's going to be a range of rewards at the bottom that tends to be relatively smooth, because big jumps in rewards wouldn't really function as well to incentivize strong competition in brackets where the alliances intrinsically don't want to push (if anything, it will just stress them out more). But at the top, where alliances are already pushing, they want to give them something to push for. Which means they actually want players feeling that "I missed out" feeling somewhat and structure the rewards accordingly.

    Everyone is free to argue whether this is something they think is a good idea or not: my opinions on the matter are coming mostly from the outside looking in. But I think if you want to advocate for changing this, pointing out that a large disparity exists between P1 and P2 is probably insufficient to cause Kabam to act, because I believe that disparity is deliberate, not accidental.
    Pretty much this. People keep talking about items and boosts in relation to effort put out but the effort that separates even just the top of P1 and bottom of P1 typically isn't item expenditure, it's planning. Officers spend 2 sometimes 3 hours every war assigning fights, not paths, on a fight by fight basis.

    There are twice as many alliances in P2 than there are in Master and P1 combined. The gap between those two groups is fairly massive in comparison to the upper half of P1 to Master.
    Totally agree. Master and p1 get fairly compensated.
    If you see the drop off though, it is very steep.
  • xNigxNig Member Posts: 7,330 ★★★★★
    The value of a nexus is around 15k shards so Kabam could just change the rewards of P1 to a “Crystal Selector” that offers either
    A) 15k 6* shards or
    B) 1x 6* Nexus crystal,

    then drop the base 20k shard reward to 10k.
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    Judging by the compensation, apparently the value of a 6* nexus is just 5k 6* shards
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