**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I haven't watched BG's video yet (but I will)...but I did watch the America Semifinals. And what I saw was @Werewrym picked Maw as a defender, and that defender absolutely destroyed Happy with the quickness...and Werewrym took the loss despite the fact that he played a better match on offense than his opponent.
As others have said, the time to spent in the match should only be used as a tiebreaker when both players have KO'd the opponent.
I find it highly unlikely you will find many (if any) forum users agreeing with the point that you are trying to make
In any game, if you are going to play a competitve game mode, you are commiting that you have the time necessary for it, if it ends early, good for you. But you don't hit the matchmaking button unless you have sufficient time.
Absolutely agree. Again, which one of Werewyrm and Happy KO'd their opponent faster in those matches.
Don't worry, I'll wait...
It doesn't matter who agrees with me, Rules are Rules. You agree to them when you sign up to play.
I agree they should be tweak - but for the most part I'm find with them.
Do you see the problem here?
And everyone in Summoner Showdown committed to the tournament knowing time would be a factor.
They'll all be taken into account - don't you worry.
But in all the matches we watched Time had a significant impact on ALL matches.
That's head scratchingly weird then.
Player A takes off 20% health and ends up getting KO’ed in 30 seconds.
Player B takes off 25% health and dies in 33 seconds.
So you’re telling me that the one who survived LONGER and took off more health should lose? While the one who took off less health should win, just because their fight was faster?
That makes no sense. If someone managed to stay alive longer they should win. No matter how close the HP and time is.
Faster should ONLY come in as a factor in the event of a tie. Like for example both players managed to KO the opponent and have identical health left.
Heck even in war the it’s like this. A tie is decided by the ones who KO’ed faster aka overall time.
Specials and incapable of dashing back? Lol
Floyd Mayweather, arguably the BEST boxer in the last decade of not more, has been hit a lot. Heck Ali, the king of dodging has had his fair share of punches to the face and body.
I guess right will ignore all perfectly executed flashback intercepts, all the perfectly executed stand up intercepts, all the time they did in fact manage to evade specials. You’ll even ignore @Fintech and his Tigra evades with her evade mechanic. All because it won’t fit what you’re trying to paint.
If you feel they are that bad, play at their level. Play on a public stage, recorded doesn’t matter because even knowing that thousands upon thousands of people will watch you can play games with your nerves.
If you don’t play perfect 100% of the time you have no room to call them out on that.
What a company.
That being said. His skill level vastly outperforms your weak ass comparisons.
My goal
In my comment was to encourage players. Where you’re is to diminish. Even the best fail, they fail
A lot, and they rarely show you. I appreciate the massive fails I see in the showdown. I think it’s good for the game for someone to see the “best” fail evading easy specials.
Maybe you don’t
Your comment, when read plays as making fun of them for messing up on evades. There is no context to show otherwise.
I responded saying that even the best mess up. And things like this can compound those fails. I never said they should fail or I want/don’t want them to fail, I was showing reasons as to why they could have messed up.
If your original comment was to encourage players maybe you should put more than what you put. This would keep others from thinking badly of you.