Almost 7 minutes really?And i have Doctor Doom what happened to those who who don't have him?
Doom is awful for superskrull. Claire does it much faster. Prof x takes Korg easily too
Let me tell you something.Doom was considered a top mystic champ for a while for a reason.He does pretty good damage, too.There's no reason he should be hitting like a wet noodle against super Skrull unless there's a secret "High defense" node.My 5 star Rank 5 doom was doing 200 damage per hit, very uncharacteristic of him.Something ain't adding up here.
I am still baffled at why Kabam has been screwing up so badly with the side quests lately. Usually we get a mix of good and bad side quests but the last few months they consistently sucked . This is just the latest example
Having explored Week 1 and 2 as get my two points toward the Legendary objectives ... I can say that the complaints are overblown.
I am still baffled at why Kabam has been screwing up so badly with the side quests lately. Usually we get a mix of good and bad side quests but the last few months they consistently sucked . This is just the latest example Do I think the diifficulty is somewhat harder than I would expect? Yes. But do I consider this to be a "screw up?" Actually, no. People have been complaining about grindy side quests for a while now. This one is not grindy. We've traded a lot fewer runs for higher difficulty. Personally, that's a trade I'm fine with. Side quests, contrary to the opinions of many that they are supposed to be easy vending machines of rewards, have always been the more experimental and diverse part of the monthly quest content. The monthly quest content tends to be more stable and consistent. The side quests are more varied in terms of structure, effort, and difficulty. I actually prefer these to change constantly for variety sake alone.If they keep changing them, they aren't going to hit the bullseye every time. Nor is there a bullseye to begin with. What I want and what other people want are different. They can't make me happy without making someone else upset, and vice versa. EQ can and should be relatively similar and predictable from month to month so people can plan and progress accordingly. But SQ should be where the content tries to spread out across the playerbase, sometimes being easier but grindy so lower skill players can trade time for skill, and sometimes being harder but faster to higher skill players can feel like they are getting a return on their investment in getting better at the game or growing their rosters or both.The content is harder than I would have designed, and I can understand players being frustrated with that. But while it is harder than I would expect, it is not unreasonably hard. Compared to the more grindy SQs we've had recently, it is honestly a breath of fresh air.
As for the difficulty of the SQ. If we had to do this everyday, it would be a little much, but it's once a week lol..
Love the disagrees with no comments. I must be wrong. I must have dreamt that Diablo crushed it lol
I'm inclined to disagree. SQ really shouldn't go down this road.