**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Challenging content
Dave7099
Posts: 521 ★★★★
Is it possible to make challenging, fun content without resorting to 1 mistake insta-kills?
13
Comments
That would be ... challenging..ish ?
Being forced to do the same things over and over perfectly over a long slog can be just as annoying as being forced to play perfectly or getting killed. You need a balance of the two to prevent the length of the fight or the danger of the fight from becoming too one-dimensional.
One thing though that I'd like is to increase the lane fights from 6 to 7 or 8, that's just me.
In my opinion, EVERY node should have a way to play INTO it. Not just be a punishment.
but seriously .. 20-30 min fights .. where you'd throw a sp3 .. then pause the game, and go soak your hands to relax the muscles before continuing ... yeah, "not fun" ..
(Tip: For those who have steamrolled the RoL using 5* or 6* .. to get an idea of what I'm talking about, go back in with only 4*'s or lower ... and only use champions released before Quake .... )
That'll give you an idea of what Kabam thought "Challenging content" was back in the days ..
I'm glad they went away from it ...
I really don't like fights that are super long because the boss has way too much HP and doesn’t do anything special - repetitive things that don't change at all generally tend to make people switch off.
That said, dying to a single combo is also no fun.