Root mechanism

KindaGomans3KindaGomans3 Member Posts: 174
So root mechanic is back do you see anything wrong???? If they add it to a character and it slides they WILL add it to nodes like how phasing nodes came to be. All I know in a year this will be a node again. Dont know why it wasn't scrapped entirely or whos idea it was to remove a LITERAL fundamental part of the game. This isn't even like that node that makes you degen if you dex twice, you just cannot dex.




I just wanted to know I kinda stopped playing the game. Due to all the bugs, and feeling like recovery time is just being halfed whenever there's a chance. I LITERAL died when I seen his spot light and they casually just added that mechanic, back. Wonder if they thought it'll fly because of the seasonal holidays.

Root mechanism 63 votes

I see nothing wrong
49%
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This could be bad
33%
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They should redesign him without root
17%
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Comments

  • TerraTerra Member Posts: 8,449 ★★★★★
    This could be bad
    Could be a interesting challenge. Could be a pain to deal with on certain nodes.
    It's a 50/50 imo.
  • Total_Domin01Total_Domin01 Member Posts: 1,015 ★★★★
    I see nothing wrong
    I didn’t see anything wrong with it when it was first put in, excited to see it come around more often
  • mgj0630mgj0630 Member Posts: 1,096 ★★★★
    This could be bad
    I'm reserving judgement for the time being. When it was in the game before, I personally felt that how annoying it was depended on who you were fighting, and what their attacks were like.

    As an example, Colossus' heavy was still pretty easy to dex even when rooted. Black Widow's on the other hand, gave me fits.

    So since for now, it's only gonna be on Kraven, I think we just have to wait to see how easy, or hard, it is to dex his attacks when rooted.
  • ChiliDogChiliDog Member Posts: 899 ★★★
    If I read correctly it takes moving over with a special to disengage trap. It would have been nice for moving heavies to have done this too.
  • AMS94AMS94 Member Posts: 1,776 ★★★★★
    This could be bad
    I don't mind it being on this one champ specially bcoz it makes sense fr Kraven to have this ability, just like it made sense fr Nimrod to be unaffected by armor breaks & Magneto
    But this cn turn bad if they decide to start putting it everywhere & it becomes the new MCOC defense go to option fr Kabam, specially bcoz it cn have a lot of unforeseen & "unintended" interactions
  • KindaGomans3KindaGomans3 Member Posts: 174
    They should redesign him without root

    Maybe some of the implementation wasn’t the best, but I enjoyed the concept of the root mechanic in the beginning.

    If they add it to a character and it slides they WILL add it to nodes like how phasing nodes came to be. All I know in a year this will be a node again. Dont know why it wasn't scrapped entirely or whos idea it was to remove a LITERAL fundamental part of the game.

    This isn't even like that node that makes you degen if you dex twice, you just cannot dex.

    Just adding it to a character certainly doesn’t mean that it will be prevalent or even appear in nodes in the future. Also, unless I’m mistaken, they just introduced the first phasing node in V8, and it’s been years since ghost entered the game. It was also years before they came out with Kitty Pride, who has a similar phasing mechanic. Also, there are a lot of fundamental parts of the game that certain characters remove.

    Special attacks are a fundamental part of the game. It would be so terrible if people could just not take damage from them (ghost) or stop you from throwing them at all (Prof X, or literally any of those nodes that limit power). It would be so annoying if dashing back caused you to lose health (caltrops or the specific degen node that you mentioned). What if throwing special attacks cause you to lose health (YJ, Spam, etc)? There are tons of game mechanics that limit other game mechanics. That’s just how they work. There is even reversed controls that changes how you move.

    Also, just as a side note, “you just cannot dex” seems to show a lack of fundamental game mechanics. You can dex once, block a hit, then dex again. You can evade then dex and get far enough away. You can even dex twice with champs like Ghulk who mitigates the damage, or Namor who throws the damage back at the opponent, or literally any other champ, but you’ll take a small amount of damage. It penalizes unimaginative or lazy or just unideal gameplay. You can regen back the health and continue to play, or shut down its ability accuracy. Similar things can be done to mitigate root against Kraven, as far as we can tell before he enters the game, and personally I look forward to it. I know, hot take.
    I wouldn't compare literally being able to move with special attacks. Two stars at specific ranks cannot use a special attack at all but can move around the map all the same a fact i think you missed. You can play this game without throwing specials, some characters like Captain marvel work great with set up like this. Not being able to dash and 'dex' is WILDLY different. You couldn't play this game if you where completely restricted from doing mediums or 'dexing'. You can however play if you couldn't throw a special.
  • KindaGomans3KindaGomans3 Member Posts: 174
    They should redesign him without root
    Oh and you are mistaken pretty sure the node that punishes you if you repeat your combo, (works a lot like mix master) existed way before v8. I also reread and you missed a good bit of falter champs.

    Kabam is getting more ambitious i predict there will be at least 3 other trap champs by 2023 or at least a node.
  • AmaadAkiraAmaadAkira Member Posts: 390 ★★★
    edited December 2021
    This could be bad
    If you can actually fight him while rooted, it's fine.

    If, like before, your attacks just push him too far away for you to do anything? He has unstoppable, unblockable unless for well-timed blocks which will be immediately shrugged off with his other ability. SO Yikes.
  • Wicket329Wicket329 Member Posts: 3,371 ★★★★★
    I see nothing wrong
    They have made it so that root is broken by special attacks. Not just by moving over the trap, but by using a special while rooted. Sounds to me like there is a clear, easily accessible way to work around the mechanic.

    I also have concerns with the issue brought up by @AmaadAkira about how spacing works when you are hitting an opponent while rooted. If the opponent will get knocked out of range after a single hit, that would make it difficult to build power to break the root.

    That being said, if you are in a matchup where root is a concern, then you can just hold onto your power until you need to break a root to avoid getting yourself into trouble. I like the way it looks so far, looking forward to a more hands-on test.
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