So this is the kind of content that makes you happy? Huh.
I noticed something with the AQ post u made. U're only ever critical of things ingame or kabam when it affects YOU. As long as it doesnt, then u're always shooting down someone else's concerns, or opinions on the game. That's really selfish and annoying dude/dudette.
What? The AQ post I made was about a massive bug.
I hate AQ for the same reason I hate no brainer side quests, they're boring. When you have to run them multiple times, it makes it even worse. I want fun and challenging.
U like challenging, great. Ur opinion, which is valid since this is a thread abt player's opinion on the SQ. What isnt valid is ur snarky comment on other's opinion. Why do u do that on every thread opposing your views? Trolling is fun and expected online sometimes, I do it occasionally, but everytime? Really? Chill a bit dude
Hi folks, it's great to hear your feedback here as we had previously been receiving feedback regarding the increased difficulty of side quests of late. This tuning was a result of our team's digest of the previous feedback, and we are happy to continue tuning. So, please do not hesitate to continue sharing your thoughts on Legendary and the other Difficulties.
Hi folks, it's great to hear your feedback here as we had previously been receiving feedback regarding the increased difficulty of side quests of late. This tuning was a result of our team's digest of the previous feedback, and we are happy to continue tuning. So, please do not hesitate to continue sharing your thoughts on Legendary and the other Difficulties.
So how long much longer do we have to continue to give you feedback about the parry/dex issue before the team fixes that?
Hi folks, it's great to hear your feedback here as we had previously been receiving feedback regarding the increased difficulty of side quests of late. This tuning was a result of our team's digest of the previous feedback, and we are happy to continue tuning. So, please do not hesitate to continue sharing your thoughts on Legendary and the other Difficulties.
Hi folks, it's great to hear your feedback here as we had previously been receiving feedback regarding the increased difficulty of side quests of late. This tuning was a result of our team's digest of the previous feedback, and we are happy to continue tuning. So, please do not hesitate to continue sharing your thoughts on Legendary and the other Difficulties.
So how long much longer do we have to continue to give you feedback about the parry/dex issue before the team fixes that?
I can’t tell if this is a serious I comment I should spend time writing a response to.
Hi folks, it's great to hear your feedback here as we had previously been receiving feedback regarding the increased difficulty of side quests of late. This tuning was a result of our team's digest of the previous feedback, and we are happy to continue tuning. So, please do not hesitate to continue sharing your thoughts on Legendary and the other Difficulties.
So how long much longer do we have to continue to give you feedback about the parry/dex issue before the team fixes that?
I can’t tell if this is a serious I comment I should spend time writing a response to.
I'm really glad with how this month side quest turned out. With everything we have scheduled for December, it's nice to just have a layup and that's what this is and I love it. And for anybody who wants more challenging content, well fingers crossed for next month.
I'm really glad with how this month side quest turned out. With everything we have scheduled for December, it's nice to just have a layup and that's what this is and I love it. And for anybody who wants more challenging content, well fingers crossed for next month.
I agree, it was a nice change of pace. The same people who preach “content isn’t for everyone” should understand there may be chill side quests like this month’s. I am glad the team took account the difficult side quests from last month and made this month less stressful.
Hi folks, it's great to hear your feedback here as we had previously been receiving feedback regarding the increased difficulty of side quests of late. This tuning was a result of our team's digest of the previous feedback, and we are happy to continue tuning. So, please do not hesitate to continue sharing your thoughts on Legendary and the other Difficulties.
So how long much longer do we have to continue to give you feedback about the parry/dex issue before the team fixes that?
They are working on it. No need to go all guns blazing on them. They heard the people. They are making fixes. If it's unplayable for you them move on from the game. No need to hang around bitter.
I'm really glad with how this month side quest turned out. With everything we have scheduled for December, it's nice to just have a layup and that's what this is and I love it. And for anybody who wants more challenging content, well fingers crossed for next month.
I agree, it was a nice change of pace. The same people who preach “content isn’t for everyone” should understand there may be chill side quests like this month’s. I am glad the team took account the difficult side quests from last month and made this month less stressful.
Yep. Those people who want more challenging content should get a new difficulty, and more rewards. But this current level is what is simple and not overly complicated, the way it should be.
Hi folks, it's great to hear your feedback here as we had previously been receiving feedback regarding the increased difficulty of side quests of late. This tuning was a result of our team's digest of the previous feedback, and we are happy to continue tuning. So, please do not hesitate to continue sharing your thoughts on Legendary and the other Difficulties.
I think that it is great in term of reward vs difficulty. Energy cost is not too heavy and counter level have been tuned. No matter you tune down the quest or tune it up, as long as there are matching up rewards then I’m fine with that. Besides I’m thankful for the T4cc selector which helps a bit for me with shortage in one of the six classes.
I'm really glad with how this month side quest turned out. With everything we have scheduled for December, it's nice to just have a layup and that's what this is and I love it. And for anybody who wants more challenging content, well fingers crossed for next month.
I agree, it was a nice change of pace. The same people who preach “content isn’t for everyone” should understand there may be chill side quests like this month’s. I am glad the team took account the difficult side quests from last month and made this month less stressful.
It's kind of become their standard every December. I know last year had some kerfuffle because of The Shard arenas but it looks like they've figured out a nice happy medium that gives people an opportunity to focus on the shards without grinding away their holiday season.
So this is the kind of content that makes you happy? Huh.
I noticed something with the AQ post u made. U're only ever critical of things ingame or kabam when it affects YOU. As long as it doesnt, then u're always shooting down someone else's concerns, or opinions on the game. That's really selfish and annoying dude/dudette.
I put bugs in a different category, but you do you I guess
I thought it was fine for week 1. You can bring whoever you want, even a 3* Sirsi if you want a challenge....or you can bring in a mags, cgr and AA and make a bit easier go of it.
So this is the kind of content that makes you happy? Huh.
I noticed something with the AQ post u made. U're only ever critical of things ingame or kabam when it affects YOU. As long as it doesnt, then u're always shooting down someone else's concerns, or opinions on the game. That's really selfish and annoying dude/dudette.
What? The AQ post I made was about a massive bug.
I hate AQ for the same reason I hate no brainer side quests, they're boring. When you have to run them multiple times, it makes it even worse. I want fun and challenging.
Complainer
Some people like only challenging stuff. They feel if it's not fun for them, it's not fun for anyone. A game should be relaxing and not a math puzzle to solve. They should enter quizzes if they want the challenge. Try playing the game while on stage during a quiz. You'll feel the challenge and fun both at the same time.
Those who don't really need to use their brains at work, might have the time to put it to work on a game. I personally see a game as a game, and not a second job. The moment it starts to become a second job, it will end being fun.
As long as a game is fun, people will keep on playing even if there are some bugs here or there. Once the fun element goes away, the game will end up trashed as being bugged. Kabam is trying to fix the bugs. It's not that they put them there intentionally.
Hi folks, it's great to hear your feedback here as we had previously been receiving feedback regarding the increased difficulty of side quests of late. This tuning was a result of our team's digest of the previous feedback, and we are happy to continue tuning. So, please do not hesitate to continue sharing your thoughts on Legendary and the other Difficulties.
It's not too long, not super repetitive, and the nodes are fun. This is a lot better than all the objectives
It wasn't bad. After the first legendary path, I used some other champs to make it more fun since Spidey champs romped through it. Joe Fixit (beast) and Venom (still don't care for). Nice enough and easy T5CC shards. Can't complain.
I'm really happy with this months side quest, atleast until now! It's fun + has good rewards! Maybe Kabam finally acknowledged our requests for a better SQ!
The side quest is a breath of fresh air compared to the past few months of side quests, where we have to fight overtuned defenders, daily repetitive fights with insane nodes, gated paths for handicap matches, tedious objective grinds. Glad we are passed that and can just relax this holiday season.
Permission to post though, Got 100% of SQ Chapter 1 through all difficulties opened 8 Sinister Synergy crystals and opened these
It took them about 6 months to implement the feedback…but better late than never. This month’s SQ difficulty and rewards are tuned perfectly so far for this week.
This is what I'd call an easy SQ. 2 paths, 6 quests, no annoying defenders.
However I am not against implementation of harder path defenders, but what I hated the most about last month was, that there were pretty much only hard defenders.
This quest is nice and easy, I think it could've been a tiny bit harder but I don't wanna make it sound like I am complaining. I am merely giving my opinion (noone asked for it ikr)
So this is the kind of content that makes you happy? Huh.
I noticed something with the AQ post u made. U're only ever critical of things ingame or kabam when it affects YOU. As long as it doesnt, then u're always shooting down someone else's concerns, or opinions on the game. That's really selfish and annoying dude/dudette.
What? The AQ post I made was about a massive bug.
I hate AQ for the same reason I hate no brainer side quests, they're boring. When you have to run them multiple times, it makes it even worse. I want fun and challenging.
Idk, call it personal preference but I want challenging from eq. This sq feels more like a side quest I can can just enjoy without worry of ripping out my hair (that I don’t have lol) or dropping units cause I got clipped from a random bug or mistake. I’m sure they will get harder as the weeks progresses but this is nice. It’s also not long at all and you only have two paths so why multiple times? As a side note the new Aq is def challenging in spots be it bugged or something else but hey some people are just into different types of content.
Then again it doesn’t matter cause at the end of they day your always going to have people who love it or people who hate it, and someone is always going to complain either way.
I love this side quest, easy, not grindy, good rewards.
At the same time, since it's only two paths per week I wouldn't mind a slight increase in difficulty. Maybe that's coming in the following weeks. Whatever it is, this week has been quite refreshing compared to the last few months.
Comments
Please tell me you don’t actually think this
They are working on it. No need to go all guns blazing on them. They heard the people. They are making fixes. If it's unplayable for you them move on from the game. No need to hang around bitter.
Yep. Those people who want more challenging content should get a new difficulty, and more rewards. But this current level is what is simple and not overly complicated, the way it should be.
Well balanced
Good rewards.
EQ tags/difficulty is there for those who want to push themselves.
Thank you Kabam.
Some people like only challenging stuff. They feel if it's not fun for them, it's not fun for anyone. A game should be relaxing and not a math puzzle to solve. They should enter quizzes if they want the challenge. Try playing the game while on stage during a quiz. You'll feel the challenge and fun both at the same time.
Those who don't really need to use their brains at work, might have the time to put it to work on a game. I personally see a game as a game, and not a second job. The moment it starts to become a second job, it will end being fun.
As long as a game is fun, people will keep on playing even if there are some bugs here or there. Once the fun element goes away, the game will end up trashed as being bugged. Kabam is trying to fix the bugs. It's not that they put them there intentionally.
air compared to the past few months of side quests, where we have to fight overtuned defenders, daily repetitive fights with insane nodes, gated paths for handicap matches, tedious objective grinds. Glad we are passed that and can just relax this holiday season.
Permission to post though,
Got 100% of SQ Chapter 1 through all difficulties opened 8 Sinister Synergy crystals and opened these
1st crystal
2nd to 7th crystals got all 3*
Then on the 8th..
However I am not against implementation of harder path defenders, but what I hated the most about last month was, that there were pretty much only hard defenders.
This quest is nice and easy, I think it could've been a tiny bit harder but I don't wanna make it sound like I am complaining. I am merely giving my opinion (noone asked for it ikr)
Then again it doesn’t matter cause at the end of they day your always going to have people who love it or people who hate it, and someone is always going to complain either way.
At the same time, since it's only two paths per week I wouldn't mind a slight increase in difficulty. Maybe that's coming in the following weeks. Whatever it is, this week has been quite refreshing compared to the last few months.
Except Rhino. I hate Rhino.