You guys trading your 5 generics for 6* AG ??
Rohit_316
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After opening tons of crystals. I finally have 5 generics which I haven't traded yet but might do so if i pull the champ i am looking for . What about you guys ?
I wish this was for 3 generics and not 5 . 3 generics sounds fair . They say don't hoard , but they rewarded people who hoarded . Unfair tactics.
I wish this was for 3 generics and not 5 . 3 generics sounds fair . They say don't hoard , but they rewarded people who hoarded . Unfair tactics.
You guys trading your 5 generics for 6* AG ?? 252 votes
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Then again if they had more than 5 of each this event wouldnt be an issue
This potential future value can cause players to suffer paralysis: they refuse to use items today because they *might* be even more useful tomorrow, and as a result they hurt their own game progress. People don't rank up a champion today because they want to hold those resources in case they pull an even better champion tomorrow. And as a result, they suffer all of the losses due to not having that first champion ranked up and playable. Humans have difficulty tracking such opportunity costs, but an easy time remembering every time they used something and then had a better opportunity come along. So their brains reinforce the penalty for using without acknowledging the benefits of using, and this creates the irrational impulse to hoard everything.
Hoarding is not the same thing as using resources efficiently. The gamer that uses resources when they will do a lot of good, and then ends up with a lot of unused resources they saved is not hoarding in the context of this problem. But from the outside, there's no obvious way to know if a player is hoarding or just being efficient. You'd have to have watched them play the game for a long period of time to know if they are irrationally passing up opportunities to their own detriment.
The problem is that when players are rewarded for playing efficiently, from the outside it can look like they are being rewarded for hoarding, when that's not the case. But that is part of the hoarding sickness: to see efficiency as hoarding.
This kind of hoarding and this kind of mindset is something Kabam wants to discourage, because all game operators want to discourage this. This is so common of a problem it is an entire field of study in game design theory.