What is the advantage of being a leader/official of an alliance?

To set up AQ
To set up AW
Recruit members
Control groups and so many other things that take up time, all this is not rewarded

What I propose is that there is an extra advantage for the official / alliance leader, being able to earn more gold or battle tokens, or even an extra crystal. Everyone knows the job of being an officer/leader, but there are no gains

Comments

  • Lovejoy72Lovejoy72 Member Posts: 1,858 ★★★★
    I’ve quit better jobs than being an alliance leader, and that’s a fact.
  • This content has been removed.
  • MauledMauled Member, Guardian Posts: 3,957 Guardian
    You get to pick what path you take.

    In all seriousness it’s a volunteer role, in every game I’ve ever played leaders/officers/callers have always been volunteers. In my OSRS clanning days we used to give baits when we went luring a slightly larger split but this kind of thing is always done in a volunteer basis.

    The nature of this sort of thing is that you get a lot of help and over time players step up and step down, some are suited to it, some are not.
  • DawsManDawsMan Member Posts: 2,169 ★★★★★
    Honestly, in the top alliances, it seems like being a leader or officer is a part-timed stressful job, not even a video game.
  • lkpFerreiralkpFerreira Member Posts: 4
    edited December 2021
    The point is that nobody wants to be an officer nobody wants to recruit new members, it is a job to recruit new members, and there is NO reward for it.
  • MoosetiptronicMoosetiptronic Member Posts: 2,160 ★★★★

    You get to kick people.

    And if you're the Leader, can't be kicked

    Basically, the main advantage is having access to an Alliance that (presumably) suits you.
    This; you can't get kicked and you get to set the pace on what activity level and AQ and AW content the alliance goes for by trying to recruit like minded players and personalities who help run the whole edifice....and hope it meshes.

    Whether you're slightly laid back and recruit players more ambitious than yourself in terms of content pace.

    Or really pushing in the game and recruit people not willing to push as hard.

    Either pulls at the threads. And that's when you need a really, really solid core of officers and players, who set that core pace, can all heavy lift in AQ and AW if needed and who are ok with the odd element of disruption.

    @Magrailothos something I'm very grateful for!
  • SaltygoodnessSaltygoodness Member Posts: 357 ★★
    You get to build the alliance the way you see fit and decide where it is headed, if it is AW or AQ focus, what maps you do, what kind of people are in it, not just in terms of skill but the general atmosphere. The feeling of accomplishment when you can build something great and let it continue is reward enough.

    A few k extra shards would feel like a slap in the face for the amount of effort it takes to run an alliance. So none is actually better
Sign In or Register to comment.