What is the advantage of being a leader/official of an alliance?
lkpFerreira
Member Posts: 4 ★
To set up AQ
To set up AW
Recruit members
Control groups and so many other things that take up time, all this is not rewarded
What I propose is that there is an extra advantage for the official / alliance leader, being able to earn more gold or battle tokens, or even an extra crystal. Everyone knows the job of being an officer/leader, but there are no gains
To set up AW
Recruit members
Control groups and so many other things that take up time, all this is not rewarded
What I propose is that there is an extra advantage for the official / alliance leader, being able to earn more gold or battle tokens, or even an extra crystal. Everyone knows the job of being an officer/leader, but there are no gains
1
Comments
In all seriousness it’s a volunteer role, in every game I’ve ever played leaders/officers/callers have always been volunteers. In my OSRS clanning days we used to give baits when we went luring a slightly larger split but this kind of thing is always done in a volunteer basis.
The nature of this sort of thing is that you get a lot of help and over time players step up and step down, some are suited to it, some are not.
Basically, the main advantage is having access to an Alliance that (presumably) suits you.
Whether you're slightly laid back and recruit players more ambitious than yourself in terms of content pace.
Or really pushing in the game and recruit people not willing to push as hard.
Either pulls at the threads. And that's when you need a really, really solid core of officers and players, who set that core pace, can all heavy lift in AQ and AW if needed and who are ok with the odd element of disruption.
@Magrailothos something I'm very grateful for!
A few k extra shards would feel like a slap in the face for the amount of effort it takes to run an alliance. So none is actually better