I voted Mole Man because he's more straightforward to play, but Ghost is for sure more powerful and useful. The problem is that for ghost u need 3 things to make it all go smoothly: 1- Mastery of how to play her, which involves a lot of learning time spent watching YouTube videos, doing trial and error in order to get her playstyle down. 2- Imho Ghost NEEDs Wasp synergy, or at , least needs it in order for you to play her more smoothly 3 - Yours is awakened which is good, but in my experience she needs a fairly high sig, over 100 or so, for you to really feel the benefit of her awakening.
So if you do t have at least two out of the three conditions above, then Moleman all the way.
I voted Mole Man because he's more straightforward to play, but Ghost is for sure more powerful and useful. The problem is that for ghost u need 3 things to make it all go smoothly: 1- Mastery of how to play her, which involves a lot of learning time spent watching YouTube videos, doing trial and error in order to get her playstyle down. 2- Imho Ghost NEEDs Wasp synergy, or at , least needs it in order for you to play her more smoothly 3 - Yours is awakened which is good, but in my experience she needs a fairly high sig, over 100 or so, for you to really feel the benefit of her awakening.
So if you do t have at least two out of the three conditions above, then Moleman all the way.
Ghost's playstyle is overhyped. It just takes experience to gauge when your phase will run out and when to use one, two, three, or four-hit combos. It just takes a week of playing her consistently. Just like any new champ.
I used ghost through act six without wasp. Would it have been helpful? Sure, but it didn't make her any less useful and an extra champ slow is never a negative thing.
You can use her unawakened so having her awakened is a bonus. You can gradually add sigs over time. Moleman is cool but Ghost is so powerful. If you enjoy her and are willing to spend a little time playing her you'll be all set.
I voted Mole Man because he's more straightforward to play, but Ghost is for sure more powerful and useful. The problem is that for ghost u need 3 things to make it all go smoothly: 1- Mastery of how to play her, which involves a lot of learning time spent watching YouTube videos, doing trial and error in order to get her playstyle down. 2- Imho Ghost NEEDs Wasp synergy, or at , least needs it in order for you to play her more smoothly 3 - Yours is awakened which is good, but in my experience she needs a fairly high sig, over 100 or so, for you to really feel the benefit of her awakening.
So if you do t have at least two out of the three conditions above, then Moleman all the way.
Ghost's playstyle is overhyped. It just takes experience to gauge when your phase will run out and when to use one, two, three, or four-hit combos. It just takes a week of playing her consistently. Just like any new champ.
I used ghost through act six without wasp. Would it have been helpful? Sure, but it didn't make her any less useful and an extra champ slow is never a negative thing.
You can use her unawakened so having her awakened is a bonus. You can gradually add sigs over time. Moleman is cool but Ghost is so powerful. If you enjoy her and are willing to spend a little time playing her you'll be all set.
I know ghost playstyle she is currently at R2 She cleared lot many contents for me Especially stun immune and stun reflection
Comments
1- Mastery of how to play her, which involves a lot of learning time spent watching YouTube videos, doing trial and error in order to get her playstyle down.
2- Imho Ghost NEEDs Wasp synergy, or at , least needs it in order for you to play her more smoothly
3 - Yours is awakened which is good, but in my experience she needs a fairly high sig, over 100 or so, for you to really feel the benefit of her awakening.
So if you do t have at least two out of the three conditions above, then Moleman all the way.
I used ghost through act six without wasp. Would it have been helpful? Sure, but it didn't make her any less useful and an extra champ slow is never a negative thing.
You can use her unawakened so having her awakened is a bonus. You can gradually add sigs over time. Moleman is cool but Ghost is so powerful. If you enjoy her and are willing to spend a little time playing her you'll be all set.
She cleared lot many contents for me
Especially stun immune and stun reflection
Have fun with whoever you choose! Both are great options