If he was a CEO at netmarble, just expect more of the same.
Not sure why people would be concerned. Welcome!
Not sure why people would be concerned. Welcome! Play a netmarble game, you would know. I still hope, game improves with new ceo as Korean mobile industry is known for quality gaming but with heavy micro transaction. Hope mcoc don't go in that way
Surprised no one has said thisKabam CEO confirmed
This is huge news.To be honest, this could go two ways.One way is that they see how many people have been complaining about bugs for months and they decided to get someone else to help clean up the mess. Coincidentally, this month, all of a sudden we actually got updates/hotfixes to fix bugs when usually we'd have to wait a month before a bug would get fixed, if it would get fixed.I'm on the firm belief that they swapped CEOs because the last CEO was more lenient on it. Maybe the new CEO will crack down and help get a lot of these bugs fixed cuz God knows this game has a lot of bugs that need fixed.On the other hand, it's a Netmarble CEO... and that has me concerned. These are the Future Fight, Seven Deadly Sins, and Lineage 2: Conan Ad guys.I'm going to remain optimistic and assume for the former but I'm prepared for the worst.
I want him to start a youtube channel, start an Mcoc account, do crystal opening videos, and make every video title "Kabam CEO 100000000%"
“Lee has been involved with Kabam since Netmarble acquired the Vancouver studio and most of the company's assets in early 2017. Since then, he has been president and chairman of the mobile firm.”not quite the fresh start a lot of people think it is
This is huge news.To be honest, this could go two ways.One way is that they see how many people have been complaining about bugs for months and they decided to get someone else to help clean up the mess. Coincidentally, this month, all of a sudden we actually got updates/hotfixes to fix bugs when usually we'd have to wait a month before a bug would get fixed, if it would get fixed.I'm on the firm belief that they swapped CEOs because the last CEO was more lenient on it. Maybe the new CEO will crack down and help get a lot of these bugs fixed cuz God knows this game has a lot of bugs that need fixed.
"hey, I notice a lot of players complain about MCOC on the forums. Maybe we should shut down the forums."
Korean CEO? Netmarble game? Expect more pay to win bundles and more gaps between the rich and the poor. They are doing a wonderful job chasing away their fanbases in their other games. Even Seatin ran off from one of their games after ranting.
Korean CEO? Netmarble game? Expect more pay to win bundles and more gaps between the rich and the poor. They are doing a wonderful job chasing away their fanbases in their other games. Even Seatin ran off from one of their games after ranting. Most of Netmarble's games, including 7 Deadly Sins, are primarily Korean/Asian games that are translated to Western markets, while MCOC is a western game that is translated to Asian markets. The two markets are completely different: what western game players find unacceptably pay to play features most asian game players find necessary to spend. It is a question of gaming culture. In the west, the priority is for the game to be primarily about gameplay, with spending something that should have reasonably but not oversized impact. In Asia, the priority is for every dollar you spend to impact your game (otherwise why spend) and equally important is it must impact your game in a way that is visible to others (because that's how you get a return on your investment). There's much less of a stigma in spending in a game.This happens in reverse. One reason why MCOC failed in its original attempt to expand to China (at least in my analysis) was that even with the microtransactions pumped way up, our game is simply fundamentally not beneficial to spenders enough. It wasn't sufficiently pay to win, so players were reluctant to spend. They tried to make it more "pay to play" because they needed to, but it wasn't enough.That's just something you have to be aware of when you play games primarily designed for western audiences or games primarily designed for Asian audience. I doubt they would try to turn MCOC into a more Asian-style monetization game any more than they tried to just shove MCOC into China without ramping up the monetization before doing so. You have to know your market.
Korean CEO? Netmarble game? Expect more pay to win bundles and more gaps between the rich and the poor. They are doing a wonderful job chasing away their fanbases in their other games. Even Seatin ran off from one of their games after ranting. Most of Netmarble's games, including 7 Deadly Sins, are primarily Korean/Asian games that are translated to Western markets, while MCOC is a western game that is translated to Asian markets. The two markets are completely different: what western game players find unacceptably pay to play features most asian game players find necessary to spend. It is a question of gaming culture. In the west, the priority is for the game to be primarily about gameplay, with spending something that should have reasonably but not oversized impact. In Asia, the priority is for every dollar you spend to impact your game (otherwise why spend) and equally important is it must impact your game in a way that is visible to others (because that's how you get a return on your investment). There's much less of a stigma in spending in a game.This happens in reverse. One reason why MCOC failed in its original attempt to expand to China (at least in my analysis) was that even with the microtransactions pumped way up, our game is simply fundamentally not beneficial to spenders enough. It wasn't sufficiently pay to win, so players were reluctant to spend. They tried to make it more "pay to play" because they needed to, but it wasn't enough.That's just something you have to be aware of when you play games primarily designed for western audiences or games primarily designed for Asian audience. I doubt they would try to turn MCOC into a more Asian-style monetization game any more than they tried to just shove MCOC into China without ramping up the monetization before doing so. You have to know your market. The problem is they don't know their market. At all. Look at MROC. Kabam actually thought they could make it work and try to compete with other MOBA games like League of Legends / Dota / Smite / HoN / etc in a mobile version with a low budget graphics and gameplay. Even League's mobile Wild Rift is leagues (pun intended) ahead of MROC.