**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Max Sig 6* - Need QOL update
DuffMcGruff
Posts: 401 ★★★
This is just another post about the issue with max sig 6*….
As a FTP player, I don’t have a ton of 6* stones compared to the others. I have sort of forced myself to use stones that are great investments (Ghost and Namor). However, I have left them at sig 180 to give myself a buffer in case I actually dupe those champs.
With that said, I really need a good reason to completely max sig champs without wasting a crystal when I dupe them at sig 200. I have so many sig stones just sitting in inventory that I would love to use. This issue has gone on for far too long. I really see no problem with just giving a respin of that 6* pull. That will not break the game whatsoever
As a FTP player, I don’t have a ton of 6* stones compared to the others. I have sort of forced myself to use stones that are great investments (Ghost and Namor). However, I have left them at sig 180 to give myself a buffer in case I actually dupe those champs.
With that said, I really need a good reason to completely max sig champs without wasting a crystal when I dupe them at sig 200. I have so many sig stones just sitting in inventory that I would love to use. This issue has gone on for far too long. I really see no problem with just giving a respin of that 6* pull. That will not break the game whatsoever
Post edited by Kabam Porthos on
16
Comments
Tbh, there is alot of QOL changes with crystals that need to be made. Personally, i think adding dual class 6's is more important than max sig 6 star rewards...
Just throwing options out there, its not likely they are going to change anything anyway
However, when duping a champion who is already at sig 200, you are now no longer getting the signature levels that made the lack of shards a non-issue, so it feels to the player like they are actually losing out twice. By allowing some amount of class-specific signature stones as a reward for duping a sig 200 champion, it takes the sting out by allowing the player to reassign the value of the pull rather than lose it altogether. It doesn’t need to be a perfect 100% transition of value, but just some amount so that it doesn’t feel like the effort put into grinding the shards was wasted.
It's not because it was like that for 4 and 5 stars that it has to be like that for 6 stars. Things can change, and they should, it makes the game better and evolve. 6 stars are the highest rarity of champs to aqcuire and a six star max sig the highest after that. It's not illogical that players want to be rewarded. Your logic is literally "oh but x was always bad so I don't see why you are complaining now? It has been bad for 5 years." If something is bad then people can discuss how they would like it better, no?
It does however increase the power creep so I believe any possible rewards should be well thought out. Just giving away 6 star sig stones (which are still very valuable in game) might not be it. Mythic shards seem like a good option to me, 275 maybe? That way it's something but not gamebreaking.
The only thing I think should add is a Max sig crystal for 6*'s. Same stuff that's on the others but 6* versions. Put mythic or 6* shards in them. Doesn't matter.
Also, "it's how it's always been" is a pathetic head in the sand excuse to just antagonise people instead of being constructive when someone posted a legitimate question in the suggestions thread.