**May 8th - HOT FIX INCOMING**
Hey Summoners,
A Hot Fix will be pushed to all stores shortly. This will address a bug causing crashes on some iOS devices. Please keep an eye out and update when you're able.
Thank you!
Hey Summoners,
A Hot Fix will be pushed to all stores shortly. This will address a bug causing crashes on some iOS devices. Please keep an eye out and update when you're able.
Thank you!
Options
Max Sig 6* - Need QOL update
DuffMcGruff
Posts: 401 ★★★
This is just another post about the issue with max sig 6*….
As a FTP player, I don’t have a ton of 6* stones compared to the others. I have sort of forced myself to use stones that are great investments (Ghost and Namor). However, I have left them at sig 180 to give myself a buffer in case I actually dupe those champs.
With that said, I really need a good reason to completely max sig champs without wasting a crystal when I dupe them at sig 200. I have so many sig stones just sitting in inventory that I would love to use. This issue has gone on for far too long. I really see no problem with just giving a respin of that 6* pull. That will not break the game whatsoever
As a FTP player, I don’t have a ton of 6* stones compared to the others. I have sort of forced myself to use stones that are great investments (Ghost and Namor). However, I have left them at sig 180 to give myself a buffer in case I actually dupe those champs.
With that said, I really need a good reason to completely max sig champs without wasting a crystal when I dupe them at sig 200. I have so many sig stones just sitting in inventory that I would love to use. This issue has gone on for far too long. I really see no problem with just giving a respin of that 6* pull. That will not break the game whatsoever
Post edited by Kabam Porthos on
16
Comments
Tbh, there is alot of QOL changes with crystals that need to be made. Personally, i think adding dual class 6's is more important than max sig 6 star rewards...
Just throwing options out there, its not likely they are going to change anything anyway
However, when duping a champion who is already at sig 200, you are now no longer getting the signature levels that made the lack of shards a non-issue, so it feels to the player like they are actually losing out twice. By allowing some amount of class-specific signature stones as a reward for duping a sig 200 champion, it takes the sting out by allowing the player to reassign the value of the pull rather than lose it altogether. It doesn’t need to be a perfect 100% transition of value, but just some amount so that it doesn’t feel like the effort put into grinding the shards was wasted.
It's not because it was like that for 4 and 5 stars that it has to be like that for 6 stars. Things can change, and they should, it makes the game better and evolve. 6 stars are the highest rarity of champs to aqcuire and a six star max sig the highest after that. It's not illogical that players want to be rewarded. Your logic is literally "oh but x was always bad so I don't see why you are complaining now? It has been bad for 5 years." If something is bad then people can discuss how they would like it better, no?
It does however increase the power creep so I believe any possible rewards should be well thought out. Just giving away 6 star sig stones (which are still very valuable in game) might not be it. Mythic shards seem like a good option to me, 275 maybe? That way it's something but not gamebreaking.
The only thing I think should add is a Max sig crystal for 6*'s. Same stuff that's on the others but 6* versions. Put mythic or 6* shards in them. Doesn't matter.
Also, "it's how it's always been" is a pathetic head in the sand excuse to just antagonise people instead of being constructive when someone posted a legitimate question in the suggestions thread.