**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Does Stand Your Grounds mastery worth 5/5?
Mephisto
Member Posts: 522 ★★★
I don't do AW
0
Comments
If you use Molegod btw, 3 points in Stand your ground will give you a 100% chance to resist a heavy or unblockable hit, but you will loose the monstermass.
As mentioned earlier by another member of the community, everything above 2 points, PI isn't good.
Never saw it explained why it can proc after the first successful hit of a multi-hit heavy either.
1- If your top and most used champ on n your roster is a 5/65 5* or 6* R2-R3 Moleman, you suck at evading unblockables and really Moleman is your only alternative for beating bosses with unblockables. And even if this is the case, you STILL WOULD NEED 3/5 ONLY on stand your ground, 5/5 would be an absolute waste of 2 very valuable mastery points.
2- If you have a roster of highly ranked annoying AW defender champs such as Korg, Thing, Annihilus, Terrax, Peni Parker, etc AND your alliance depends on you in placing those champs as bosses in order to have a chance for winning.
Those are the only two scenarios... and frankly speaking neither of the two are really that worth of spending points in stand tour ground. As mentioned, you're better off using thise points in MD, Deep Wounds, Assassin, etc.... plenty of other much more useful masteries out there imho.