War, huh! What is it good for?

MoosetiptronicMoosetiptronic Member Posts: 2,160 ★★★★
War...

Since we have been receiving the compensation packages, I and others in my alliance, especially officers, have been enjoying war with a little less pressure.

Historically, if a war looked dicey on getting a boss or link node down for it was normally officers, who'd drop a few units to revive, heal, boost and get them down.

And as a result, even running only 2 BG wars in tiers 4 to 6, I've lost more than a few good players who simply did not want to feel that burden of responsibility.

So we ended up with people resenting war and occasionally even leaving the game, because it felt too much like a job with serious responsibility rather than fun.

Fast forward and the compensation packages have made war that much less stressful. Tricky fights still induce a jangling of nerves and you still feel that knot of guilt when you let a death go, but you don't resent kabam for the structure, just your own sloppy play.

Whereas in the past, I'd spend no small amount of glory, loyalty and occasionally units on keeping war rolling and resenting the feeling of being forced to spend in a game area I did not like. Disliking kabam for making this such a core area for late game TBs to get 6* shards to boot.

Now, I can get a healthy slug of mats and shards at the end of the month, but I don't resent kabam for forcing me to play war and spend other resources in war to get those rewards, because the compensation means it is not necessary. War is actually fun, instead.

So I am intrigued to know, directly from kabam and anecdotally from the player base; has the compensation packages reduced spend on the game, or has it held up or even increased?

Is there a way that at least health potions can disappear from war? Full heal automatically before every fight, but perhaps no revives? Make it fun, still a lot on the line and wins being critical, but less pressure to spend precious in game resources on less than a whole 6* a month?

@Kabam Miike and @Kabam Porthos I've had a number of posts over the years removed for discussing monetisation, however, can this stay up? Perhaps even get someone like Dave / dork lessons to add it to the road map updates?

If monetisation from potions in war is a critical revenue flow, then so be it.

But I hope I'm not the only one who's looking favorably at kabam *on the state of war at the moment* because the comp is making it fun again.

Anyway, I'm sure this will have opprobrium heaped upon it, so let it rain!

Comments

  • MoosetiptronicMoosetiptronic Member Posts: 2,160 ★★★★
    @SirGamesBond , do you think it means alliance mates are spending less though?
  • ShadowstrikeShadowstrike Member Posts: 3,110 ★★★★★
    I think that if you're modest with your resources and you still have a healthy Supply, you don't spend as much, if at all in war, however my crew has taken this opportunity to try our luck on harder maps on alliance quest which has definitely taken a toll on my resources personally, so I would say it's even itself out LOL
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  • MoosetiptronicMoosetiptronic Member Posts: 2,160 ★★★★
    I hope they are building data which shows that not forcing players to spend on potions in war, doesn't impact the bottom line.

    A less stressful, but still challenging and competitive war, would be a great long term move for the game.... IF the numbers stack up.

    Genuinely intrigued.
  • ChikelChikel Member Posts: 2,106 ★★★★
    Yep. I'm actually enjoying war since the compensation started. I've taken more risky fights, soloed a few difficult bosses and minis and developed a lot of skills as a result. I have explored different war teams instead of the usual safe, tested and reliable teams I use to avoid dying.
    War is more fun if you don't have to worry about blowing your entire glory on one or two mistakes.
  • Sundance_2099Sundance_2099 Member Posts: 3,435 ★★★★★

    To quote Edwin Starr...

    Absolutely nothing.

    came here to check someone said this.
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  • MoosetiptronicMoosetiptronic Member Posts: 2,160 ★★★★
    @Nocko and @Chikel ; I completely agree, it develops skills and knowledge that you don't get elsewhere.

    My concern is that once the comp dries up, people won't want to war anymore and I and officers won't want to carry BG clearing costs in glory, loyalty and units, so it just dies again as a game mode for my alliance.

    @DorkLessons (assuming this is you, Dave!) Is there any insight that kabam can share on the impact that the free pots have had and what it's indicating for the future direction of war?
  • Barrage89Barrage89 Member Posts: 24
    I certainly enjoy war. The care packages from kabam help. But being an officer I see our players moan less about using items. The abundance of the grey war boosts is a god send. I believe the generous weekly topping up loyalty helps a lot because before this I would be concerned about my loyalty reserves.

    That said my own battle group don’t die much.
  • SirGamesBondSirGamesBond Member Posts: 5,202 ★★★★★

    @SirGamesBond , do you think it means alliance mates are spending less though?

    My alliance is almost members are f2p. And some of them who do spend are only sigil users. I don't think that a single one of them have ever bought units for AQ/AW. Some
    have dropped a couple Odin's for abyss initially but that's it. Top ~150 AQ is maintained with p4 for a very long time.
  • MoosetiptronicMoosetiptronic Member Posts: 2,160 ★★★★

    @SirGamesBond , do you think it means alliance mates are spending less though?

    My alliance is almost members are f2p. And some of them who do spend are only sigil users. I don't think that a single one of them have ever bought units for AQ/AW. Some
    have dropped a couple Odin's for abyss initially but that's it. Top ~150 AQ is maintained with p4 for a very long time.
    That's a great insight on a high level alliance! I'd have guessed that at that level, spending was pretty necessary.

    Which begs the question, how much money is made from war, or indeed, are kabam even losing anything meaningful from these care packages? I hope they aren't losing anything from this and that that in turn, prompts a permanent change in war.
  • pseudosanepseudosane Member, Guardian Posts: 3,999 Guardian
    the compensation packages absolutely help. The glory pots heal 6k, but in high tier wars, champs health boosted are 50k+. The compensation pots are absolutely required at this point.
  • ChikelChikel Member Posts: 2,106 ★★★★

    the compensation packages absolutely help. The glory pots heal 6k, but in high tier wars, champs health boosted are 50k+. The compensation pots are absolutely required at this point.

    Fully boosted r4 Apoc has 84k health
  • MauledMauled Member, Guardian Posts: 3,957 Guardian
    The AW pots compensation is excellent IMO. Unless you’re doing low tier war or very high tier AQ virtually itemless then AW can wipe your week’s glory out in a snap of the fingers.

    We need to remember that item use is actually irrelevant for deciding who wins/loses as item use isn’t a barometer. If die I can lose the war but I can get back into the fight. Previously even chip damage can cost you a week of AQ glory
  • pseudosanepseudosane Member, Guardian Posts: 3,999 Guardian
    Chikel said:

    the compensation packages absolutely help. The glory pots heal 6k, but in high tier wars, champs health boosted are 50k+. The compensation pots are absolutely required at this point.

    Fully boosted r4 Apoc has 84k health
    oh I know. A couple bad fights really set you back even if you dont die. Healing costs are RIDICULOUS in this game.
  • Agent_X_zzzAgent_X_zzz Member Posts: 4,498 ★★★★★
    War is one of the only reasons I play
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  • MoosetiptronicMoosetiptronic Member Posts: 2,160 ★★★★
    Thanks @BitterSteel @Mauled and @Agent_X_zzz - I know you collectively represent a broad but higher end of the game, so it's interesting to see your views.

    I hope this experiment is giving them a ton of data, that lets them change up the heal/revive dynamic in war!
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  • pseudosanepseudosane Member, Guardian Posts: 3,999 Guardian
    thepiggy said:

    War is still very stressful but so much more enjoyable with the comp packages.

    The buffed map and champion bans make planning more difficult on officers than 6 months ago, and it's not as easy clearing the map as it was then. And as the game progresses, rank 3 attackers are a minimum now and r4s are common, so healing a 50-80k health champion with the 6k potions is asking too much.

    @Kabam Miike @Kabam Porthos Please consider keeping these packages, even for AQ, because we can finally spend our Glory on useful items and not have to worry about stressing our resources or leaving our alliances.

    This is an inclusive move that lets more players enjoy your alliance game modes which means more attachment to the game and more investment in areas like ranking for prestige, attack, and defense.

    Any move that keeps players in alliances is good for the health of the game.

    agreed.

    We used to chill in war mainly due to item usagep3/p4. Over time we have started pushing and are now p1/p2. Not that we dont have skill, it is mainly we dont lose so many resources on healing.
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