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AQ mods display visual glitch

SHIELD4AGENTSHIELD4AGENT Posts: 915 ★★★★
edited February 2022 in Bugs and Known Issues
has anyone encountered this bug,
I always set bg1 map 6, bg2 map 5 with mods and bg3 map 4...
but then upon starting AQ the mods from bg2 transfers to bg1...but then when I enter a fight in bg2 the mod is activated and lastly when the day ends the mod display goes back to bg2 like what you see in my Day 1 and Day 2 screenshot, I'll post the Day 3 screenshot when it ends but for now my Day 3 screenshot you will see no mods in Bg2 but still I fight in Bg2 with Plagued Mind active.
I have not checked up yet from ally members playing bg1 if the mods also activate there.
so Im just curious if it's just me.





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    If you don’t assign Modifiers to BG 1 (or probably both 1 and 2), but you do for the higher numbered BG's, yes there is a visual glitch/bug where afterwards it will appear as if the Modifiers have shifted down to the lower BG's.

    This corrects itself once AQ actually starts and you can see the modifiers are correctly back onto the higher/original numbered maps.
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