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AQ mods display visual glitch
SHIELD4AGENT
Posts: 915 ★★★★
has anyone encountered this bug,
I always set bg1 map 6, bg2 map 5 with mods and bg3 map 4...
but then upon starting AQ the mods from bg2 transfers to bg1...but then when I enter a fight in bg2 the mod is activated and lastly when the day ends the mod display goes back to bg2 like what you see in my Day 1 and Day 2 screenshot, I'll post the Day 3 screenshot when it ends but for now my Day 3 screenshot you will see no mods in Bg2 but still I fight in Bg2 with Plagued Mind active.
I have not checked up yet from ally members playing bg1 if the mods also activate there.
so Im just curious if it's just me.
I always set bg1 map 6, bg2 map 5 with mods and bg3 map 4...
but then upon starting AQ the mods from bg2 transfers to bg1...but then when I enter a fight in bg2 the mod is activated and lastly when the day ends the mod display goes back to bg2 like what you see in my Day 1 and Day 2 screenshot, I'll post the Day 3 screenshot when it ends but for now my Day 3 screenshot you will see no mods in Bg2 but still I fight in Bg2 with Plagued Mind active.
I have not checked up yet from ally members playing bg1 if the mods also activate there.
so Im just curious if it's just me.
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Comments
This corrects itself once AQ actually starts and you can see the modifiers are correctly back onto the higher/original numbered maps.