Shoutout to the Side Quest Designer devs
Putting the hard head node in a quest with a limited pool of champs while iPhone users continue to experience significant block and dex issues was a stroke of genius.
Because if you actually manage the parry then you also get to try to pull off a dex immediately after or you eat massive block damage. And if any of those fail, you also eat massive damage.
I mean outstanding game design. You guys manage to impress me with your ever decreasing standards.
Slow clap kabam. Slow clap.