Disorient debuffs: How useful are they?

Mr.0-8-4Mr.0-8-4 Member Posts: 492 ★★★
Hey everyone,

Could someone explain what the disorient debuff affects? According to the description, it reduces defensive ability accuracy and block proficiency but whenever I apply Massacre's SP1, I always feel that they don't stop defensive A.A. like regen or armor ups ect.

I'm aware that there are varying reduction percentages but half the time, it feels like it doesn't do anything. Could someone explain? Does it only affect the ability to shrug off debuffs?

Comments

  • SpideyFunkoSpideyFunko Member Posts: 21,960 ★★★★★
    the only disorient I’ve used actively is Night Thrasher’s, and it’s shut quite a few different nodes (including Thing and his rock stacks)
  • MagrailothosMagrailothos Member Posts: 6,056 ★★★★★
    edited February 2022
    Mr.0-8-4 said:


    ...half the time, it feels like it doesn't do anything...



    50% IS half the time.

    As mentioned, for Masacre it becomes 100% of the time when the opponent is blocking.

    Don't forget the reduction in block proficiency; which is also extra-useful for Masacre, whose build revolves around hitting into the opponent's block.
  • GrassKnucklesGrassKnuckles Member Posts: 1,950 ★★★★★
    Anti Venom loves them and that's good enough for me
  • FluffyPigMonsterFluffyPigMonster Member Posts: 2,069 ★★★★★
    This is such a good thread. Very informative
  • Darkraw346Darkraw346 Member Posts: 2,516 ★★★★★

    First you need to understand what is d.a.a.


    Offensive Abilities occur while attacking the opponent, Defensive abilities occur when being attacked by the opponent. If an ability activates outside of those two spaces, then it is neither, such as Juggernaut's Unstoppable that triggers whenever you activate a special attack.

    OR, it can be either, like Magik's Limbo from her Signature ability. If you cross the threshold of a bar of Power while you're attacking the opponent, it can activate as an offensive ability, but if you cross the threshold of a bar of Power while being attacked, it can activate as a defensive ability.

    Now into Massacre's SP1



    Hope this helps make it clearer for you.
    And Ability accuracy is these 2 and everything else right?
  • phillgreenphillgreen Member Posts: 4,191 ★★★★★
    Disorient is great for the node where you need it, otherwise useless.
  • Mr.0-8-4Mr.0-8-4 Member Posts: 492 ★★★
    Thanks for the responses everyone. It's been very informative.
  • Mr.0-8-4Mr.0-8-4 Member Posts: 492 ★★★

    Mr.0-8-4 said:


    ...half the time, it feels like it doesn't do anything...



    50% IS half the time.

    As mentioned, for Masacre it becomes 100% of the time when the opponent is blocking.

    Don't forget the reduction in block proficiency; which is also extra-useful for Masacre, whose build revolves around hitting into the opponent's block.
    I'm aware 50% is half the time. When I said "half the time, it feels like it doesn't do anything" I was referring to disorient debuffs in general. Nick Fury has a disorient debuff with a higher potency but his disorient also feels lacking.
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