**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Second. Kind of divisions to separate the most skilled players from beginners. For example:
1st - 10000 players with only 6* to use
2nd - 20000 players with 5*
3rd - 30000 with 4*
4th - 40000 with 3*
5th all others with only 2* to use
Third. Max two weeks playing to get prices and rank up or down division. For example last. 5000 from first go down and first 5000 from second go up etc.
For two weeks cap on 60 match with 30 obligatory (penalty points if didn't play unless 30) and 30 optional.
And at last maybe some bonus points for performance. If 15 for win match, get 1 for each of your attackers alive;
1 more if keeps more then 80% health;
1 if defender was beaten
1 if your defender stayed alive
1 if opponent attacker killed
5 if win in 2 combats
I'm pretty disappointed that we won't get rewards, however, because I had spent A LOT of time playing it before it went off. Plus, it was crazy hard.
Really fun, I hope this becomes a norm.
Limit it to the 3* and/or 4* roster. The reasoning is simple. This will make it a matter of skill that all people can compete on. I’m Thronebreaker, but still have only four 6* Rank 3 champs, and zero Rank 4 champs. Under the current system, Battlegrounds is extremely advantageous to Whales, and people like Brian Grant (who plays this game as a full time job). Whereas making the simple star restriction, would most Uncollected players an even skill based playing field against even people of Thronebreaker level.