Fix the points
Shep
Member Posts: 170 ★
No way should this be acceptable as a loss
3
Comments
The objective at the moment isn’t “beat the opponent”. It’s “get more points than the opponent”.
Those points come from beating the opponent yes, but also how fast you do it and how much health you have at the end.
You lost too much health to achieve the objective.
Imagine a 1 BG vs 1 BG, one BG
You can get a 20,000 point bonus for beating the boss. Alliance 1 beats the boss, but they boss rushed and they only went down 1 path and didn’t get any attack bonuses at all, so they only get 20,000 points for beating the boss. They also get a much lower score for exploration. Lets say 40%? I believe that's around what one path and the boss is for exploration. That's 6300 points. Then a really low diversity of 5 is another 150 points, and 250 for their boss remaining. So a total of 26,700
Alliance 2 didn’t manage to beat the boss, but they explored the entire map and got 49 perfect kills, so 147 full attack bonuses, thats 11,760 for the attack bonuses and lets say 99% exploration, so that gives 15,662 points. Those attack bonuses and exploration are already more than the score alliance 1 got (a total of 27422), even though they cleared the boss. Adding on perfect diversity and 40 or so defenders remaining and you've got a pretty comprehensive win of 27422 + (50*30) + (40*250) = 38,922. Which is an absolute blood bath, even though alliance 2 didn't beat the boss..
What you're complaining about, is as though AW doesn't already have this featured implemented. In Battlegrounds you can lose even though you defeat the boss because you didn't focus on attacker health, in Alliance war you can lose even though you defeat the boss because you didn't focus on attacker bonus/diversity/defenders remaining
Which part doesn’t make sense?
Do you think defeating a boss in AW should be an automatic win?
Do you think defeating the opponent in battlegrounds should be an automatic win?