Monthly EQ Tournament
TrapKill66
Member Posts: 97 ★
Hi Y’all,
Been thinking on this for a few months, thought I should share my thoughts. Open to any and all constructive feedback or additions to the idea.
Proposal: Replace the main monthly EQ with a tournament EQ. New champs are introduced as final boss opponents. Summoners fight in a tournament, beating successive opponents and fighting our way to the new champ boss.
Reason: Current EQ is tired and repetitive and exhausted. Specifically, finding a new reason for us to first befriend and then fight the new champion is already getting old and I’m only 2 and half years in. New champions would be final opponents in the tournament. The reason we meet and then fight them is for the pure glory of battle, not due to overused/cliché story plots.
Reason: The format of fighting enemies on a linear path while having pieces of story dropped here and there is extremely weird. Why are all these enemies on this linear path? One possible answer is they are opponents in a tournament; they are literally lined up to fight us (a more structured battle map would accompany this format, squarish, with clear paths, similar to the battle map layout when we fought/fight the Maestro). A monthly tournament EQ would help the current 'lines on a map' presentation format make a bit more sense.
Potential Issues:
Arenas: This tournament game type may impact on the Arenas, it wouldn’t stop me from jumping in, I love arenas, but on the surface it may seem quite similar, depending on how it were actually implemented.
Stagnation: A tournament game type is not necessarily intrinsically dynamic, and may become stale.
I'm sure there is a lot more I haven't thought of.
This is just an idea, of course.
Does anyone have any thoughts on this idea?
-TrapKill
Been thinking on this for a few months, thought I should share my thoughts. Open to any and all constructive feedback or additions to the idea.
Proposal: Replace the main monthly EQ with a tournament EQ. New champs are introduced as final boss opponents. Summoners fight in a tournament, beating successive opponents and fighting our way to the new champ boss.
Reason: Current EQ is tired and repetitive and exhausted. Specifically, finding a new reason for us to first befriend and then fight the new champion is already getting old and I’m only 2 and half years in. New champions would be final opponents in the tournament. The reason we meet and then fight them is for the pure glory of battle, not due to overused/cliché story plots.
Reason: The format of fighting enemies on a linear path while having pieces of story dropped here and there is extremely weird. Why are all these enemies on this linear path? One possible answer is they are opponents in a tournament; they are literally lined up to fight us (a more structured battle map would accompany this format, squarish, with clear paths, similar to the battle map layout when we fought/fight the Maestro). A monthly tournament EQ would help the current 'lines on a map' presentation format make a bit more sense.
Potential Issues:
Arenas: This tournament game type may impact on the Arenas, it wouldn’t stop me from jumping in, I love arenas, but on the surface it may seem quite similar, depending on how it were actually implemented.
Stagnation: A tournament game type is not necessarily intrinsically dynamic, and may become stale.
I'm sure there is a lot more I haven't thought of.
This is just an idea, of course.
Does anyone have any thoughts on this idea?
-TrapKill
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