Alliance War revives should be free (not click bait, I'm serious)

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  • DNA3000DNA3000 Member, Guardian Posts: 19,693 Guardian

    KaLikOT said:

    This will never happen lol. They even increase the price of revives and you want it to be free? Kabam employees are probably laughing reading this post.

    This aged like milk on a hot day lol
    You have no idea.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    KaLikOT said:

    KaLikOT said:

    This will never happen lol. They even increase the price of revives and you want it to be free? Kabam employees are probably laughing reading this post.

    This aged like milk on a hot day lol
    Do you even know the meaning of free? Like i said it will never happen and hard to argue with FACTS.
    It’s commendable to stick by your comment, stubborn, but commendable.

    With the change, if I had bought 1 revive every single day since Jesus was born I still wouldn’t have run out of loyalty.

    It would take a fool to argue that the spirit of your comment hasn’t been proved utterly wrong. 1 loyalty revives in this scenario proves you wrong.
  • DNA3000DNA3000 Member, Guardian Posts: 19,693 Guardian
    To be fair, I asked for war revives to be free, heal to full, and not count against item usage. At the moment, none of those things is slated to be true. However, reducing the cost to one loyalty is as close to free as anyone could ask for, and the announcement suggests that not counting against the item count is coming. That will eventually be two out of three, and I'm going to count that as a win.

    More important to note is that this idea takes something that the devs arguably increased the cost of, and reduced it to essentially zero. If you believe Kabam is only focused on monetization, that's impossible. If you believe they believe in good game design, and for that matter that I know what I'm talking about when referencing good game design, then this sort of thing is less impossible.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    DNA3000 said:

    To be fair, I asked for war revives to be free, heal to full, and not count against item usage. At the moment, none of those things is slated to be true. However, reducing the cost to one loyalty is as close to free as anyone could ask for, and the announcement suggests that not counting against the item count is coming. That will eventually be two out of three, and I'm going to count that as a win.

    More important to note is that this idea takes something that the devs arguably increased the cost of, and reduced it to essentially zero. If you believe Kabam is only focused on monetization, that's impossible. If you believe they believe in good game design, and for that matter that I know what I'm talking about when referencing good game design, then this sort of thing is less impossible.

    Additionally, they said they were monitoring potion use, and the possibility of increasing the amount that these % revives heal.

    So I wouldn’t give up on 3/3 eventually, I feel Kabam likely just wanted to play it safe at the start. Going from 40% to 75% is a much better move than going from 100% to 75% in the eyes of the community.
  • PirateJonPirateJon Member Posts: 82
    Potion size and costs still must be adjusted to larger r4 health pools. Takes a month of loyalty to heal a boosted r4 apoc.
  • PikoluPikolu Member, Guardian Posts: 7,806 Guardian
    PirateJon said:

    Potion size and costs still must be adjusted to larger r4 health pools. Takes a month of loyalty to heal a boosted r4 apoc.

    Then don't heal a boosted r4 Apoc, pretty simple solution 🤣
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