**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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That is simply untrue, loyalty is being balanced around replacing what players lost from the changes to the glory store, only a fraction of what this ridiculous 3m loyalty the op is saying (this includes having 20 l4,l3,l2 and l1 heals, 10 l1-4 team heal and 10 l3,l2,l1 revives on hand). Previously this was unobtainable (and completely unreasonable) for anyone in the glory store. This is contradictory to what Kabam has said the set out to do with the loyalty changes, it wasn’t overlooked or missed.
Additionally the idea that l1 and l2 of any team/heal pot is relevant to anyone who would be looking to amass a war stash including the highest level of orbs is ridiculous, is exaggeration, and is meme worthy when people take the time to think about it rather than react to it.
“Make sure you’re stocked up on those l1 and l2 health potions for the upcoming war season.” Said no officer/player ever.
The issue is if someone who isn’t in a high tier says “this issue doesn’t affect high tiers”, or when they comment about what’s going on at the top when that goes against what those at the top are actually saying is going on.
I’d never be against someone adding their opinion, but I feel it’s important to back opinions up with experience (1st or 2nd hand) and facts.
Someone in tier 10 saying they don’t have issues with potions: valuable feedback. Someone in tier 10 saying nothing needs to be changed because they don’t have issues with potions, gameplay at the top is fine, and that’s the way it’s always been: it’s probably worth asking them what tier they’re in, and how they know what it’s like at the top.
Voicing your experience is always valid. Extrapolating that experience to players in similar situations is sometimes valid. Constraining the game to that experience alone is never valid.
We should attack ideas, not posters. And the most effective counterarguments are not ones that attack the poster anyway. If someone says no one in tier 1 spends, it is a weak argument to say that person isn't in tier 1 and can't know. It is a devastating argument to simply get tier 1 players to state that's not true for themselves, and not true for the majority of players they have direct experience with. People win and lose arguments, but at the end of the day the facts ultimately always win.
Also, trust me when I say: the devs are directly hearing from a significant number of tier 1 players. That position is not underrepresented in the devs' feedback. There is zero chance that the devs would read a comment on the forums and conclude most tier 1 players have no problems with the potion costs and generally never need them anyway.
If anything, I consistently hear the opposite: that tier 1 players burn way more potions than lower tier players. Which may be true on average, but that masks the fact that while lower tier players have less pressure to win, they possess less skill and less roster strength to avoid dying in the first place. I've seen Bishop team wipe three players on an intermediate map. I'm pretty sure that doesn't happen very often in tier 1. Everyone, at every tier, has their own problems, and high potion costs affect every tier. If anything, they probably affect the weakest links in every alliance at every tier more than they affect everyone at a particular tier. I know tier 1 is a special case, because there is no tier zero that outranks them, but still: problems exist everywhere, because most alliances are not homogenous and most players are not the strongest player in their alliance.
A lot of tier 1 players do not like the current potion changes, because they are at the pointy end of the spear. But there are a lot of tier 6s and tier 12s that will end up just as broke, and broke is broke: there's no such thing as a problem worse than "can't afford to play anymore, so have to quit completely."
This is the danger of balancing around averages. Half the players will sit above the average and think nothing is wrong. The other half will wonder what they did wrong. Some people will honestly believe all is well. If anything, this is part of the problem, not a path to a solution.
I used to spend 260 glory daily to buy 6k health pots I could use in AW, or until I capped out on the max inventory amount. Now, I can’t do that, at least not with what we small amount of loyalty there’s currently available to earn.
I don’t personally think they have overlooked the cost. I think they are very aware of how much loyalty everyone has saved up from the weekly compensation and want us to use this up before they start the new loyalty economy. I doubt they want us to be able to stockpile health pots whilst we are still getting compensation health and loyalty. Just a quick look at some recent streams of YouTubers who do AW and how much loyalty they have and you see KT1 has over 440k, Lagacy over 1m, Karatemike over 1.4m. My guess from Kabams perspective is they want to wait as long as possible to introduce the new loyalty economy so we use up all this stockpiled resource first.
This would be one of those cases where higher tier war psychology probably differs dramatically from mid and lower tier psychology. In general, the psychology of higher tier war is to avoid losing points to the highest degree possible. But for lower tiers, the pressure to avoid losing points is not as high, and the more dominant stress is managing resources enough to keep costs low throughout the season. Spending points instead of units would be a godsend for most lower tier war players, but would be a nightmare for a substantial number of higher tier players.
This is admittedly one of the things that I only learned from discussing war with higher tier players The game is basically the same, but the meta is completely different at radically different tiers, and it takes open discussion with people at all tiers to know what those differences are.
Nevertheless, I believe kabam mike said there will be an update next month. This was not crystal clear but was sort of said in his last post, when the old forum post was closed
Right now we are p3(can get to p2 too) and t3 wars. All I can say is that , most of the players use some items as attack values aren't that light and block damage can't be ignored at some paths with given choices. So buying Pots at daily basis is necessary evil. But in long run, we will lose more loyalty than we are getting right now. And 1 bug/lag/glitch can cost ton of items (personal Experience)
So cost will rise up even if we don't buy in daily basis.
This is his ally
I skipped infinite long essays in this post and this summarised everything lmao.
After 3 wars, im down 200k loyalty since the start of the season. I take a lot of fights usually, average about 9-11 fights a war since my team can be built around it.
Everyone in my alliance is reporting negative loyalty gains. My guess is after this season we will have zero loyalty, or close to it, which i guess was the whole point of this exercise.
I play in Tier 1 and spent 500k+ loyalty from my stock of items. And got only 50k loyalty. And when some tier-5 player says that everything’s fine - in my opinion it’s not fair AT LEAST. And as a maximum it’s misunderstanding of the situation in general.
It is almost certainly true that on average, tier 1 wars are more expensive than lower tier wars. But I do not think it is true that all tier 1 players are outspending all tier 2-22 players. They have the stronger rosters, they are the better players, they aren't going to team wipe several times on a hard defender. A tier 10 player might.
The squeeze that high cost potions applies to the playerbase applies in two different directions. First, the squeeze is harder the higher you go. That's undeniably true. But it also pulls alliances apart by placing more pressure on the lower players in the alliance than the higher ones. The top player in a tier 6 alliance might have it easy while the bottom player in that same tier 6 alliance might be getting crushed. This is something you would have to be in those alliances to fully appreciate.
*Everyone* needs to be careful not to overgeneralize. It doesn't help if tier 15 players say there's no problem because they aren't spending any potions. But it also doesn't help when tier 1 players say they have the real problem, and everyone else is just a smaller version of that problem. This breeds animosity that is unproductive, because expensive potions impacts players at every level. We don't want players at one tier to think that the players on another tier don't care about them. As I said previously, broke is broke. A broke tier 1 has the same problem as a broke tier 5 and a broke tier 10. *How* they got there might be different, *how* we address those problems might be different at different competitive tiers, but their problems all deserve equal attention.
If we can't all agree that our individual problems are equally important to everyone else's problems in this situation, how are we going to convince the developers to spend any time addressing our own individual problems alone? *My* problems ultimately don't matter. But the ones that are affecting *all of you* do matter, because all of your collectively *are* the game.
How are we and including you suppose to make ends meet. If you need I can upload videos. Respectfully there please needs to be a sense of urgency. Regards