I'm sorry... did I read that right? A combo breaker?!

firemoon712firemoon712 Member Posts: 547 ★★★
I was doing the survey and there was a question in regards to a combo breaker.
I was completely mixed on it and since the survey was more "exclusive" I decided to ask y'all about it because of my honest feeling of "it could go either way."

Comments

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  • Total_Domin01Total_Domin01 Member Posts: 1,015 ★★★★
    Addyos said:
    Isn’t that essentially Elsa’s and wasp’s evade?
  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,482 Guardian

    Addyos said:
    C C C COMBO BREAKER!!!
    Thank you for this, that's what I keep hearing in my mind
  • ButtehrsButtehrs Member Posts: 5,962 ★★★★★
    Addyos said:
    God I miss that game. Classic.
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  • Wally_WooferWally_Woofer Member Posts: 193
    I never hear any mention of my favorite fighting game...talk about lengthy combos!
  • ButtehrsButtehrs Member Posts: 5,962 ★★★★★

    Buttehrs said:

    Addyos said:
    God I miss that game. Classic.
    Jago and cinder. Man my childhood was great with games like this
    I was a Fulgor man myself.
  • MattstafariMattstafari Member Posts: 691 ★★★
    Orchid had the biggest possible combo as I remember it. Great game
  • AburaeesAburaees Member Posts: 514 ★★★
    A single combo can take your whole health pool in some settings, which is incredibly punishing in a long fight where you make one mistake. A combo breaker as a lifeline might be nice in this scenario.

    On the other hand however, if the opponent can break your combo and immediately counter, that’s just another evade mechanic that could make every fight another nightcrawler or spider-man fight (depending on how accessible it is).

    If it is going to exist I would prefer that it creates distance between the fighters instead of allowing an immediate counter attack. I would also prefer it to be something you earn during the fight, and would it be cheeky to wish for it to be accessible during the SP3 mini-game? 😜
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  • kubricknolankubricknolan Member Posts: 99
    Objection, hearsay
  • firemoon712firemoon712 Member Posts: 547 ★★★
    Addyos said:
    I see someone has good taste.
  • firemoon712firemoon712 Member Posts: 547 ★★★
    edited May 2022
    The difference between Killer Instinct and MCOC tho is that one doesn't have input issues and the other is MCOC.
    Even without the input issues that are currently going on RN, the ai being half passive and half skynet intelligent levels, I think it's best this feature stays out imo.
    Could you imagine this feature with death matches in arena? Or with the defenders in AW? Makes me shutter to think about.
    Heck, I'd rather see the assists arrive, as we were teased that at least a year or two ago...
  • NastyPhishNastyPhish Member Posts: 583 ★★★
    This game is based entirely on the hitting the opponent and never getting hit through several minutes long battles. It will NEVER be a game that unavoidable damage is ok. And if it ever gets there, I’m not sure who would be left to want to play that.
  • firemoon712firemoon712 Member Posts: 547 ★★★

    This game is based entirely on the hitting the opponent and never getting hit through several minutes long battles. It will NEVER be a game that unavoidable damage is ok. And if it ever gets there, I’m not sure who would be left to want to play that.

    God, imagine if there was a combo breaker and the ai could do it.
    That would make Abyss and LOL impossible.
    Aegon, Star Lord and whoever else who requires the building up of damage from their combos completely worthless as they couldn't build up the combos because of the combo breaker.
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