I'm sorry... did I read that right? A combo breaker?!
firemoon712
Member Posts: 547 ★★★
I was doing the survey and there was a question in regards to a combo breaker.
I was completely mixed on it and since the survey was more "exclusive" I decided to ask y'all about it because of my honest feeling of "it could go either way."
I was completely mixed on it and since the survey was more "exclusive" I decided to ask y'all about it because of my honest feeling of "it could go either way."
2
Comments
If you mean dropped inputs that stop your combo midway, we have those as well.
kabam should post whoever agrees to this "combo breaker" so the community can shame them lol
(this is a joke dont get your panties in a knot)
https://www.fightersgeneration.com/nf8/char/jago-vs-cinder-ki-snes.gif
On the other hand however, if the opponent can break your combo and immediately counter, that’s just another evade mechanic that could make every fight another nightcrawler or spider-man fight (depending on how accessible it is).
If it is going to exist I would prefer that it creates distance between the fighters instead of allowing an immediate counter attack. I would also prefer it to be something you earn during the fight, and would it be cheeky to wish for it to be accessible during the SP3 mini-game? 😜
Even without the input issues that are currently going on RN, the ai being half passive and half skynet intelligent levels, I think it's best this feature stays out imo.
Could you imagine this feature with death matches in arena? Or with the defenders in AW? Makes me shutter to think about.
Heck, I'd rather see the assists arrive, as we were teased that at least a year or two ago...
That would make Abyss and LOL impossible.
Aegon, Star Lord and whoever else who requires the building up of damage from their combos completely worthless as they couldn't build up the combos because of the combo breaker.