Eternity of Pain Class Nexus Selector Tool
21Eggatron
Member Posts: 103 ★★
Hello all,
So last year, for Summer of Pain, KT1 made a really amazing tool to help people make a decision about what 6* Class Nexus to pick. I updated it and with his permission am now making it available to the community. I have it lined up so that it currently lists every champion that will be in the Basic Pool by the time we receive the crystal.
https://docs.google.com/spreadsheets/d/1zmGeb4Kk2GFQrAwBw1-GgYDxmvlo1FCklD4HBGA_HQs/edit?usp=sharing
As the top line says, you have to first make a copy for you to be able to edit. There should be an example copy that is viewable as well.
I hope others find it as useful as I have. Enjoy, and thanks again KT!
So last year, for Summer of Pain, KT1 made a really amazing tool to help people make a decision about what 6* Class Nexus to pick. I updated it and with his permission am now making it available to the community. I have it lined up so that it currently lists every champion that will be in the Basic Pool by the time we receive the crystal.
https://docs.google.com/spreadsheets/d/1zmGeb4Kk2GFQrAwBw1-GgYDxmvlo1FCklD4HBGA_HQs/edit?usp=sharing
As the top line says, you have to first make a copy for you to be able to edit. There should be an example copy that is viewable as well.
I hope others find it as useful as I have. Enjoy, and thanks again KT!
Post edited by Kabam Zanzibar on
16
Comments
@DNA3000 If you could take the time to clarify this
I have r4 gem rotting in the inventory.
The nexus calculations for each spot aren’t independent calculations because the pulls aren’t independent. If there are 41 champs in the pool then the first spot can be one of 41 champs. But the second can only be one of 40 champs because it can’t duplicate the first. The third spot will be one of 39 for similar reasons.
Something to help think about the situation. A hypothetical 41 spot nexus would have a 100% chance to drop what you want (from a pool of 41) because in a sense every spot would be determined. The order could be different but every champ must appear exactly once by force. If you consider why this is, and what the math must look like, it becomes more obvious why each spot calculates differently.