Solution to BG matchmaking complaints

ChatterofforumsChatterofforums Member Posts: 1,779 ★★★★★
Everyday has more and more BG matchmaking complaints and honestly I see their point despite me being a (stacked roster) as I'm paragon.

Since there is a leaderboard with rank rewards likely (eventually) it wouldn't be fair to allow only lower players to be matched with lower players if going for same rewards but at same time, the lower players will give up on BG very quick under current setup. This issue is increased by the current objective reward setup which has strong players forfeiting matches to hit objectives way quicker meaning TB and Paragon are going down to 1300-1400 bg rating and destroying lower rosters (I'm guilty of this as well).

Solution is simple, have different "leagues". Off the top of my head, maybe 3 completely separate league each with own leaderboard and own tier rewards (lower roster leagues have lower rewards more fitting for where they are at). This idea could use some touchups, but maybe a league for anyone under UC. Then a league for UC and Cav then a league for TB and Paragon. They would compete for different rank/tier rewards on completely separate leaderboards.

Would this fix all issues and make everyone happy? Of course not, I mean whatever does, but would this resolve a current major issue in this mode that will quickly isolate lower players, for the most part it would.

Comments

  • Noise72Noise72 Member Posts: 337 ★★★
    Once Kabam starts making rewards tier based (instead of just getting wins) then we will start to see better matchmaking. But until then you will see monster accounts in the lower brackets just beating down on the little guys.

    I understand why Kabam hasn't introduced this yet is because they haven't figured out a way to weed out the cheaters. I think making rewards win based for now is more fair to everyone that way you don't lose out on rewards because of cheaters. But eventually I would like to see this all resolved once the full game mode is released.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    The solution is just to wait, once the event goes live and assuming there are rewards based on how high you are, matchmaking will balance out since there will be a downside to tanking.

    Either that, or punish tanking in some way. Like quitting out takes stamina off all of your champions, or something else.

  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    The solution is just to wait, once the event goes live and assuming there are rewards based on how high you are, matchmaking will balance out since there will be a downside to tanking.

    Either that, or punish tanking in some way. Like quitting out takes stamina off all of your champions, or something else.

    I don't like the second point at all. I think if a lower progressed player does end up getting matched against someone much stronger they should be able to forfeit to save changes on their champs.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    Just incentivize having as high a ranknas possible and the situation works itself out for the most part. You'll probably still have outliers but they'd likely be very uncommon.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★

    The solution is just to wait, once the event goes live and assuming there are rewards based on how high you are, matchmaking will balance out since there will be a downside to tanking.

    Either that, or punish tanking in some way. Like quitting out takes stamina off all of your champions, or something else.

    I don't like the second point at all. I think if a lower progressed player does end up getting matched against someone much stronger they should be able to forfeit to save changes on their champs.
    I agree, I’d hate to see something like that, but that’s kind of a last resort scenario. Hopefully the high rank works as a carrot, rather than having to use a stick
  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★

    The solution is just to wait, once the event goes live and assuming there are rewards based on how high you are, matchmaking will balance out since there will be a downside to tanking.

    Either that, or punish tanking in some way. Like quitting out takes stamina off all of your champions, or something else.

    Or just don't give them objective points if they quit.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★

    The solution is just to wait, once the event goes live and assuming there are rewards based on how high you are, matchmaking will balance out since there will be a downside to tanking.

    Either that, or punish tanking in some way. Like quitting out takes stamina off all of your champions, or something else.

    Or just don't give them objective points if they quit.
    I’m not following how that would solve it?

    They don’t get objective points atm for quitting, just for winning when they get the easy matches after tanking.

    Unless you mean don’t give them objective points after winning, if you quit a previous match. But I don’t think that works, due to genuine reasons to quit.
  • ChatterofforumsChatterofforums Member Posts: 1,779 ★★★★★
    Those of you saying that once ranking is up and running that the rest will work itself out, might be correct, but one thing to consider is maybe that won't resolve it.

    If there is literally any other rewards other than tier rank rewards, then this current problem will likely still exist. Meaning if there is any reward of any kind for completing or winning matches, I personally (and many other will as well) keep tanking matches for easy numbers or quick wins lower. When a couple days before rank rewards go live, I would just push wins hard to get ranking back up, which wouldn't be too hard with a stacked roster and being purposefully way down in rankings.

    I'm not sure which way kabam will go with this but solution mentioned above will again prevent this from being an issue and would allow them to give objectives or incentives for.fighting or winning without as big of a worry of purposeful tanking.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    Those of you saying that once ranking is up and running that the rest will work itself out, might be correct, but one thing to consider is maybe that won't resolve it.

    If there is literally any other rewards other than tier rank rewards, then this current problem will likely still exist. Meaning if there is any reward of any kind for completing or winning matches, I personally (and many other will as well) keep tanking matches for easy numbers or quick wins lower. When a couple days before rank rewards go live, I would just push wins hard to get ranking back up, which wouldn't be too hard with a stacked roster and being purposefully way down in rankings.

    I'm not sure which way kabam will go with this but solution mentioned above will again prevent this from being an issue and would allow them to give objectives or incentives for.fighting or winning without as big of a worry of purposeful tanking.

    This is why I said there may be outliers still. Just like some strong alliances don't take war seriously and end up getting matched against much weaker on paper alliances. Those people are also either not taking the mode as seriously, aren't as skilled, or just aren't competitive so those weaker alliances do still win occasionally.

    If having a high ranking is incentivized enough, this issue won't disappear completely but will more than likely be pretty much a non issue.
  • TyEdgeTyEdge Member Posts: 3,118 ★★★★★

    The solution is just to wait, once the event goes live and assuming there are rewards based on how high you are, matchmaking will balance out since there will be a downside to tanking.

    Either that, or punish tanking in some way. Like quitting out takes stamina off all of your champions, or something else.

    Don’t discourage forfeits. I need all the fast wins I can get.
  • ChatterofforumsChatterofforums Member Posts: 1,779 ★★★★★
    I've got a new theory that I got a small group of haters that follow and automatically click "disagree" on everything I post, so let's put it to the rest and see how many disagrees I get here
  • DNA3000DNA3000 Member, Guardian Posts: 19,709 Guardian

    The solution is just to wait, once the event goes live and assuming there are rewards based on how high you are, matchmaking will balance out since there will be a downside to tanking.

    Either that, or punish tanking in some way. Like quitting out takes stamina off all of your champions, or something else.

    Or just don't give them objective points if they quit.
    The unintended side effect is people switch from forfeiting to just walking away from their phone. This still gives them an easy loss, but at the expense of torturing their opponent who has to play through that mess.
  • DNA3000DNA3000 Member, Guardian Posts: 19,709 Guardian

    Either that, or punish tanking in some way. Like quitting out takes stamina off all of your champions, or something else.

    I would prefer if tanking was punished systematically rather than by penalty. For example, at the highest tiers of BG rewards could be should be settled by elimination tournament. The penalty for low rating is having to face the strongest players first, as is often the case in tournament brackets (first faces last, etc). The penalty for having lower rating is having the harder path through the tournament. This disincentivizes rating manipulation. There's no advantage to doing anything other than the best you can (at least in general).

    At lower tiers where this is not feasible, the penalty should simply be that losing reduces your rewards in a way impossible to manipulate. But how this would be possible depends greatly on how the rewards themselves are going to be structured. Until we see how rewards are actually going to work, its going to be hard to suggest ways to prevent reward manipulation.
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