Solution to BG matchmaking complaints
Chatterofforums
Member Posts: 1,779 ★★★★★
Everyday has more and more BG matchmaking complaints and honestly I see their point despite me being a (stacked roster) as I'm paragon.
Since there is a leaderboard with rank rewards likely (eventually) it wouldn't be fair to allow only lower players to be matched with lower players if going for same rewards but at same time, the lower players will give up on BG very quick under current setup. This issue is increased by the current objective reward setup which has strong players forfeiting matches to hit objectives way quicker meaning TB and Paragon are going down to 1300-1400 bg rating and destroying lower rosters (I'm guilty of this as well).
Solution is simple, have different "leagues". Off the top of my head, maybe 3 completely separate league each with own leaderboard and own tier rewards (lower roster leagues have lower rewards more fitting for where they are at). This idea could use some touchups, but maybe a league for anyone under UC. Then a league for UC and Cav then a league for TB and Paragon. They would compete for different rank/tier rewards on completely separate leaderboards.
Would this fix all issues and make everyone happy? Of course not, I mean whatever does, but would this resolve a current major issue in this mode that will quickly isolate lower players, for the most part it would.
Since there is a leaderboard with rank rewards likely (eventually) it wouldn't be fair to allow only lower players to be matched with lower players if going for same rewards but at same time, the lower players will give up on BG very quick under current setup. This issue is increased by the current objective reward setup which has strong players forfeiting matches to hit objectives way quicker meaning TB and Paragon are going down to 1300-1400 bg rating and destroying lower rosters (I'm guilty of this as well).
Solution is simple, have different "leagues". Off the top of my head, maybe 3 completely separate league each with own leaderboard and own tier rewards (lower roster leagues have lower rewards more fitting for where they are at). This idea could use some touchups, but maybe a league for anyone under UC. Then a league for UC and Cav then a league for TB and Paragon. They would compete for different rank/tier rewards on completely separate leaderboards.
Would this fix all issues and make everyone happy? Of course not, I mean whatever does, but would this resolve a current major issue in this mode that will quickly isolate lower players, for the most part it would.
3
Comments
I understand why Kabam hasn't introduced this yet is because they haven't figured out a way to weed out the cheaters. I think making rewards win based for now is more fair to everyone that way you don't lose out on rewards because of cheaters. But eventually I would like to see this all resolved once the full game mode is released.
Either that, or punish tanking in some way. Like quitting out takes stamina off all of your champions, or something else.
They don’t get objective points atm for quitting, just for winning when they get the easy matches after tanking.
Unless you mean don’t give them objective points after winning, if you quit a previous match. But I don’t think that works, due to genuine reasons to quit.
If there is literally any other rewards other than tier rank rewards, then this current problem will likely still exist. Meaning if there is any reward of any kind for completing or winning matches, I personally (and many other will as well) keep tanking matches for easy numbers or quick wins lower. When a couple days before rank rewards go live, I would just push wins hard to get ranking back up, which wouldn't be too hard with a stacked roster and being purposefully way down in rankings.
I'm not sure which way kabam will go with this but solution mentioned above will again prevent this from being an issue and would allow them to give objectives or incentives for.fighting or winning without as big of a worry of purposeful tanking.
If having a high ranking is incentivized enough, this issue won't disappear completely but will more than likely be pretty much a non issue.
could beshould be settled by elimination tournament. The penalty for low rating is having to face the strongest players first, as is often the case in tournament brackets (first faces last, etc). The penalty for having lower rating is having the harder path through the tournament. This disincentivizes rating manipulation. There's no advantage to doing anything other than the best you can (at least in general).At lower tiers where this is not feasible, the penalty should simply be that losing reduces your rewards in a way impossible to manipulate. But how this would be possible depends greatly on how the rewards themselves are going to be structured. Until we see how rewards are actually going to work, its going to be hard to suggest ways to prevent reward manipulation.