Yes, I understand that there are dividers between skilled players and not-so-skilled. But: I’ve been Uncollected for a while, kept repeatedly attacking the 6.1.5 boss Crossbones with different solutions, watched Youtube videos etc. All for nothing. At the same time, the difference between Uncollected and higher ranks keeps growing - the difference in access to ’coloured t5cc’ alone is enormous. So, because of this one specific fight, regardless of other successes, or overall rating etc., it is soon so that Alliance Wars are filled with defenders of a rank that Uncollected cannot reach. Yes, practice, play better - but, Kabam also risks losing players from frustration over one single fight. Nobody wins. Could not e.g. ’Overall rating’ or some other criterion be an additional path to Cavalier?
I mean this nicely but pretty sure you just aren't good at the game
Lots of good advice in here. These are my favourite threads to see: players coming together to help each other overcome the game's more challenging content!
Work on your skill, if you have white Mag carrie him for pasive stun, on that way you play more safe with your warlock. I adviced you dont parry CB at begin of the figth cause he becomes so pasive in his play style, dont finish any combo cause if you made he becomes even more pasive to launch specials.
It always goes the same way: Crossbones goes a bit down, revive, …, and then Crossbones is back at 100 %
My suspicion is that one of two things is happening here, or possibly both of them. You are trying to bait SP1 and failing, and it takes so long that he is healing faster than you are delivering damage. Or you are pushing him past SP1 to SP2 (probably because you're having problems baiting SP1) and then getting blasted by his SP2.
The key to Crossbones is two fold. First, deal damage faster than he can heal. That is actually not difficult in principle because the heal is not very strong, but what makes it sometimes difficult in practice is the fact that SP2 is so much harder to dex (most people can't dex it at all) that the window for dealing damage can be small if he doesn't aggressive throw SP1. This causes you to stop hitting him, which then let's him heal damage back quicker than you can deliver it. Which can then make you panic and push him past SP1.
The key is to bait SP1 aggressively, and stay aggressive on attack. The problem is he doesn't always throw. What I found, at least in my own gameplay, is that full combos are not your friend. If you land a full five hit combo on Crossbones, he's not going to want to immediately throw against you when that combo ends. You want to hit him with two and three hit combos to keep him aggressively trying to counter attack you. If you can get into a rhythm of short-comboing him, getting him to throw back at you, and allow you to keep attacking him fairly consistently, you'll overpower the heal.
There are other specific counters that can simplify the fight, like the one with Warlock above. But they do require you keep track of more stuff, his infections, for example. It takes practice and experience to have the mental I/O to keep track of several things in a fight: enemy power bar, healing, infections, etc. Those types of specialized tactics do take practice to make work, although the payoff for learning them is you have them in your skill set moving forward. You will want to have such skills moving forward.
Apocalypse with DPX and Nick Fury synergy is amazing for this Xbones as you’ll be able to parry reliably (as accurate as that can be based on state of the game)
You are not going to believe the advice i am going to give this... a poison immune champ someone who can deal with the arc overload and to play aggressively.... Kamala Khan she was my MVP for Crossbones I used sp1 to remove his regen... long fight but doable.
Going to derail a bit and it may not be what the OP is going through.... but I think this is part of the "problem" with early access to high ranking champions that clear content easier. If you auto fight through most/all of act 1-4, you don't get to develop the skills that early joiners had to learn.
I started well after LOL came out and have not gone into it yet. I may with the C. challenges, but still have enough other stuff to do. However, I've listened/watched various you-tubers talk about when they first did LOL with low level champs (which were high level at the time) and all the various techniques, etc. that they had to learn how to do in order to get past hard content. I never had to learn those things to get to where I am in the game. Does it mean I'm less skilled at the game? Maybe. Or it may just mean that I have not had to learn certain techniques that long timers take for granted. That content is over, so outside of finding old YT videos, people don't openly talk about those techniques anymore and newer folks don't know they exist or why they exist. When I needed to start farming pots, I only had to hand fight WS for a short period of time, then auto-fight came out. I still can't go in and easily defeat LOL WS on a regular basis, because I never had to. Believe me the nerves in my arms/neck/hands appreciates that.
Just a thought that comes up when I see posts about skill levels, etc.
i used rank 3 5* rogue on 6.1.5 crossbones when I went for cav, she shrugged off the poison so fast you won't even take damage and just do sp1 the moment cb hit 1bar of power to sustain yourself. you just have to play attentively not much skill required. bring your best champs for the path. save rogue for the boss.
Going to derail a bit and it may not be what the OP is going through.... but I think this is part of the "problem" with early access to high ranking champions that clear content easier. If you auto fight through most/all of act 1-4, you don't get to develop the skills that early joiners had to learn.
I started well after LOL came out and have not gone into it yet. I may with the C. challenges, but still have enough other stuff to do. However, I've listened/watched various you-tubers talk about when they first did LOL with low level champs (which were high level at the time) and all the various techniques, etc. that they had to learn how to do in order to get past hard content. I never had to learn those things to get to where I am in the game. Does it mean I'm less skilled at the game? Maybe. Or it may just mean that I have not had to learn certain techniques that long timers take for granted. That content is over, so outside of finding old YT videos, people don't openly talk about those techniques anymore and newer folks don't know they exist or why they exist. When I needed to start farming pots, I only had to hand fight WS for a short period of time, then auto-fight came out. I still can't go in and easily defeat LOL WS on a regular basis, because I never had to. Believe me the nerves in my arms/neck/hands appreciates that.
Just a thought that comes up when I see posts about skill levels, etc.
This is a really good point but OP mentioned that they have a 2.7M Total Base Hero Rating. This is roughly the same rating as me and I have all 1, 2, and 3 Stars maxed, every 4 Star at Rank 3, almost every 5 Star, 30 5/65s, 30 Rank 3 6 Stars. My point is OPs account has considerable depth. They aren't as new to the game as you're suggesting. We used to have a guy in our alliance who, suffice to say, wasn't very skilled at the game. However, he understood the most basic principles of getting through a challenging fight in this game, farm some revives. I think he said it took him ~60 revives to beat 7.4 Kang. OP has multiple 5/65 champs including an (almost) max sig Hercules. To be stonewalled by this fight with his roster is a little mind boggling. Go play 3.2.6 for a week, farm as many revives as you can, and go into this fight and swipe right. When he is about to start healing, just quit, bank your damage.
OP, do you have an awakened Juggernaut. I know he's terrible but it's a genuine strategy is to just use him and a boatload of revives. Juggernaut starts the fight unstoppable if awakened so you basically get a free combo. That times a certain number of revives is a guaranteed win. Crossbones doesn't heal until I think 15 seconds into the fight. Figure out how much damage Juggernaut will do, farm those revives, and move on to new challenges. Getting Cavalier really helps with Roster progression although I really think it's your skills that need to be improved. You are never going to get past the 6.4 Grandmaster if you don't develop a number of specific skills.
Going to derail a bit and it may not be what the OP is going through.... but I think this is part of the "problem" with early access to high ranking champions that clear content easier. If you auto fight through most/all of act 1-4, you don't get to develop the skills that early joiners had to learn.
I started well after LOL came out and have not gone into it yet. I may with the C. challenges, but still have enough other stuff to do. However, I've listened/watched various you-tubers talk about when they first did LOL with low level champs (which were high level at the time) and all the various techniques, etc. that they had to learn how to do in order to get past hard content. I never had to learn those things to get to where I am in the game. Does it mean I'm less skilled at the game? Maybe. Or it may just mean that I have not had to learn certain techniques that long timers take for granted. That content is over, so outside of finding old YT videos, people don't openly talk about those techniques anymore and newer folks don't know they exist or why they exist. When I needed to start farming pots, I only had to hand fight WS for a short period of time, then auto-fight came out. I still can't go in and easily defeat LOL WS on a regular basis, because I never had to. Believe me the nerves in my arms/neck/hands appreciates that.
Just a thought that comes up when I see posts about skill levels, etc.
Agreed, and to show this, you can compare 2 players. A who's been playing since the start of MCOC and B who joined last year.
A has done every piece of content at launch, with the relative highest ranked champion at the time (act 5 with rank 4 5*s, act 4 with Rank 4 4* or whatever it was, act 3 with 3*) and then you compare B who gets 4*s and 5*s within the first few weeks of playing, mows through act 3, walks through act 4 and maybe has a couple issues with act 5
Going to derail a bit and it may not be what the OP is going through.... but I think this is part of the "problem" with early access to high ranking champions that clear content easier. If you auto fight through most/all of act 1-4, you don't get to develop the skills that early joiners had to learn.
I started well after LOL came out and have not gone into it yet. I may with the C. challenges, but still have enough other stuff to do. However, I've listened/watched various you-tubers talk about when they first did LOL with low level champs (which were high level at the time) and all the various techniques, etc. that they had to learn how to do in order to get past hard content. I never had to learn those things to get to where I am in the game. Does it mean I'm less skilled at the game? Maybe. Or it may just mean that I have not had to learn certain techniques that long timers take for granted. That content is over, so outside of finding old YT videos, people don't openly talk about those techniques anymore and newer folks don't know they exist or why they exist. When I needed to start farming pots, I only had to hand fight WS for a short period of time, then auto-fight came out. I still can't go in and easily defeat LOL WS on a regular basis, because I never had to. Believe me the nerves in my arms/neck/hands appreciates that.
Just a thought that comes up when I see posts about skill levels, etc.
This is a really good point but OP mentioned that they have a 2.7M Total Base Hero Rating. This is roughly the same rating as me and I have all 1, 2, and 3 Stars maxed, every 4 Star at Rank 3, almost every 5 Star, 30 5/65s, 30 Rank 3 6 Stars. My point is OPs account has considerable depth. They aren't as new to the game as you're suggesting. We used to have a guy in our alliance who, suffice to say, wasn't very skilled at the game. However, he understood the most basic principles of getting through a challenging fight in this game, farm some revives. I think he said it took him ~60 revives to beat 7.4 Kang. OP has multiple 5/65 champs including an (almost) max sig Hercules. To be stonewalled by this fight with his roster is a little mind boggling. Go play 3.2.6 for a week, farm as many revives as you can, and go into this fight and swipe right. When he is about to start healing, just quit, bank your damage.
OP, do you have an awakened Juggernaut. I know he's terrible but it's a genuine strategy is to just use him and a boatload of revives. Juggernaut starts the fight unstoppable if awakened so you basically get a free combo. That times a certain number of revives is a guaranteed win. Crossbones doesn't heal until I think 15 seconds into the fight. Figure out how much damage Juggernaut will do, farm those revives, and move on to new challenges. Getting Cavalier really helps with Roster progression although I really think it's your skills that need to be improved. You are never going to get past the 6.4 Grandmaster if you don't develop a number of specific skills.
I’d disagree with the juggernaut suggestion. Crossbones has Arc Overload so he heals at the start of the fight.
Learning to deal with bane and healing is a pretty base skill that can be used to develop your skills to deal with many other situations. It involves manipulating the AI to throw specials, slowing and planning your combos to transfer bane right, use counters to deal with the healing and plan out counters as well.
If OP gets stuck here, it’s because those skills aren’t there. But this fight helps teach it along with other fights further along.
Comments
Lots of good advice in here. These are my favourite threads to see: players coming together to help each other overcome the game's more challenging content!
Loving the supportive energy!
I adviced you dont parry CB at begin of the figth cause he becomes so pasive in his play style, dont finish any combo cause if you made he becomes even more pasive to launch specials.
The key to Crossbones is two fold. First, deal damage faster than he can heal. That is actually not difficult in principle because the heal is not very strong, but what makes it sometimes difficult in practice is the fact that SP2 is so much harder to dex (most people can't dex it at all) that the window for dealing damage can be small if he doesn't aggressive throw SP1. This causes you to stop hitting him, which then let's him heal damage back quicker than you can deliver it. Which can then make you panic and push him past SP1.
The key is to bait SP1 aggressively, and stay aggressive on attack. The problem is he doesn't always throw. What I found, at least in my own gameplay, is that full combos are not your friend. If you land a full five hit combo on Crossbones, he's not going to want to immediately throw against you when that combo ends. You want to hit him with two and three hit combos to keep him aggressively trying to counter attack you. If you can get into a rhythm of short-comboing him, getting him to throw back at you, and allow you to keep attacking him fairly consistently, you'll overpower the heal.
There are other specific counters that can simplify the fight, like the one with Warlock above. But they do require you keep track of more stuff, his infections, for example. It takes practice and experience to have the mental I/O to keep track of several things in a fight: enemy power bar, healing, infections, etc. Those types of specialized tactics do take practice to make work, although the payoff for learning them is you have them in your skill set moving forward. You will want to have such skills moving forward.
I started well after LOL came out and have not gone into it yet. I may with the C. challenges, but still have enough other stuff to do. However, I've listened/watched various you-tubers talk about when they first did LOL with low level champs (which were high level at the time) and all the various techniques, etc. that they had to learn how to do in order to get past hard content. I never had to learn those things to get to where I am in the game. Does it mean I'm less skilled at the game? Maybe. Or it may just mean that I have not had to learn certain techniques that long timers take for granted. That content is over, so outside of finding old YT videos, people don't openly talk about those techniques anymore and newer folks don't know they exist or why they exist. When I needed to start farming pots, I only had to hand fight WS for a short period of time, then auto-fight came out. I still can't go in and easily defeat LOL WS on a regular basis, because I never had to. Believe me the nerves in my arms/neck/hands appreciates that.
Just a thought that comes up when I see posts about skill levels, etc.
OP, do you have an awakened Juggernaut. I know he's terrible but it's a genuine strategy is to just use him and a boatload of revives. Juggernaut starts the fight unstoppable if awakened so you basically get a free combo. That times a certain number of revives is a guaranteed win. Crossbones doesn't heal until I think 15 seconds into the fight. Figure out how much damage Juggernaut will do, farm those revives, and move on to new challenges. Getting Cavalier really helps with Roster progression although I really think it's your skills that need to be improved. You are never going to get past the 6.4 Grandmaster if you don't develop a number of specific skills.
A has done every piece of content at launch, with the relative highest ranked champion at the time (act 5 with rank 4 5*s, act 4 with Rank 4 4* or whatever it was, act 3 with 3*) and then you compare B who gets 4*s and 5*s within the first few weeks of playing, mows through act 3, walks through act 4 and maybe has a couple issues with act 5 I’d disagree with the juggernaut suggestion. Crossbones has Arc Overload so he heals at the start of the fight.
Learning to deal with bane and healing is a pretty base skill that can be used to develop your skills to deal with many other situations. It involves manipulating the AI to throw specials, slowing and planning your combos to transfer bane right, use counters to deal with the healing and plan out counters as well.
If OP gets stuck here, it’s because those skills aren’t there. But this fight helps teach it along with other fights further along.
We are here to help.
Dr. Zola