Wondering design thought process

TreoTreo Member Posts: 389 ★★
edited June 2022 in General Discussion
I am currently doing the last chapter of exploration in this month eq.

I am doing 3.1 … I often wonder why kabam designs the maps as they do but this one really got me wondering even more.

You get rewarded for a parry.
But we going to make it very hard to do so.

Let’s make the first parry fail
Then make them unstoppable while not bleeding.
Let’s also add a disorient for parrying to let the second parry fail often as well …

And all of this whole the game is having trouble with game controls.

This is just punishing game design which enhances the experienced buggy feeling. Other maps have this as well it’s always a few maps like 2-3 that have something like this … that relies on the part of the game that is currently broken and enhances the effects of the bugs.

I don’t understand why they just don’t use other nodes they have such a large pool of options but still using these kind of nodes

Comments

  • Graves_3Graves_3 Member Posts: 1,559 ★★★★★
    Add bleed immune champs, champs like maw and havok who you cannot reliably parry and definitely not with a disorient on. You have a winning combination.
  • Panchulon21Panchulon21 Member Posts: 2,605 ★★★★★
    Graves_3 said:

    Add bleed immune champs, champs like maw and havok who you cannot reliably parry and definitely not with a disorient on. You have a winning combination.

    Havok and maw aren’t the problem. The problem is bishop who melts you when you bleed him, colossus who you can’t bleed even passively and CGR (see colossus issue) are on this map. Lol
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  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,482 Guardian
    Jax said this was a mistake and wasn't supposed to happen. I still say the designer for it was having a bad day and decided this would be humorous. But thats just a theory...A GAME THEORY
  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    Since adding the tags in Cav EQ, Kabam has struggled with the Merc/GOTG chapter in terms of the challenge and fun, at least compared to the other chapters. This month was particularly frustrating. Doable, sure, but fun? Nope.
  • TreoTreo Member Posts: 389 ★★
    Try 7 later today on the Havok … feels completely broken while most likely acting completely like intended
  • Graves_3Graves_3 Member Posts: 1,559 ★★★★★

    Graves_3 said:

    Add bleed immune champs, champs like maw and havok who you cannot reliably parry and definitely not with a disorient on. You have a winning combination.

    Havok and maw aren’t the problem. The problem is bishop who melts you when you bleed him, colossus who you can’t bleed even passively and CGR (see colossus issue) are on this map. Lol
    Agree with bishop as well but none of these are actually a huge problem. They all can be countered. It’s the design philosophy that the OP was talking about.
  • Darkknight_94Darkknight_94 Member Posts: 474 ★★★
    Red mags for. Likes for colosus & cgr
    For bishop , use colosus with omega red!
    If u r good at dexing his sps! Then a easy one shot! For rest! Apocalypse will clear all path fighfs easily
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