What do u want the Knull-Gorr synergy to be?
Darkraw346
Member Posts: 2,581 ★★★★★
For me, I want it to be like that-
For Knull:I hope Gorr starts the fight with an indefinite Self-debuff armor up variant called Symbiotic armor, which counts as an armor up, lets say vs Havok, but is a debuff and have more benefits... and that the synergy is Knull get an indefinite Symbiotic armor debuff on himself at the start of the fight, too.
About what Gorr will receive in the synergy, well, idk...
For Knull:I hope Gorr starts the fight with an indefinite Self-debuff armor up variant called Symbiotic armor, which counts as an armor up, lets say vs Havok, but is a debuff and have more benefits... and that the synergy is Knull get an indefinite Symbiotic armor debuff on himself at the start of the fight, too.
About what Gorr will receive in the synergy, well, idk...
Post edited by Kabam Porthos on
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Comments
These are Chavez’ synergies, even though she’s an MCU character added she has synergies with Rogue, Mojo etc who she didn’t have ties with.
Same with Rintrah
And Ikaris
When fighting against synergy partner, sword strikes do no damage and instead, drain 1% max power.
Yeah that can be pretty cool but personally I like what i offered better
Or
Knull has a x% chance to trigger 1 additional living abyss on medium attacks
knull reduces defensive ability accuracy by 2% for each armor break on the opponent ( doing this with at least 50 armor break you can reduces defensive ability accuracy by 100%) or maybe..
When contamination is active, the Necrosword's hits have a 15% chance to apply an armor break of equal strength and duration to those it already applies( doing this instead allows you to increase the damage even faster and not based only on the special 2, or its ability to automatically convert armor buffs into armor break)
Or a simply: armor break and degeneration debuffs have an +30% increase in their efficiency.
For Knull... for every 5 armor breaks gain a passive fury increasing attack and damage by 20% it can stack up to 5.
For Gorr.... To be decided.
But for me, both arent big enough for a synergy like that
* I would love for his first light attack to have the same true accuracy that his symbiote attacks have (or maybe it lingers for like 0,5 seconds) so that you could easily do MLM combos vs spider champs etc. MM just feels weird.
* Replace his instant bleeds with instant something else whenever the opponent is immune to bleed. Yeah, you have degen but that not only eats up your armor breaks - it also doesn't pause the corruption. Since so many tech champs are immune to bleeds (with them being robots and all), it would be nice for Knull to be able to work at his full potential vs them anyway.
I have no idea what Knull would give Gorr. Impossible to say without knowing Gorr's kit and so far I've only seen his specials.
Why guys? Maybe I didn't get it right, but 30% of attack rating means if my Knull's attack rating is 3400, he will do an instant bleed of 1120 per hit, right? Essentially he gets more 1140 dmg to his hits, which is BAD! It's so little difference considering he have big big numbers