**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Nodes With Degen Timers or Timers Period Should Be Stopped
Deacon
Posts: 4,033 ★★★★★
Until this AI refusal to throw specials thing is addressed, it's just really frustrating to sit there for half of the fight trying to bait a special and just die. You could literally spend the majority of the match just watching the AI build to an SP3 because they just won't throw it!
It's just another reminder after the EOP Herc fight when you see the AI tuned even higher to not throw special attacks. Hit into block, stand there, bait, bait, bait .. doesn't matter the AI just builds to an SP3 and you die or you die from the timer.
The game just should NOT have these kind of nodes on them anymore if we're forced to deal with this new behavior for good.
It's just another reminder after the EOP Herc fight when you see the AI tuned even higher to not throw special attacks. Hit into block, stand there, bait, bait, bait .. doesn't matter the AI just builds to an SP3 and you die or you die from the timer.
The game just should NOT have these kind of nodes on them anymore if we're forced to deal with this new behavior for good.
Post edited by Kabam Porthos on
50
Comments
it's been going on for a while now in the entire game but like i said, it gets amplified in certain situations and content ... and the frustration level ignites.
He stands there blocking 99% of the time.
And since the ai is biased to do that already, the blocking power gain doesn't help the situation of the passive ai as they tend to block most of the match anyways.
It's the ai. It's always been the ai.
What frustrates me the most is the refusal to admit that something has changed in that regard. I'm a long time player and I don't remember this situation when I started, even in arena or lower difficulty content.
Every second thing they do in this game is just a big middle finger to the players.
I don't know if I mistimed my second medium ever so slightly, but it phased right through him as I got smacked by his SP1