**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Eop-Anger
Hrishikesh713
Member Posts: 712 ★★★
Unfair Fight??
I just think with nodes like power alternator, encrouching stun, enemy who can auto-block , guy who is nullify immune and there is node like rich gets richer it just becomes rng fight sometime where if like ai doesn't use specials (to accommodate power alternator) or ai used special while timer runs out of encrouching stun ...!!! And ofcourse i may be wrong so do correct me...!!
I just think with nodes like power alternator, encrouching stun, enemy who can auto-block , guy who is nullify immune and there is node like rich gets richer it just becomes rng fight sometime where if like ai doesn't use specials (to accommodate power alternator) or ai used special while timer runs out of encrouching stun ...!!! And ofcourse i may be wrong so do correct me...!!
25
Comments
A lot of fights have been described as completely unfair because skill alone cannot beat them, until someone comes along and beats them with skill. Maybe very rarified skill few possess, maybe with tactics no one even thought to try until they came along, but skillful play nonetheless. Once we get up to the point where the content is attempting to challenge the highest levels of skill, how do we even judge if it is beyond all skill, when it is intended to be beyond most people's skill. Who judges that?
Any sufficiently advanced technology is indistinguishable from magic. Maybe any sufficiently advanced skill level is indistinguishable from luck.
I am *not* saying the AI is not unfair in some impossible to avoid random way. I'm just saying I don't think we can know that with any certainty.
For me, the problem was simply too much to keep track of. I'm not a spring chicken anymore, and trying to see and track encroaching stun's timer, and the power exchange timer, and Overseer's autoblock timer, and Overseer's power, and my power, and the actual fight itself, was just too much. But I did come upon a strategy that I believe is 90% deterministic, if you have the skill to pull it off (I couldn't for more than short bursts).
Start the fight and creep up to just under one bar of power (on Overseer). Then wait until his power alternator timer expires, which means encroaching stun is now at five seconds. Bait an attack out of him and then slow play a combo into him and launch an SP1 as encroaching stun expires. Now bait his SP1 When he throws it, start intercepting hiim as long as he's below one bar of power. While his autoblock is up and he has less than one bar of power he becomes super aggressive and I had no problem attacking once and then backing off and throwing into an intercept. Once he has a bar of power, you can't do that safely anymore, so start throwing short combos at him. Get him to throw SP1 again or SP2. Don't push him too much above exactly two bars of power.
Meanwhile, if you're using something that can gain buff advantage over him, build your own power. At this point, you have to reset into the right configuration of timers to repeat the process. I've done it enough times to know it is possible, and the AI almost never did anything wonky to throw me out of it. Rather, I just kept losing track of where I was. And if you get into a bad spot *then* passive AI can randomly get you killed, because the AI won't just cooperate with you to help you out. But if you stay dead center in the optimal sequence of events, which requires a level of situational awareness and combat skill I don't have, you can then ride this wave to a solo.
Basically, the AI won't help you save a mistake: the AI will punish you for the slightest error. But it won't just spazz out randomly if you play absolutely optimally. At least it won't most of the time. So there is some level of skill that makes AI behavior mostly irrelevant. I don't possess it, but I'm convinced it exists.
Using this basic strategy and a ton of revives that were going to expire anyway, I got the grand slam with Guillotine. I just wish my hands and eyes were
tentwenty years younger.Ikirus EOP was just like that. Dude had so much working against us yet with a decent counter and some skill play, the solo was possible. Hell you could say that about every EOp fight so far. I've managed to solo every single one cept this one. Way to much RGN/Luck involved.
What luck or RGN you ask? Well heal block means every-time you use a special attack you can or will take damage every-time where you will die eventually.
Unless you wanna do the fight multiple times which makes getting the solo much easier, it's not fun to do. Odin, CGR, Tigra, Rogue, Squirrel Girl (on paper anyway) all are able to get the solo but I'd rather one and done.
I've until now NEVER used any items to beat anything in EOP including the week 5 with 4 fights. This was the only fight I can see where it's ALOT harder to solo and get all the points (TB not Paragon) than anything so far.
The main issue I have is the unavoidable damage due to having Heal Block strapped to the nodes. That's bad game design as a whole. ANy game that makes you take unavoidable damage with no sort of reward or way to either get past it or recover is not good game design.
You can use some Small tagged champs to bypass this cuz they can shrug the debuff off but there are 0 Metal + Hero champ who can get around the damage from Retaliate expect oh idk, Valkyrie maybe who isn't even released yet. Yeah CGR can kill him quick but even still, he can't actually avoid the damage. The fight is on a timer.