Buffs can be good for everyone not just newer players. Thoughts on recent Buff announcement

GrassKnucklesGrassKnuckles Member Posts: 1,948 ★★★★★
Ima dissect part of what Kabam John posted:

“There has been a lot of chatter about how champion reworks and updates have changed. We are still approaching reworks the same way we always have, and we want to reestablish our goals and parameters of these champ revamp efforts.”

The thing is that i think buffs aren’t the same as 2021, when they say that they will be approached like the always have. 2021 sometimes had buffs that came with a lot of text and different abilities, for instance Diablo, Ebony Maw and Joe Fixit. Of course not every buff that year came with a lot of text but those stick out in my mind a bit. Another thing different is that 2022 has buffed fairly old champs, with the exception of Psycho Man, whereas last year they had buffed champs from many different years, some of which from 2019 which wasn’t considered old at the time. There has been a shift to what champs will be getting buffed recently…

The goals have always been:
Give Champions an update that will help them feel more meaningful, especially for newer players who usually have fewer options to deal with challenges


When it says especially for newer players, that’s a great thing, but newer players isn’t everyone. In fact it’s not a huge portion of players, even though there are many. Older/Endgame players still want to be impressed and have a meaningful impact on their account too. And champs like Xpool and Jane feel like just another waste to them. There can be a way to make champs simple, for newer players, yet effective for everyone. Take Nebula for example. Nebula is simple to use, hold block, parry and SP2. There isn’t a super complicated rotation, there isn’t a need to intercept or other complex mechanics, she isn’t that hard for a newer player to learn. When you’re a newer player, the content you play has attack pools relatively close to your own, meaning the block damage you take is somewhat minimal. You also might have a harder time parrying if youre new, which yes isnt the easiest thing to do at that level, but only needs to be done once. Consider the impact that Nebula has on top tier players as well. She’s used quite often in AW, and great for nearly every other content.

An even better example of a champ being good for the new and old is Storm. Storm is super easy to use. 5 hit combo, SP2 with maybe some heavies if you want. Again, no need to intercept, no abilities dependent on parry, and she’s great for new players and has uses for the older ones.

and, To increase a relative sense of excitement when these champs are pulled from a crystal.

This doesn’t say for which type of player it will increase excitement for. I can tell you now, I’m not top of the game but I still wouldn’t be happy if I pulled a Xpool.

Many of the Champions that get reworks are obtained regularly in the early game, especially those with 1- and 2-star versions.

Again, this is a newer change, because many reworks in 2021 were for slightly newer champs.

While it may feel like eons ago that many of you used a 2-Star Champion, they are still regularly used by new players. For these Champions, one of our priorities is to keep them feeling simple and easy to understand. Giving a Champion some new tools to play with, but keeping their original theme.

Again you can make a champion easy to understand but good for the majority of the game at the same time. And sadly it hasn’t felt like that recently. And of course you can keep their original theme, I don’t think many would complain about that, but make their original theme meaningful and not just another fly on the wall

So with the announcement of Juggernaut, Ant Man and Rocket being buffed, they are all old champs, in fact very old champs, keeping the trend lately of old champs being buffed which is great. But again, a buff can be good yet simple. One doesn’t have to be without the other
«1

Comments

  • CrusaderjrCrusaderjr Member Posts: 1,059 ★★★★
    where is the link to these champ buff post?
  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    We all love the buffs. They could never give us enough. I’m fine letting them decide the pace.
  • DeaconDeacon Member Posts: 4,272 ★★★★★
    let's go Juggs
  • L0TUS_MANTISL0TUS_MANTIS Member Posts: 221 ★★

    ANT MAN BUFF!!! FINALLY!!
    I’m so exited for his buff

    Yeah I almost exited after Guilly's buff was such a letdown. But you've waited this long, you might as well see if Antman's buff is actually good before you exit the game
  • AleorAleor Member Posts: 3,105 ★★★★★
    Assuming new players don't have any skill in the game, one could assume that buffs targeting that group would result into champs who are easy to use, like, I don't know, herc. Or mags. Or colossus. Or kingpin. Not into useless champs like psycho man or yondu. I'd say black panther requires more skill now and while I most likely won't ever use him, I can agree he is better now for any player and may be relevant for some.
    For champs like jugs the bar is set pretty low initially because of their current uselessness, but it doesn't mean making them a tiny little better is enough to make those champs relevant for anyone
  • AleorAleor Member Posts: 3,105 ★★★★★
    Also that announcement sounds good, now will just have to wait and see if they deliver so much missed quality buffs we all wish to see
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian
    AMS94 said:

    It just takes a few months for a newer player to reach a stage where those "buffed" champs targetted specifically at them start to seem worthless

    Most F2P players make a decision on whether or not to continue to play a game within the first few minutes.
  • JStreakJStreak Member Posts: 6
    October break due to “transitioning” - Relics in October?
  • RobbieRampageRobbieRampage Member Posts: 151 ★★
    I kinda fear these buffs being weak based on the preceding sentences. Sounds like they just want to make them good enough to use. I really hope I’m wrong. This few buffs coming out and how bad these champs are should mean really good reworks, but who knows. The Deadpool buff left him still pretty useless and he was a meme tier champ.
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian

    DNA3000 said:

    AMS94 said:

    It just takes a few months for a newer player to reach a stage where those "buffed" champs targetted specifically at them start to seem worthless

    Most F2P players make a decision on whether or not to continue to play a game within the first few minutes.
    Right but they dont do it based on dpx forces "simple kit' do they? It's more on how much they like champ animations and stuff isn't it?
    Why would you assume that?

    Is MCOC a casual friendly game? Can you just pick it up and start playing it? How much do you really need to know? These are questions you actually cannot answer accurately within the first few minutes of playing it. But that doesn't matter: new players will form an opinion anyway. That opinion will not be based on what MCOC is, because they won't know what it is. It will be based on what MCOC seems to be. If they play the game and they don't know what's going on and don't want to read a ton of text to find out, that can easily be the thing that makes them say eh, let's try something else.

    Most people do not initially choose what to play based on the parts they like. They choose based on what parts they don't like. They are looking for a veto, and when they find it they move on, at least until they've played enough to become invested in it. Engagement designers are constantly looking for those points of friction and trying to reduce or eliminate them. A minority of players look for a game that has what they want, and are willing to push through the gates to get it. The majority are looking for a game that doesn't annoy them, and are willing to walk away from the parts they like to avoid the parts they don't like, in the early stages when they can take it or leave it.

    There must be a hook: something to like. But there must also be as little immediate turnoffs as possible besides that. And developers do not just wake up one day and decide to focus on such things. Only three things can do that: the boss, the boss's wife, and data. In this case it is probably data.
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian
    Malreck04 said:

    I refuse to believe any new player uses 2 stars after getting their first 3 star, which takes 30 minutes (probably less). More stars, bronze -> silver. There's zero incentive to not play with the character with the bigger number.

    Ok. Then what. Kabam seems to be implying they have data that says otherwise. Either they are telling the truth and there's no point in discussing it further, or they are lying and there's no point in discussing it further.
  • Malreck04Malreck04 Member Posts: 3,330 ★★★★★
    DNA3000 said:

    Malreck04 said:

    I refuse to believe any new player uses 2 stars after getting their first 3 star, which takes 30 minutes (probably less). More stars, bronze -> silver. There's zero incentive to not play with the character with the bigger number.

    Ok. Then what. Kabam seems to be implying they have data that says otherwise. Either they are telling the truth and there's no point in discussing it further, or they are lying and there's no point in discussing it further.
    "Many of the Champions that get reworks are obtained regularly in the early game, especially those with 1- and 2-star versions. While it may feel like eons ago that many of you used a 2-Star Champion, they are still regularly used by new players."

    The statement is that they are used regularly, no comparison is made. The game forces you to use 2 stars for some fights, is that a metric that should be considered?
  • Malreck04Malreck04 Member Posts: 3,330 ★★★★★
    Malreck04 said:

    DNA3000 said:

    Malreck04 said:

    I refuse to believe any new player uses 2 stars after getting their first 3 star, which takes 30 minutes (probably less). More stars, bronze -> silver. There's zero incentive to not play with the character with the bigger number.

    Ok. Then what. Kabam seems to be implying they have data that says otherwise. Either they are telling the truth and there's no point in discussing it further, or they are lying and there's no point in discussing it further.
    "Many of the Champions that get reworks are obtained regularly in the early game, especially those with 1- and 2-star versions. While it may feel like eons ago that many of you used a 2-Star Champion, they are still regularly used by new players."

    The statement is that they are used regularly, no comparison is made. The game forces you to use 2 stars for some fights, is that a metric that should be considered?
    I'd say one month is a pretty good time for someone to go from brand new to "alright, I'm learning stuff cause I find this game interesting". I'd really like to see what fraction of this month is spent using 2 stars instead of something higher.
  • This content has been removed.
Sign In or Register to comment.